http://dbd.game/killswitch
About Nurse
I am a bad Nurse player.
I used to have fun playing Nurse with my happy-go-lucky, add-on-less blinks and the occasional Jenner's Last Breath and Anxious gasp combo (most fun combo in the game imo).
Now, I am still a bad Nurse player (bc hitting people after blinks is a chore due to my high sensitivity, abominable framerate, and small space in which for me to move my mouse).
I no longer have fun playing Nurse because I can no longer blink willy-nilly as I used to do.
TL;DR: The Nurse has not changed for great killer players, has been made less fun for weaker killer players, and has add-ons which only give strange, gimmicky effects or give penalties to survivors that make up for what diversity the game is lacking.
I am not saying to the devs "change her back" (even though I would like the idea in concept), because I know that they will not. Fun for killers and/or survivors often (not always) seems to be an idea that gets thrown around and then nerfed to the ground due to over-eager or improper implementation (Oni flick, MoM).
I will end this by saying. Thank you, devs, for making the game and providing me with the opportunity to say, "Yes, I've had fun, but could the game (and reception to complex, critical feedback) be better? Absolutely."
Comments
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Well I'm a good nurse, and I agree with you. She needs to be fixed. She needed a nerf but she was way over nerfed. Now she has one of the lowest kill rates of any killer for both experienced and new players alike. They need to either
a)remove or lower the cooldown for blink.
b) Remove fatigue and leave everything else as is.
c) increase her base speed to 4.2-4.4 like hag/huntress/spirit or
d) give her 3-4 blinks and leave everything else as is.
Any ONE of these would put her back at the top or near the top tier without making her as OP as she once was.
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Thought I had responded to you MONTHS ago, but I guess not :/
I'm in favor of A 100%.
I know I said in my OP I wouldn't ask for the devs to change her back, but I'm changing my mind. Devs, change her back. I know it won't happen, but I'm saying definitively what would be the best thing to do for the preservation of Nurse's fun factor.
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I will say that even at intermediate ranks, survivors seem extremely well versed on how to juke and escape blinks.
Maybe lowering the duration of fatigue would be a good start. She still seems lethal at the higher end of things.
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She IS deadly at the highest ranks. The devs didn't change that. They only made things worse for more casual players. Lowering fatigue would just make the Nurses at the top that much more oppressive, so I don't think that's the right solution. I'm all for removing the cooldown. The one change I do want to give skilled survivors more tools against skilled Nurses is to take the "husk" functionality from Spirit and make a husk appear of The Nurse at the end of her blink about 1/3 of a second before she actually gets there, and maybe put some cool animation of her raising her weapon menacingly or something.
That would do so much, because survivors would then be able to know exactly where she's blinking (something The Nurse already knows) slightly before she gets there, giving the survivors a little extra time to try and get out of lunge range if the blink location was off.
Now, I know I only said "one" change, but there's another change that I really want, something that was changed in the Pig patch because the devs couldn't figure it out then. I don't want The Nurse to have the ability to cut her blinks short by looking at the ground. If The Nurse wants to travel between floors, she has to charge at least the distance between the floors first, and the remaining charge will move her further along that elevation. The ability for The Nurse to blink the way she can now was the chief reason Omega Blink was so powerful (wasn't an issue before), and it gives too much power to top tier Nurses while giving little to nothing to lower end Nurses. If I had to choose one of the two changes, this second change would be the one I'd push for the most.
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