Ruin nerf, honestly
So, lately killer mains have been pretty much complaining about it and survivor mains have been provoking killer mains turning this into a salt war but I'm wondering: where's all the people that play both killer and survivor? What are your thoughts on this matter lads? I play both and I believe that even though ruin needed a nerf this might've been too much and I wonder if I'm the only one that thinks this way like ruin is completely useless now it's ridiculous, never was a fan of the original ruin because of how annoying it used to be when I played solo and my teammates couldn't do gens because of the skill checks (red ranks btw) but I mean BHVR nerfed the perk to the ground and that ain't fair either... With old ruin I felt annoyed when I realized the killer had it, but now I laugh when I realize the killer has it and that's definitely not ok the perk's a complete joke...
Comments
-
The nerf was reasonable but without any gen adjustment (not talking to gen slowdown) it is a pretty silly change. Overall I love new Ruin and I would not complain that much. Since the matchmaking is broken anyway I get mostly potato survivors that cant even fast vault and dont know how to run loops properly. I dont use ruin on the most killers, just used on on killers that need "preperation" time like trapper, hag, myers.
Ruin change is cool but something has to be done for gens, I dont have a that big problem with the current state of the game but alot of casual killers will get frustrated and might leave so that causes even longer que times for survivors.
0 -
I use to be both, but i am more of a survivor main, due to i am not good playing killer, i am crap, i don't rely on any perks or anything, i have barely any perks on any killer or prestiged anyone......i get too stressed as a killer - i don't feel like i am having much fun.....i have small breaks and then go back and i do then get one or two good games....i never tunnel, camp or yada yada as that's just me and my killer games......as a surv, swf or solo, no matter which colour ranks i am in and i am usually purple/red i will do totems, never a good one at hitting great skill checks hence why i would find the ruin....i just try with my team or solo to have some fun.....the ruin nerf was needed...it's the only the beginning i believe.....i feel yes its beginning to be like two worlds collide, sort of silly due to a ruin nerf, perk was never good anyway
0 -
The nerf doesn't affect me much as I didn't mind it as survivor and didn't use it as killer, so from a personal point of view I'm indifferent. I do like that it will change up the meta and force people to try different things, so overall I'm content with the changes.
0 -
Right change at the wrong time, the best line i've heard.
I personally play this game to chase people, thats fun for me, but when devs keep making the games shorter and shorter and it results in no fun.
Personally they should bring back ruin, for now i play killer just to complete the challenges after that i can't stand playing it anymore, i hate going into a match and hoping that survivors "won't do their objective within 5 mins" is basically what the devs are trying to tell you.
0 -
Ruin being changed was most certainly needed, it was almost always used if available to that killer. I do question the timing of it, but I don’t think it was a bad change. People seem to forget there are other strong slowdown perks/combos, ruin was just the easy answer.
1 -
That change was not needed at all.
They only did achieve that the game became even more boring and easy as survivor. Escape does not feel like a reward at all.
0 -
I play both sides and for me the ruin change will be healthy for the game because it will help the new players who had to be stuck with killers bringing stacking perks (Thana/Dying Light) on top of old ruin and in some cases the nasty slow add ons.
I only used Ruin on Myers but switched to Corrupt Intervention, because it fits my playstyle. I want survivors to scout around so I can stalk them rather than making my presence known right off the bat.
1 -
I feel alot more confident using new Ruin because it shows that I'm doing very well if gens are getting drained. If it gets destroyed, I may lose that pressure, but that doesn't mean I can't still improvise.
1 -
A change was needed, just not the change we got. The elitist on this forum like to bash on the reason for the change to cater to new survivors, but it's a good reason however you wanna slice it. Noob survivors are alreay stomped in DbD. Old Ruin was such a noobstomper in and of itself that it was overkill^3 in those instances.
In the stream the devs said they had considered having gen regression effect and slowing down repair speed on top that for the rework. They decided against using both and went for the former. They made the wrong choice. It should have been the other one.
They should have made it that as long as the totem was active, repairs took longer and no other speed debuff/bonus applied. Very straightforward and healthy change. Instead we got this other stuff.
Holding m1 is boring, but old ruin made you hold m1 longer regardless. Just one good skill check added 7 seconds. And let's be honest, even the best players have the odd miss with the 3 o'clocks, being interrupted, etc.
0 -
I play both sides. 2k+ hours. Rank 1 both sides. Very good at both roles.
The skill floor for playing survivor is hilariously low right now. With no reason to not just do the first Gen you see, the fact that they go so fast means now the killer has to severely outperform the survivor team in order to win. Especially on a big map, if your survivor team loses, you got outplayed hard.
As killer, it is rather frustrating knowing that if I am even a little slow on my first chase, my chances of winning all but disappear. And with all the godawful maps, simply dropping pallets immediately is enough to extend the chase long enough to win the game for your team if they just do gens.
If you are a true red rank survivor, unless you get unlucky map rng or make a huge mistake (or go against a godlike spirit/nurse), you are able to run the killer for the first 3 gens.
I've been 4k'ing a lot as killer, even without ruin. Know why? The vast majority of my games have been filled with survivors that either don't deserve to be in red ranks, or are part of an SWF. Even without ruin, a true red rank killer will stomp these kinds of teams. But these games are not satisfying. I don't want to win because the survivors are potatoes. I want to win because I outplayed similarly skilled players.
I feel like this is how the devs are intending to "balance" the game? With terrible matchmaking and a rank reset that allows people to stay in red ranks when they shouldn't be.
That being said, I was not opposed to ruin being changed. But they changed it from a perk that helped early game (which it needed to be) to one that helps late game if the survivors managed to 3-gen themselves AND somehow couldn't find the totem until late game. It is mind-boggling that the balance team thought this would be a good decision.
All that being said, the new ruin is low-key really good on Pig if the totem doesn't get destroyed (hahahahahah). Survivors have to choose between keeping the Gen at 99 percent, or doing the Gen and risking their teammate getting a head pop.
2 -
the change came at the wrong time without any compensation for the nerf to ruin, if it came with nerfs to the speed at which the objective for survivors would be completed, it would of been taken better, but no such thing happened. ruin was a bandaid for the bad balance and map design of the game, that bandaid is gone and DBD is now bleeding (the blood is killers leaving the game)
if maps where better balanced, not super large, god loops/windows gone and an overall better balanced game, then yes I would be ok to have ruin nerfed, but that is not what happened
1 -
Ruin only turned newer players off of dbd. Ruin did not affect veterans. Ruin was mainly only good when paired with pop and or iridescent king. Trapper and hag will just have to setup a different way.
Ruin limited design space because you had to factor it into every thing new. Games go much faster now but every killer has a add on power or offering that can apply game stopping power when used properly. Ruin was training wheels for newer killers and encouraged killers to have easy games where they did not have to try all that much.
As a killer I have a new perk slot and have been having fun with Myers and devour hope. As survivor I will play the same amount because I am unfazed by ruin not being in the game anymore.
0