Just let two gens go?
I was just watching the live stream, what is this nonsense? Many of the maps are complete trash, many of the killers lack the needed mobility to play in this new gen rush meta and the answer is let two gens off in the distance go? This is actually worse than when the other guy said to go play Civilization. And they said it with such straight faces. I can’t fathom being so disconnected to something you presumably spend so much time working on.
So the doodoo M1 killers are basically supposed to just give up 40% of their objective because why bother balancing killers or maps? I guess it would be too frustrating for survivors to play on maps that are balanced. Extra LOL for when the dude whose job is literally to balance the perks in the game, didn’t even know Leader doesn’t affect gens any more.
I expected absolutely nothing but the typical spin job from this Q&A and yet they somehow still found a way to disappoint.
Comments
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Pay them more?
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I mean go ahead and patrol that one generator on the opposite end of the map instead of the potential 3 gen if you'd like to, just don't be surprised when you lose.
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That is a good point, I wonder what perk they’ll lock behind DLC to fix the gen rush and far off gens? Corrupt is too inconsistent.
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Letting the outer gens go makes the map smaller in a way
Being mindfull of wich gens to patrol is actually really good advice for killers strugling with pressure
The only reason to go to the outer gens is at the beginning of the match if you think survivor spawned there
You are not giving up 40% of your objective. Your objective isn't defend 5 gens it's sacrifice as many survivors and that works best if you make your patrol area as smal as possible
Once again really good advice that killers actually should listen too
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That comes with the same issue as increasing gen times. I want games to be slowed down as killer but even I don't want to have to sit and hold M1 for even longer as a survivor.
Just make the maps smaller. Which, to their credit, they said they are going to do.
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Nah, obviously every killer main is the best and there isn't a SINGLE thing they can do to improve their playstyle. /s
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I mUsT 4K eVeRy SiNgLe GaMe Or KiLlEr BaD.
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It’s not bad advice if coupled with admitting that some of the maps in the game are cancer in this meta. But a blanket “deal with it” is pure nonsense. There are maps and gen layouts in the game where even if you just give survivors a free two gens, the rest will still be too spread out. Plus when you start chasing them off the closer gens, nothings stopping them from running away into the far edges of the huge maps. Only now you’d be chasing them with only three gens left instead of five 😆
BHVR sucks
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I dont personally think that would be a good idea I get the concept, but that would be quite a big jump. Adding an extra 40% of objectives to survivors would be to much (being kinda serious here).
However, I do not agree with what they said about letting 2 generators go.
Honestly, it is implying that you should set up a 3-gen setup. "You have 3 generators that need to be completed before the exit gates are opened? Just let the 2 far ones go"
I get the idea of it is to put more pressure in 1 area, but that strategy should be a last resort, not a thing you plan for near the beginning.
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dude, sometimes you have to. just how it goes on some maps... its not ideal, but it may be a better idea than defending something really hard to defend while giving up some gens that are really easy to defend.
wretched shop and cow shed? i always let the middle gen go. fuuuuuuuuck that gen they can have it.
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What happens if they still manage to do it? What would trash killers(tunnelers,sluggers,and campers) complain about after?
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The point being that the game doesn't end when those first two generators off. Defending a tight cluster of generators is going to make your job way easier as the game goes on. Wasting your time going way out of your way to defend that single generator in the corner all by itself will usually backfire.
I'd suggest at least giving it a try first. I use that strategy myself quite a few times and it's very effective.
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Corrupt has gotta be the best killer perk in the game right now, if you know how to use it. It already bought you more time than ruin in most cases. It stops people from spawning in on top of your generators and immediately starting to work on them.
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I wonder what the response from survivors would be if there was a situation in the game where every survivor goes straight into struggle when hooked, and the devs said "just don't not having the first hook, focus on not getting hooked twice".
And for the record, that's less % of the Killer's objective than 2 generators are for the survivor's objective.
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"The guy who does balancing doesnt know Leader doesnt affect gens"
That hurts the most. It really shows that they're taking ideas, sticking them on a wall and then haphazardly grabbing and placing then where "they think it works" and not doing actual insightful research.
How do you not know what the perks do, when you're one of the people in charge of changing them and balancing the game...
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You're looking at the percents wrong. Any experienced dbd player knows 3 gens is less than 33% of the survivor objective while 1 kill is over 50% of the killer objective. It's not linear, and I'm starting to notice you don't know much about dbd. The first thing you must grasp is objectives are not linear.
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So I'm on camera in front of thousands of people, and I made a mistake. It happens; some of us get a little nervous with that many viewers!
:)
(note the verb tense error in there)
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I was just reading another thread and a BHVR person replied saying to apply pressure you just hook someone and when another survivor sprints past you then well duh you just down them too! He said survivors will just sprint past you as if you don’t see scratch marks.
Are BHVR designers all rank 17 killers? Honest question, because these changes they’ve made and the advice they give apply only to casual players who don’t know how to play the game. They can’t give veteran players who know how broken the game is any solid answers because there aren’t any.
And again for people replying telling me zoning the gens is a smart strategy, yeah, I know it is. The problem is they brushed off legitimate map complaints during the Q&A and offered this is a blanket answer. Even if you zone off gens, good survivors will still burn through them. On most maps you can’t end chases quick enough to prevent gens from popping unless you’re using a meta killer.
Another reason I don’t think they really play their own game much and are out of touch with high rank play, they recommend things like three gen strats and slugging, both things that survivors hate and will DC and/or flood you with hate messages for doing.
RIP
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I said 2 gens, and while I agree that the game can get harder the fewer gens survivors have to complete due to a shrinking play area, numerically the percentage is accurate and it's not always the case if survivors don't set up 4/3 gen situations and on some maps 3 genning is basically not a thing. And that's also why I never said anything about a kill, I said every survivor starts the game as if they'd been hooked once, which while reducing the overall number of hooks the killer has to do still leaves it at 2 per survivor to get a kill.
As for what you've "noticed", maybe you're just blinded by your own opinions?
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Survivors aren't the ones with power over where gens are done. That wasn't an opinion piece. Any other questions?
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That's what they said. I guess we should just pick 3 gens and protect those an entire game. Or just bodyblock a totem and wait for noed.
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Wait you actually think that? Maybe when it's down to 2 gens to complete, but early game survivors can absolutely set themselves up to avoid 3 gen situations.
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I doubt survivors choose the killer's patrol route.
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Choose? No, but they can play around it. And depending on the map, killer, and/or if the killer gets into a chase, the patrol path can be long enough to get the better part of a generator done, if not all of it.
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There is a game I just had on Lery's. I don't usually run Discordance but I ran it this time. I went to a gen highlighted by it and ran two people off a gen, injuring one. While chasing the other, we ran by another gen that was about 40% done. I chased this Jane off of it and got in a chase with her. It wasn't a very long chase, she used a couple safe pallets. The massive frame rate drop killers get when Bloodlust kicks in really cucked me once but I got her relatively quick. By the time I had her hooked, three gens popped LOL.
For all the "pressure" I'd put on earlier in the match, all that happened is the injured survivor healed and got back on their gen. The second survivor I chased off the first gen just hopped on the other one I'd chased Jane off of. And this third, a Bill IIRC, just stayed on his gen the whole time. I guess I could have slugged the Jane, but even by the time I'd made it to another gen, the same three would have popped. And then all I'd have is a downed survivor probably being picked up, and one or two survivors plowing through the two gens left to do. I didn't check if there were SWF, but I wouldn't doubt it.
As one of the worst characters in the game balance wise, exactly what am I supposed to do here as Bubba? I can't get around the map quick enough to apply any real pressure. Without open spaces, my power is worthless which makes me a basic M1 killer. The Jane did a good job of using all the vaults she found and pallets so there was no chance to chainsaw. The other survivors did not totem hunt, they did nothing but gen jockey. This is the type of match where my skill is absolutely irrelevant, I am at the mercy of the survivors. They have to play bad for me to have a chance. They have to be walking around looking for totems to cleanse, looking for chests to search, crouching in a corner trying to make a flash light or pallet save, etc. They have to not be playing optimally for me to stand a chance in this match. If they stick to knocking out all the gens, which they did, there is simply no time for me to get the hooks needed to "win". I got two real chases in this match and the gens were popped. Two. And this isn't even the worst of the maps, there are maps with way worse in terms of safe pallets, t-walls, jungle gyms, etc.
But hey, letting the first two gens go will fix this issue, it's not the maps themselves that suck. All that letting two gens go will do for you on these maps is leave you with only three gens needed for survivors to escape, which gives you even less time to work through all of the pallets and exhaustion perks you have to work through to get a hook. The only solution is to play like a jerk, tunnel and slug and three gen when applicable. Can't wait for all of these to be tweaked as well since hey, they're pretty frustrating for survivors and that's the only experience we care about lol
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Hold up there bud, a lot of people are more upset over the fact that we have to give up on a percentage of our "objective" atm, where is this sudden thing coming from now? Not all killers wants a 4k some of us want a chance at protecting all of our objectives in the begining
Post edited by Dokta_Carter on4 -
Yes they are? There are perks and items that let them avoid a three gen. Not to mention, on the bigger maps there typically isn't a viable three gen strat for a killer to set up. Furthermore how long do you think killers constantly setting up three gen strats will last before BHVR would tweak them? lol
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God forbid a killer doesn't want to have to sweat every second of every match
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"Due to it occurring in over 80% of games, we have increased distance between gens by 50 meters."
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Only against potatoes, SWF know how to counter 3 gen strats. Survivors 3 gen themselves, otherwise they make sure to complete 1 or 2 gens in your 3 gen area.
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Like most of the advice given by BHVR people here, this seems to be catered to very casual players.
Do any of these people on the forums stream? I'd love to watch them play.
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How could you not remember everything on the spot!!! Jk, it happens and was instantly corrected.
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I'd recommend PWYF and maybe nemesis. That extra speed can help your chainsaw get more value so your ending chases alot faster. Indoor maps like Lerys, you can often get alot closer to gens than normal due to LOS blockers.
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"Survivors, we understand your frustrations and we will do whatever it takes to fix these issues you're having right away"
"Killers, git gud :)"
I hate that it's so rude, especially that passive aggressive smiley face Almo does whenever he insults killers. I've never seen a game where the devs displayed such disdain toward players.
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Guess NOED is the new Ruin as Killers have to give up early game now.
A bit less than 40% of Survivors' objective is now given every match they don't play like headless chickens because map are terribly designed and not patrollable, good to hear.
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I am a Killer main. Something like 70% (or more) of my games are with Killer. I play mostly Pig, New Doc, Huntress and Wraith, but I play all of them to keep tabs on how they feel to play.
:)
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I don't think they're going to change 3 gen strategies without having to change map layout which will probably fix infinite loops anyways. I think cutting off one part of the map and focusing that part, instead of the whole map, is a lot smarter and works in most of my games. Does it work every single time? No, nothing works 100% of the time, in anything. But I've had it work on large maps like coldwin and McMillan just last night with a level 1 doctor with only monitor and abuse and no add-ons. It does require set up in the beginning, and you do have to be smart about it. Set up on one side, prioritize objectives.
1. Gens that are close together
2. The strength of nearby loops and pallets
3. Is your totem if you have one within this area?
Not all these things are gonna line up perfectly but it's not just GG if they don't. If you prioritize in this order you'll find it a lot easier.
Try and chase someone in your area at the beginning of the match so they don't have nearby pallets later on. It's okay if this part doesn't always happen. But a big thing is stay away from the middle of the map!!! They usually feature large survivor friendly structures that waste your time. If it's not too far out of your way you can apply pressure here but it's not a priority. Are there ways to counter this? Yes. But most people don't realize you're doing it until it's too late. I 3-4k most games like this regardless of killer/map. You just have to be smart about it.
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I also think they should remove red stains, heart beat, and scratch marks altogether and implement a mechanic that keeps killers from hook camping. This will require more strategy on both sides and be a lot scarier.
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Do you hear anyone go "oOoH I hAtE sUrVivOr pLayeRs!!!"
This isn't about your damn bias or general audience, this is about flaws in how a game mechanic is designed vs. map design, how many times must I repeat this, we don't want all the gens done in less than 3-4 minutes, we don't 4 gens done by the time we find one survivor, stop it.
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I've started not worrying about gens and instead have been focusing my perk setups on things that help me find/track survivors so that I can give them hugs...
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Clown's new cosmetic sure fits with the current state of the game.
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A balance team member, at the least, should have the same knowledge of the game as a high rank player. If being on camera shakes you up so badly you can't remember a core perk, perhaps you shouldn't be the face of the balance team, as it reinforces the already created image that the team doesn't know how their game is played.
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I need that outfit, IRL...
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At rank 18 maybe. If you played consistently in high ranks you wouldn't advocate for half of what you push for
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I believe their point was adjusting strategy to the map in question. Not they weren't going to continue working on maps to balance them out better.
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Huntress on Haddonfield or Temple etc
jUsT mINdgAME
even with a 3-gen setup, those maps are actually cancer
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All 3 genning does is painfully prolong the inevitable.
You either give chase and lose a gen, or you patrol gens and watch them sloooooowly get completed but nobody dies.
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Not to mention they consider it a bannable offense if you're good enough at it lmao
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Wait what? But aren't they promoting it now to focus on a smaller group of gens now?
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If you make it last for more than 10 minutes, it's bannable as "holding the game hostage".
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