I can’t help but feel disheartened that the perks that “replace” ruin will just get nerfed.
Oh, Corrupt Intervention is being used in 70% of games now? Nerf it. Pop goes the weasel hinders survivors just a little bit? Destroy it. Noed is the new hex perk of choice because literally every other hex perk has a lot of risk and barely gets any traction after 30 seconds? Gut it.
Seriously, why play killer when survivors are much more relaxing and fun to play (AND you get to see your full outfit?) Why play killer when the very legitimate concerns are rather callously brushed off while it’s totally groovy that 4 people can bring multiple second chance perks, not to prevent tunneling, but to make the killer’s experience as miserable as they can?
I just don’t get it.
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That seems to be the suggestion from their stream. The most valuable resource of Killers is time. The devs seem pretty dead set on giving them as little as possible. Long queues, short games. Brilliant.
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I don't remember them saying that.
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If you think playing killer is stressful, like I've seen a few people say, stop playing the game. Games should be fun. The fact that you're worried about perks possibly being nerfed in the future is insane. If it's not fun, stop playing, and stop making drama where there is none.
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Most people find playing killer stressful. If everyone accepted your suggestion, your queues would be more outrageous than they already are.
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I’m already playing the Witcher 3. But sure, encourage people to leave the game without voicing genuine criticism...that will surely solve the bad queue times and improve the state of the game!
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Thanks for reminding me, I was gonna look into that and hope its on sale.
Edit: IT IS!!! 70% off, score
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It should be, but even if it isn’t, Witcher 3 is worth every penny - it’s such a good game! My favorite of the decade next to The Last of Us.
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Then rewatch the stream. It was there.
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I always try to look for sales, because 60 bucks for a game is expensive when your on a budget. One reason why I tend to stick with these "games as a service" games for so long is because typically you pay once, then get a years worth of enjoyment out of them.
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They can and tend to be stressful, but there is still a fun element to the killer role/ however that fun element goes out the window when simply having a bad spawn location on certain maps compounded with bad generator/tile spawns means you are 3 gens down before you even get the first hook. I play way to much and enjoy sweaty games, what i do not like is when im left cold sweating because im caught with my pants down by factors outside of my control and because the dev's decided to push an unfinished balance patch out irregardless of gameplay. They said they have been working on a change to ruin since june or july 2019 and they honestly thought pushing out the change without balancing the underlying problem was going to make anyones experience better, be it survivor or killer. Thats just being willfully ignorant.
That five or six months they have had to conceptualize, test, and implement a change to ruin in an attempt to balance the game, is enough time to address the underlying problem. By only balancing a temporary fix, ruin, they left the original problem and shoveled more issues on top simultaneously making gameplay less enjoyable for both survivors and killers. It is the same mentality as "fix it in post", they should have held the ruin portion of the patch until they finished the remainder of the balancing related to the problem. In all honesty it more likely came down to project managements call or lack of resources.
Then there was their formal release of patch notes and reasoning behind it. One thing is for certain, BHVR needs to hire a communications specialist or at least send who ever wrote that release to a workshop. The bias, be it perceived or real is definite and only hindered their efforts for patch 3.5.0.
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On the plus side... Iron Will being used in 76% of games? DS in 80%? Dead Hard in 67%? BT in 90%?... Gotta nerf those bad boys too!
At least if they are nerfing based on hard usage statistics instead of bias towards any 1 side, then that's what we can expect in the future... otherwise, the dev's would be shooting themselves in the foot by alienating one side over the other, and in a game that doesn't work unless players actually want to play either side against each-other, that would be a death sentence.
So unless they want this game to die on purpose... they'll have to play the neutral party when it comes to nerfs and buffs. This time around, it was more 1 sided than it has been in the past 4 updates, but I guess I have faith that the only reason they nerfed Ruin was because they needed to remove it as a factor in determining how strong survivors actually are, without its influence, in order to get accurate data. If not, and they only did it based upon its popularity, then... #########! ! That's so "incomprehensibly stupid" of a reason to make the change that it wouldn't be wrong for anyone to feel they did it on purpose just so that this game can die, allowing them to move onto their next project. For God's Sake, they just promoted the game HARD with the Stranger Things DLC release, which netted them a ton of new players, so there's LITERALLY no reason for them to do that! Any other reason would be a "Terminate-able" offense... In that whoever decided to go through with it/suggested it should be "Fired" on the spot!
I want to give the devs the benefit of the doubt here, and believe that they aren't in any way, THAT STUPID. They've given up on updating or supporting Death Garden: Blood Harvest, and Dead By Daylight is the only other current project we know about... Their "Golden Goose" if you will. It would take a special kind of charismatic moron to convince them to KILL their "Golden Goose" without a solid backup plan. Being that their other project fell through... That's highly unlikely.
Yeah, its gonna be a rough few weeks/months while they collect their data on gen speeds, and the reason so many killers defaulted to using old Ruin as a counter, but in the end... I'm hoping that it will prove to them that the killer mains were right, and make decisions to help balance the game for the better.
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Ever play Hollow Knight?
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Didn't they say that they won't slowdown perks not to work well when paired with each other? I don't expect changes in the near future but I wouldn't be surprised to see Sloppy nerfed, for example.
They said the only Survivor perk with high usage is Self Care which is ridicolous and proves they cover all ranks, not just the people that know how to play.
Usage based bans are not the right approach to this game since data is tainted by the fact that ranking is not incentivized, hence there are few spikes who only play what's good in order to win.
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I'm not worried or disheartened by any balance changes BHVR decides to make in DbD going forward. I mean, they have shown that they know how to balance an online multiplayer game in such a way that it breathes new life into it.
Just look at the jump in numbers Deathgarden got in November. It hadn't drawn numbers that large since it's launch.
I am confident that the balance changes they plan to make will have a similar outcome here. After all, applying nerfs to the power role while buffing the team based roles is, in part, one of the things that positioned that game for the upswing in numbers that game saw in November.
I am also confident that they will share statistical information that proves that there is nothing wrong with the games health and that it is growing so that we can all feel confident that buying the latest skin or rift pass is a wise decision. Remember, those numbers are to always be taken with a grain of salt until the day comes they need them to support another, conflicting narrative though.
Let's all stop talking about game problems and go buy the new Rat skin for Legion (only 1080 cells! Such value!).
And always remember, those who pay no mind to the past are often doomed to repeat it over and over again.
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No, but ive heard of it. I dont wanna buy abunch of games atm though, otherwise i'll just end up having abunch of half finished games again... I bought witcher 3 GOTY edition last night, so I have quite abit to play there with the DLC and all.
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Oh okay, then you’re set. Enjoy yourself.
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you could also like, stop assuming so much...
Did they nerf self care again just because its still used far more then any other survivor perk? no, because nobody has a problem with that perk now.
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Well here’s my suggestion: NO killers = NO DBD you f#cking st#pid that’s why we play as killers, to kill those sc#ms trying to do gens and being toxic, no killers = no servers got it? Good! Any other s#upid question?
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Actually the only perk close to the same usage as ruin is self care lol
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Which means they cover all ranks instead of just the people who know how to play. Which is why usage based changes are a flawed way of balancing in games that aren't strictly competitive like League of Legends. Especially when you decide to ignore the reason it was uses to focus on the "fun" of the team based role.
If the devs don't want killers to stack gen slowing perks, survivors shouldn't be able to stack second chances either. Like the devs said in their little stream, "there's a lot of other perks out there!"
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It's not assuming. The devs said they're now looking into other slow down perks and how they synergise, which means dying light, sloppy, and thana are more than likely getting nerfed in the near future.
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That game is easily in my top 5 along with the Mass Effect Trilogy
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They can't nerf me if i play monster hunter world ice land
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They don't all give a second chance in the same situation. All regression perks regress
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Of course they will
- It's taking away fun from survivors
- "It's getting overused"
- It's a killer perk
- eMbLeMs
- Play CIV
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I remember at one point they were like "Self Care is only used in like, 15-20% of games!" And then someone counted for awhile, and it looked like what they MEANT was "Self Care is only used in like, 15-20% of perk slots!" Or something.
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They’re killing their game and it’s honestly really sad to see.
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Ive already put in 10 hours...
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What do you think?
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If I thought it was god awful, I wouldnt have put in so many hours already. I remember finding out Dragon age wasnt for me pretty quickly and dropping the game after about 2 hours. I will say though... I mightve dropped the difficulty setting on The Witcher to something easier...
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Some people had a hard time making it through first 10 hours of the game. And i was never a fan of Dragon Age. I dont like the combat.
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I got a decent way into the main storyline before finally kinda wandering off because I have no clue what to do next, lol. Tried doing a side quest, only to discover after I've gotten to what I THINK is a boss monster that the quest is recommended for lvl 32 or higher...I'm lvl 4. Boss 1 shot me. Takes me back to my Skyrim days when you run into giants within 15 minutes of starting the game.
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Its sad that most perks are so boring and useless and the ones people can actually get use out of get nerfed. Might as well make the game perkless.
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Is there any plans to nerf Surveillance? That was my Ruin replacement.
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Lmao yeah. Its awful on death march. The sidequests in that game tho are so detailed and interesting i forgot what my main quest was after awhile lol. If you get the dlc take my word stay away from the north villiage with cobwebs.
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The GOTY edition came with the DLC.
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Here’s some tips for death march from a dm veteran:
- Don’t go off the beaten path until you get leveled up some. Especially in Velen. Novigrad is slightly easier to not end up facing a 32 boss since the city is more or less locked into the 10s. By the time you get to Skellige you should be leveled up enough to explore with care.
- Quen is your friend in the early game.
- Dodge! Rolling wastes stamina.
- Alchemy is literally the bomb. Make good use of it and watch as you become nearly invincible.
- Follow the level suggestions.
- The monster experience trophies are the most useful.
- Read your bestiary!
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Have you ever played killer at like... rank 10 or lower? Or at all?
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