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Thematics should never affect DBD balance

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As said on stream, the reasons as to why Ruin is still a Hex perk, is because:

  1. Hag’s perks are all Hex perks
  2. If it wasn’t, it would need to be toned down

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The second reason I understand, because Hexes are meant to be powerful perks that can be lost. 

That being said, I would much prefer Ruin being a standard perk and regress at the normal rate. As it would be much more consistently useful throughout the whole game.

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However, the first reason is nonsensical. DBD is not a narrative driven experience.

It’s a 4 vs 1 survival game, story elements should always take a backseat when it’s for the better of gameplay.

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As far as what I would do, for Ruin and Third Seal while we’re at it, I’d change them to this:

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Ruin (No Longer a Hex)

Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 90/95/100% of the normal Regression speed.


Third Seal (No Longer a Hex)

Hitting a survivor applies the Blindness Status Effect for a duration of 80/85/90 seconds 

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This permits both to be useful throughout the entirety of the game, while having much less prominent effects.

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