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Survivors using self care is literally HELPING YOU AS KILLER

I don’t know how many times I see killers saying self care needs a nerf, it doesn't it’s a ######### perk that takes 32 seconds to heal if all 4 survivors are running this perk they are going to be busy healing, self care is a survivor perk crutch you do not need it

Comments

  • Exerlin
    Exerlin Member Posts: 1,352

    SC is in a fine spot right now. The healing nerf was enough of a nerf to it

  • Raptorrotas
    Raptorrotas Member Posts: 3,253

    If your fellow survivors, or more specific your would-be healer are on gens instead of dawdling around, selfcare is exactly as effective as getting healed by one person.

    It actualky gets better the more competent your mates are.

  • NullEXE
    NullEXE Member Posts: 1,632

    Inner Strength is better, and all the good players know that.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Self care is the ultimate casual solo survival perk. I used to run it all the time until a few months ago when I just thought how boring and penalising it is to my teammates.

    Getting used to equipping self care is a really bad habit and 1 heal through self care is over half a gen. Just take resilience and work on a gen then that's worth being hooked in itself.

  • NullEXE
    NullEXE Member Posts: 1,632

    To be honest you only need 1 free heal a match - none if your good. If you need more than that, then you need to get better, because self care isn't gonna help you.

  • Steve0333
    Steve0333 Member Posts: 529

    I use ghostface with nurse's calling and trust me it helps the killer A LOT. As long as you have night shroud active whenever possible survivors will be giving their location to you left and right. If they nerfed self care I would be sad as killer.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    Self care is fantastic perk for beginners and should be left alone. Letting someone else heal you is still 32 seconds though. 16 seconds of their time and 16 seconds of yours. If you spend time running to find someone to heal you then self-care is MORE time efficient.

    The real problem with it is that it takes up a valuable perk slot.

  • Colton147
    Colton147 Member Posts: 523

    Self-care is invalidated by Sloppy Butcher and Thanatophobia.

  • BenZ0
    BenZ0 Member Posts: 4,125
    edited January 2020

    Are medkits that rare? Yes lets use selfcare... I have to save my brown or yellow medkits!

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    ermm I have not seen people ask for a self care nerf ina long time, not since it was actually... ya know... nerfed

  • LemeTheMeme
    LemeTheMeme Member Posts: 403

    SC is more boring than generators, I hate running it, I literally sometimes run it for the extra 300 points lmfao

  • rikaa
    rikaa Member Posts: 81

    That is the reason why good survivors almost never use self-care. When killer is legion, it is unneccessary to heal. Against billy who actually uses chainsaw instead of m1 or Michael myers. Sometimes killers use sloppy butcher and thanatophobia. It is wasting a lot of time. Also there is another choice to heal up. Other survivors or better perks like "Inner Strength". So In my opinion self-care is not that much useful at better ranks

  • Rivyn
    Rivyn Member Posts: 3,022

    I'm sorry, but who said SC needs a nerf? A rank 18 killer with three games under their belt?

  • rikaa
    rikaa Member Posts: 81

    I also play as killer but I just do not get why killer mains want everything to be nerfed...

  • Rivyn
    Rivyn Member Posts: 3,022

    Certain things, we killer mains want nerfed. Everything? No. And certainly not Self Care. That's in a good spot. Perks like DS and BT? Those, we want looked at. Again, not SC. I use it myself when I take a break from Killer, since I don't play on a team, and thus need to rely on myself.

  • asergioam
    asergioam Member Posts: 363

    And if it's plague, it's literally a useless perk slot. Lots of killers have been 1 hitting survivors moving from one to another. Survivors waste time running until they realize killer changed target, then self care themselves. Someone goes down and gets hooked, they go for the save, get hit in the process, etc... and leaves 1 person doing gens. Self care, like most perks, is only good when used correctly and that's why I actually think it's a bad begginers perk because it creates bad habbits.

  • rikaa
    rikaa Member Posts: 81

    DS is okey. In my opinion %100 okey. If a killer downs the unhooked survivor in 60 minutes, it means that the killer tunnels him. If is not only me mentioning, BHVR said the same. I was tunneled so hard every match with a logical reason or without. So I usually have it. And BT... It is also necessary. In my opinion DBD has 2 problems.

    1-Gen Rushing

    2-Tunnel & Camp

    I think toolboxes should be nerfed a little bit and the gen repair time should be longer. Because it forces some killers to tunnel and camp. If the killer is really closer to the hook like 5-10 meters(I do not know which number should be exaclty) then the life bar should not even decrease. The game mechanics are so broken. At this point, they never nerf DS or BT because they do not bring a mechanic to prevent killers from tunnel. So they just make it as perks which help survivors to avoid being tunnelled. In this conditions, I think they are neccessary. But I also understand how the gen rush is bad. It makes me desperate and force me to tunnel. But as I said, there are still lots of killers who tunnel and camp without necessary reason.

  • rikaa
    rikaa Member Posts: 81

    You are also right. I used to use self-care a lot when I started to play DBD as a new survivor. After I took it off, I would not play well for a while. But then I realized, it is usually not an usefull perk. Especially against steal killers who run "a nurse is calling" it may be dangerous as well :D

  • emptyCups
    emptyCups Member Posts: 1,262

    As a killer main

    I've not been calling for a nerf

    If they double the time to heal I'd like to see it in the base kit. And if that's an issue bring a medkit or make freinds if you want heals like every other video game.

  • ReallyBigShoe
    ReallyBigShoe Member Posts: 764

    I don't really see killers saying that. In fact, it's mostly survivors who want self care removed. If I'm in game (I play solo exclusively), and I have a team mate who is self caring in a corner when I'm on the hook, I just struggle and die on hook. 1/4 of our team is useless at that point.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    As a survivor, the only thing that annoys me more than seeing a teammate off Self-Caring is seeing multiple teammates off Self-Caring.

  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    This is my pet peeve when hooked, and I see the yellow auras of Self-Caring Claudettes at oppisite ends of the map in corners. I personally use Self-Care alongside Botany Knowledge, and only when I really NEED to heal. Usually this is when I can't find another teammate in time, or I attempt to, only to begin a race across the map to attempt to get them to realise 'I need you to touch me!'.

  • agutty1
    agutty1 Member Posts: 36

    Ehhh. I only play solo with like 2.5k hours and I disagree. I use to use back then but I started using no perks and it made me way better at the game and now I don’t even run it cause it’s just pointless. I think it’s a good perk for new survivors who are scared but if you are confident in your abilities to loop you don’t need it. The way I see it, if you can play injured for about most games at the high ranks, then you should be good. If not then the high ranks aren’t for you.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    In the matches where no one will heal me, I probably wouldn't have had time to Self Care, anyway. Usually, either the killer is constantly on my ass and I'm screwed, or a teammate heals me. Not always: sometimes I'm going around searching chests desperately for a med kit, but I'd rather not encourage myself to get dependent on Self Care. I prefer Iron Will, which is handy in a pinch and doesn't proc Nurse's Calling.

  • rikaa
    rikaa Member Posts: 81

    It is just about that your teammate is bad. As I mentioned usually good survivors do not bring "self-care". The problem is not because of the perk, when it is neccessary even I am injured instead of healing(even I have self-care or medkit) I go for the save. Playing as random, I also care about the other survivors's health bar when he is hooked. If I am sure that he is camping a little bit, I am injured and if I do not have BT time I just do not go for the save. Because I knew that I will make unsafe unhook and I also may not even unhook him and go down easily

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Self-Care is only worth it as Survivor with med-kits, Botany Knowledge, or if you get lucky with Dying Light. I tried using SC without any of those once. My first reaction was “holy ######### this is slow”. Now I always run it with Botany and I bring med-kits for a lot of my games.

    As a Killer, I love seeing Survivors run off to heal themselves because 99% of them are not using any healing boosts so they’re over there healing for 32 seconds and not repairing a gen.

  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    Huh, never knew Iron Will did that. More reason for me to finally start leveling Jake!

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    Well, Iron Will keeps you silent when you're injured, so you can hide from the killer. That's all. It means being injured isn't as much of a death sentence, so I don't feel like I need to heal myself right away and end up getting downed again because the killer saw me with Nurse's Calling (or just heard me healing).

    Man, there have been some times when the killer is right on the other side of a hay bale or around a corner, and I am sooo happy to have Iron Will.

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    Going against high tier killers injured is a bad idea but aight

  • agutty1
    agutty1 Member Posts: 36

    True but I am confident in my skill against high rank killers. So being injured stoped being a problem to me. But that’s just me. Having a lot of time has helped me play well in this game. That’s why I think survivors are stronger than killers.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited January 2020

    Yeah, because having a solo survivor able to heal themselves while the other 3 ignore them, get chased, or hide in a locker is a horrible idea.


    Having one person heal themself far away, is so much worse than 2 people doing it somewhere closer, rushed, because "they have the time", ESPECIALLY if you're running nurses. 2 for 1 special.


    I'd much rather leave blood trails all game because I cant find another survivor, or cant do so without getting caught, as I'm panting and bleeding, desperately searching for help only to get caught, step in a trap, or chased off a gen in the injured state; than spend 30 seconds hidden and safe.



    You do realize how ridiculous this sounds, right?

  • Carpemortum
    Carpemortum Member Posts: 4,506

    Wether it is or isnt is irrelevant, when one refuses to pay for Steve or Nancy.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    I tell you what.

    I'll stop using Self-Care when people outside of SWF actually come and heal me, and I can get more than one health state out of a medkit.

    Or give me in-game voice comms to yell at others who ditch me.


    I've also run it with Resilience or Bontany Knowledge. Good way to make up the distance With Resilience, I've actually practiced 99% healing to proc Resilience for generators.