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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Thematics should never affect DBD balance

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As said on stream, the reasons as to why Ruin is still a Hex perk, is because:

  1. Hag’s perks are all Hex perks
  2. If it wasn’t, it would need to be toned down

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The second reason I understand, because Hexes are meant to be powerful perks that can be lost. 

That being said, I would much prefer Ruin being a standard perk and regress at the normal rate. As it would be much more consistently useful throughout the whole game.

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However, the first reason is nonsensical. DBD is not a narrative driven experience.

It’s a 4 vs 1 survival game, story elements should always take a backseat when it’s for the better of gameplay.

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As far as what I would do, for Ruin and Third Seal while we’re at it, I’d change them to this:

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Ruin (No Longer a Hex)

Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 90/95/100% of the normal Regression speed.


Third Seal (No Longer a Hex)

Hitting a survivor applies the Blindness Status Effect for a duration of 80/85/90 seconds 

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This permits both to be useful throughout the entirety of the game, while having much less prominent effects.

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