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Today's Teachables: Rin "The Spirit" Yamaoka

Boss
Boss Member Posts: 13,617

Her Teachables: Spirit Fury, Hex: Haunted Ground, Rancor.

Which of the 3 would you put in your last Perk slot if that slot only allowed Spirit Perks?

Today's Teachables: Rin "The Spirit" Yamaoka 39 votes

Spirit Fury
25%
CrtKazzHailohtoxicmeggAwakeyjasonq500DetailedDetrimentpichumudkipinferjusbubbasbasementchestMrWhyte 10 votes
Hex: Haunted Ground
35%
BossGibberishAdelooPandomHoodiedUnnamed_FreakGrootDudeDr_LoomisAhoyWolfBrucecastro81Yung_SlugEnderloganYTgaydavidkingmagicmaster2020 14 votes
Rancor
38%
PuggyMohawkYaBoiTanisDeadeyeAvilgusanonymous31337MrsGhostfacePlantCollectorFilledPizzaAneurysmLofepramineToastyyMysteriousPersonkodd1000noname11223345Undershot 15 votes

Comments

  • Lofepramine
    Lofepramine Member Posts: 177
    Rancor

    When I use Rancor, I do it more for the aura reading (only got BBQ few days ago) but having the option to kill your obsession at the end can be very rewarding if met with toxic survivors.

  • Awakey
    Awakey Member Posts: 3,145
    Spirit Fury

    + Enduring is a massive help to killers who live on a diet of pallets, like Wraith.

  • kodd1000
    kodd1000 Member Posts: 30
    Rancor

    That moment when you see them finish the last gen and then see that you are chasing the obsession...

  • Pandom
    Pandom Member Posts: 20
    Hex: Haunted Ground

    Would choose Spirit Fury if Enduring was also guaranteed to be part of the build, but since not, I think Haunted Grounds is the better standalone perk.

  • Aneurysm
    Aneurysm Member Posts: 5,270
    Rancor

    the info is nice and if you're unfortunate enough to have multiple survivors alive at the end one will be too scared to help the others

  • EnderloganYT
    EnderloganYT Member Posts: 621
    Hex: Haunted Ground

    I use Thrill sooooo

  • Hoodied
    Hoodied Member Posts: 13,098
    Hex: Haunted Ground

    They are all good!

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632
    Spirit Fury

    I'd say Rancor is the only meh perk. You see it on literally every Spirit and it encourages end-game tunneling. The exposed effect should only last for say 1 minute, honestly.