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Still don’t understand why Self-Care is so popular

There are so many much more useful alternatives:

  • Medkits (can be used with botany knowledge for quicker heals and more durability of kits)
  • Inner Strength
  • Aura perks and let other Survivors heal you

In the last scenario All Survivors get lots of points towards Benevolent which is great.

with Self-Care:

  • you waste at least 32 seconds to heal or almost 40 if afflicted by Sloppy Butcher.
  • you are extremely vulnerable to stealth killers with Nurses Calling. All the wasted time can be turned into nothing.
  • You help killers to keep pressure by doing nothing useful for the team

I just don’t get.

Comments

  • Steve0333
    Steve0333 Member Posts: 529

    The only time self-care is useful is when one survivor is on the hook, you are injured and there are no other survivors to heal you. There are moments especially during the end game when I wish I had self care but it's so situational I never use it.

  • Fibijean
    Fibijean Member Posts: 8,342

    The main reason is because Self-Care, while slow, is the most reliable healing method in the game. Also, assuming there are no slowdown perks in play, using SC to heal doesn't waste any more time than getting another survivor to do it, especially if you're also running BK alongside it.

  • hex_genrush
    hex_genrush Member Posts: 736

    Because it’s a crutch and some people can’t loop while injured

  • Science_Guy
    Science_Guy Member Posts: 2,028
    edited January 2020

    Inner Strength only excels when a single survivor is running it. Any more than that and you quickly start running into problems. Really, all the downsides and other options always brought up against Self-Care are full of caveats and flip sides that really negate the point. E.g., you're vulnerable whether you start healing or not, being downed with an M1 usually loses a lot more time than you could have spent healing, etc.

    Self-Care is simply a solid and reliable perk.

  • Steve0333
    Steve0333 Member Posts: 529
    edited January 2020

    I play solo survivor a lot. I use bond. I've never been in a game where a survivor refused to heal me. Most survivors want to heal you because it gives them bloodpoints. Unless all the survivors are dead, on a hook, or in chase its just as reliable and faster than using self care.

    Although there are some occasions where a survivor will mess up an easy skill check, give away your location and get you downed again, it doesn't happen enough to make me start using self care.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    What I don't understand is how red rank survivors run it. I've seen rank 1 survivors running Self-Care. It shows lack of skill to run this perk.

  • Boss
    Boss Member Posts: 13,616

    I like having the option to heal myself that doesn't depend on limited charges, others' well-being, or having luck with Chests.

  • Infckingcredible
    Infckingcredible Member Posts: 145

    Well if you think that SC is bad... Wouldn't it take more skill to run it since it's a lost perkslot? ;)

    There's nothing wrong to run any specific perk imho. As killer or survivor, play what you want.

  • 2LuvRias
    2LuvRias Member Posts: 352

    I personally run it so I can heal myself in a safe place while teammates can keep up Gen progression.

  • kcwolf1975
    kcwolf1975 Member Posts: 651

    It isn't any slower than having someone heal you.

    32 seconds solo or 16 seconds with two people, no difference.

    My only problem is if they run across the map to hide in a corner to heal, that is what wastes time.

    I only play solo and suck at looping so it is pretty good for me. I would rather run inner strength, but I don't have it on everyone yet.

  • SaltyMiu
    SaltyMiu Member Posts: 5
    edited January 2020

    I think it's because people want second chances in their loops without the help of others, so they started using it more. I once use self-care too but i switched to inner strength now since it reduces healing time, totems are easy to find, lockers are also easy to find and it's really fun to combine with other locker perks ^_^

  • MPUK
    MPUK Member Posts: 357

    Solo survivor. There have been so many times I have come across another survivor when I haven't had Self Care equipped and I'm teabagging next to them on the gen asking to be healed and they refuse to. So I don't take that risk anymore. Self care it is.


    As for people who claim using an aura reading perk and getting someone else to do it is better, how is that? Time spent travelling to that survivor and then that survivor has to come off the gen they are working for 16 seconds to heal you, but you're also off that gen for 16 seconds so that is 32 seconds of people not working gens between you.

    If you used Self Care, no finding a survivor or travelling to their location, 32 seconds of someone not working a gen.

    The argument about how long it takes makes no sense in regards to saying it is better to have someone else heal you.

    The inner strength argument also makes no sense.

    16 seconds cleansing a totem and 8 seconds in a locker, 24 seconds. That doesn't take the time to find a totem or the time taken to find a locker in to consideration, it takes longer than a combined 8 seconds to do both of those things. Again, using the time taken on Self Care to argue the strength of this method makes no sense.

    Oh there are only 2 of us left, you're on a hook and I'm injured, let me just find a totem, cleanse it, then get in a locker to heal and then I'll come and get you.....oh.... you're dead now.

  • oxygen
    oxygen Member Posts: 3,323

    Because it's a method of healing that you'll always have available. Doesn't matter if you're the last survivor, you get players that refuse to heal you no matter what or anything else - you always have the option.

    The "claudette running to a corner to self care every time she gets hit" thing isn't because of self care itself. It's because people that insist on using the perk no matter what sort of situation is going on.

    And it's also great for players that aren't as confident while injured as many more experienced players. It's easy to say "lol just loop while injured" when you're confident in your ability to do so, but a lot of people aren't. So they equip self care.

  • Weederick
    Weederick Member Posts: 1,080

    Its consistent, especially with Botany Knowledge. You can lose big time finding totems, lockers and teammates. Selfcare alone is a bit slow, but thats healing in general. With Botany Knowledge you get the most efficient heals (except medkits), so you can generate value by healing others and yourself. Old healing times are really strong imo, it has direct impact on the killers pressure.

  • Rex_Huin
    Rex_Huin Member Posts: 1,208
    edited January 2020

    I use self care 95% of the time. Its really good!

    You can heal yourself as many times as you need at a time and place of your choosing in about 30 seconds. 

    Once healed the killer has to hit you twice before you are downed again!

    Very powerful perk.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    It doesn't take any skill to camp a pallet or corner for 1/3 of a gen to heal.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    I play exclusively Solo Survivor and I have never run SC except for when I went for Adept Claudette.

    I have never felt a need to run it. If I want to be able to heal myself I run with a Medkit/Pharmacy, or I run Inner Strength.

    SC is overrated and I still haven't seen anyone explain, beyond the fact that SC is a "free survivor" perk, of how SC is better than Pharmacy. Its literally never better than taking a Medkit instead. And needing to heal yourself more than once or twice means you need to heal less because with just SC you are wasting a TON of time. Adding BK to your kit to make it faster is 2 perks that could be something else.

  • Saitamfed
    Saitamfed Member Posts: 1,620

    Perhaps because some survivors want just to have fun? They won't think in times "ok, it recquires me less time with a medkit and I can start gen rushing", not everyone is a red rank player who plays full competitive, if a match last more than 5 mins that's ok. I like to be chased, escape, hide. Sitting on generators and escape in 5 mins is not fun for a killer nor a survivor.

  • edgarpoop
    edgarpoop Member Posts: 8,363
    edited January 2020

    It's useful in many situations. You don't always have a medkit, it's not always best for people to stop working on a gen to heal you, it takes just as long to find and cleanse a dull totem and then sit in a locker for 10 seconds unless the killer has Sloppy. I could go on. Yes, Self Caring through Sloppy is generally a bad idea. But just because Self Care is a bad option sometimes doesn't mean it's 100% always a bad option. Self Care+Resilience is powerful if you're good in a chase and keep yourself 99'd and time the heal

  • AsePlayer
    AsePlayer Member Posts: 1,829

    Because most of the people who use it are the causal and low rank peeps (which is most of the playerbase).

  • Helevetin_nopee
    Helevetin_nopee Member Posts: 408

    You wont always be able to find a teammate, or a totem, to heal yourself. Inner strength however is incredibly useful because you can find a totem in the early game and use the perk later anytime you want after that

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Because Blendettes exist.

    They will never be seen or heard within the bushes so they are self dependant when in need of healing.

  • survivormain1105
    survivormain1105 Member Posts: 327

    100% accurate. Some team members are useless. I personally run inner strength but still let ppl heal me