4 gens done in about 4 min how’s this fair?
Trutalent put of a video where the survivors did the gens pretty fast in like 5 min so my question is how is this fair? also imagine playing at a high mmr as killer..here’s the video
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pretty sure no one considers that fair
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It's not fair
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then why aren’t gens being looked at? It’s obvious they go to fast yet nothing’s being done about it
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Talk to the Devs then not a rando dude lol
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That’s why I posted this lol I doubt they will see this and even if they do they don’t care
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Its not fair.
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Just pressure gens ...lol pretty good job so far
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1. It is not.
2. Toolboxes need a nerf.
3. This happens not often.
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How often does it happen? Can you give specific statistics? I mean none of us have these but since you make these statements you must have them right?
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Apply more pressure; I have no issue applying pressure as Clown.
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Lol ok
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Right so 1 game goes poorly and we should completely revamp the game?
Should we just not include all the 4/3k matches under the same conditions?
Also just looking at this match, look at him instandly just leaving people, that is what cost him the game.
He also said he would refrain from slugging.... I mean... if you choose not to use your options to ermm "win" or do better or whatever, then you should not use this as an example of lack of balance.
Im not saying nothing should be done to slow the game down a tad but this is just all kinds of wrong.
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jUsT APpLy mAP pREssUrE
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yo was playing as myers one game and that s*** literally happend to me also like tf? survivors were tbagging also so lol didnt even get a single kill cause everything happened fast
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Killer : Breathe
*3 gens popped*
That is fair alright
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games should be longer, killers tend to only get the hooks they do at endgame, like why is endgame often longer than the main game let alone having to wait 10mins to get into the game... i dunno i play survivor all the time and the only time a killer does well is if my team has no idea how to play at the killers rank (waiting at pallets, dropping them way early against billy etc. and no attempts at looping) or it comes to endgame (exit gates powered) and all the other survivors need to get unhooks to even have a chance of pipping or getting a decent amount of BP. the main issue is you have mixed skilled players all over so some games the killer has no chance and others its way to easy, in the ideal world the game would change depending on your rank/skill and you can only get to that rank by playing well not just by playing (imo rank should be more focused on chases/objectives than unhooking/escaping)
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He met a optimal team. Problem in this game is not Hex: Ruin but SWF. This would have happened even with old ruin. These games happen to every killer out there. You can find such videos all over the place, especially on truetalent's channel.
Thing is, if he wins the next game without a gen going off he either created a new build or played godlike. Actually he was wrecking potato survs, which also happens to a lot of killers, esp. with the flawed ranks at the moment but no one talks about this.
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Happy to see another reflected opinion.
Problem with all the bias is, that if he wins a game - it was survivors making faults or playing braindead. I've heard it too often. If the killer makes bad decisions - balance discussion
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Yes this one trial, these survivors did something completely unique that people were completely unaware of as nobody has done this ever in the history of dbd. /S
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So let's find one of those ultra rare 4k videos and use it to demand balance in survs favour.
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Do you people watch his other matches other than the ones where he loses?
He gets a 3k almost 90% of his games using his videos as proof that killers have it bad is just dumb.
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Oh boy, the devs do.
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You wanna use the guy that literally plays for a living as a benchmark?
Applying the same logic survivors should have all perks removed since the Depip squad proved it was possible to beat killers with no perks.
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No, but using survivors with the same experience level as benchmark is also useless. Devs dont balance around these people.
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How am I using it as a bench mark the OP was I'm saying 1 match means nothing people need to stop using it as reasoning to complain
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It is obvious that survivors especially with swf Comms are overpowered, it is the lack of BHVR talking about these issues that bother me.
I used to play killer but mainly survivor now as playing solo you have so much fun playing with powerful perks or just fine synergy with them.
Killer perks have been nerfed to a state once built up where you are just shaking your head frustrated.
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There are plans to nerf toolboxes, and also to shrink some of the larger maps, as a means of addressing the issue of game speed. They are also looking into expanding on secondary objectives like the totem system in order to encourage survivors to do more than just rush generators.
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Which we will have to wait for another 3 years to conplete.
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I suspect that's not the case, but time will tell.
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The new mmr will show how fast gens can go ..you’ll have the best survivors up there and trust me killers won’t have fun
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It’s not fair :/
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I remember the latest medkit-changes/rework. Especially regarding the instaheals. Devs did a good job on that. I have trust in them to find a good balance with toolboxes.
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Which is the issue.
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tl;dr If you don't monitor the gens or even kick them for regression..this is expected. Nothing to see here.
This is easy to counter...I'm in NO way saying I'm better than anyone else (especially True)...BUT he plays the survivors. Gen jockey killers don't see much of this. The goal of the survivors is to escape...the goal of the killer is to prevent that escape. You don't prevent survivors from leaving if you give away the keys to the gate. A killer can only chase one survivor at a time...why leave 3 survivors to do what they want, when you just have to keep an eye on 3, immobile, generators?
About a year ago, I switched from Billy main to Doc main..started 3 gen-ing and never looked back. I don't chase very far away from the gens, and I worry about 3 pallets, at best, never depended on totems.
Overcharge, Unnerving, and Distressing work very well with "Calm" ( increases Terror Radius while Static Blast is ready). For the last add on I'm currently using Brutal Strength for faster gen kicks. Can't wait to get a hold of "Surge"....but I don't buy DLC, so I have to wait for it to come up on the Shrine.
Obviously this doesn't work for larger maps, but the high stimulus electrode and that new ability help for those hard to reach areas.
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