http://dbd.game/killswitch
Why did the godliest pallet come back?
I noticed (and so did everyone else) in the Lery's rework, you decided to bring back the god pallet so I was wondering why you decided to make that decision as it seems really weird to remove it for being to strong only to add it back.
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Well I wouldn't go as far to say EVERY map has a god pallet, it just seems incredibly strange to remove a god pallet for about a year or more then just bring it back.
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This map is still very comfortable for the killer, and that's one of those cases when 100% safe pallet isn't a big deal.
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Because rank 15 baby survivors (the target group of the developers), don't know how to loop. So instead of telling them to get good (like they did with killers when they nerfed Ruin), they just add complete safezones on maps.
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Someone is salty.
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Someone isn't wrong though
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I suppose it's due to the death rate and since it was part of Doc's rework the devs added that god pallet there rather than on deadlier maps like Hawkins.
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we have the window on the playground on freddy map and the window on the center building on disturbed ward. and infinite more windows on maps
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Because they,meaning BHVR, no longer assist in the killer being a (fun) playable side. They only focus on appeasing the survivors because, let's be real, 4 v 1 is too hard for them so they must have it easy.
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