When you balance the game so baby killer will stop playing...
Ok, here we are.
I'm a main killer since the first months of the game.
My girlfriend started playing like a month ago, and she love ghostface.
Everything was ok, than she reached rank 16, and here we are with rank 9-10 survivora, or rank 17 with p3 swf going at that rank just to bully the killer.
Result?
After the 5-6th game totally bullied she looked at me and ask, why am i against thos guys with more than 1500hrs (she looked to some profiles) ?
I was like, is ok, just insist and in time you will get better, is unfair, but as i realize how stupid my answer was she just said, this is a game, i shouldnt "endure" this ######### to have fun when i'm better.
She turned off the game and went to watch tv...
She will probably keep playong i hope, but i really want to ask the devs, what happen when all the new killers start doing as my gf?
Comments
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They're probably working on AI bots to replace killermains as we speak.
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Cant wait for it...
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I really just want to know what the devs are planning to do. They've turned the game into a war zone. Killers are outright camping/Tunneling out of protest, leading to survivors now essentially being toxic and bullying the regular killers. One single update to a Perk and the game seems to have just imploded into itself and created a huge rift even worse than the usual one!
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So, i think the problem is this, maybe i am wrong, please correct me then.
- The community is complaining about long queue times.
- The comminity is complaining about unfair matchmaking.
So Devs apparently find it the best to use the middle way. Mediocre queue times and mediocre matchmaking.
If we get amazing matchmaking, we have very long waiting time.
If we get super short waiting time, we get aweful matchmaking.
Any solution to this problem? We need more players. A good start would be crossplay (PS, Xbox, PC, Switch... all in one pool)
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Can't do Switch version because they lack Freddy and I think Leatherface. Also, console versions as a whole are not on the same level as PC version performance-wise.
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No, my problem is not the matchmaking right now, if my rank 16gf get paired with rank 9 survivors and get deatroyed, she ia ok with that, but if she face other rank 16 who are OBVIOUSLY red rank whi deranked (1500hrs with p3 dull perk) and get bullied, thats bad and is not a matchmaking, is a ranking problem
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I know and thats a problem, but it would be the only solution at least i can see. Or they somehow get millions of dollars for a massiv publicity campaign so this game blows up tremendously.
The core problem of matchmaking and queue time relation is mainly the pool of players.
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The change on one perk is for many people, I guess, not the problem.
It is just... In 1 patch is a nerf, in the next patch is a nerf, in another next patch... 1 time the bucket will be full. It is just natural.
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I don't get what the fuss is. When I play killer I never used ruin. Literally never and nearly all of my games are at least a 3k.
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No the game is very unfair and discouraging, your opinion doesn't matter /s
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Guys, do you even read what i'm writing? This topic ia not about ruin nerf ffs!
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Hmm yes matchmaking is ruining the game...where have I heard that before?
Good luck to you both.
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Nah pc can play by themselves I’m okay with PlayStation and Xbox
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Make players play killer more. Include more xp or whatever. Right now the queue times are bad because low number of killers. Not enough killers for the number of survivors. So make it that people would like to play killer aswell.
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I don't think that more bps would solve the problem.
Imo, you get them anyways already fast enough. It is hard for me to remember on my newbie time in dbd, but if I just think on what I see if I level a prestige level up, or a new killer, -then I got an idea what would be especially bad for really beginners:
-Killers start like survivors without a full perk set. I don't think, this should be changed, but we should also not forget, that this is one of the reasons why you can have a very bad time in dbd.
-The toxicity towards killers can be incredible. While I had by myself never had to cope with people that have "gone to far" in the game, we see in the forums often screenshots from it and comon, who in the world enjoys being insulted? It's obvious that some people left the game if they are getting death threads and so on.
-The swfs depip squads that love to bully killers in the low ranks and not to mention the terrible matchmaking what exist in dbd for... Well I can't even remember when it started to be as it is today.
Would the toxicity go away and the match making fair, I bet - more people would stay in dbd. But I also understand why they didn't change the mm. As crappy as it is, with a fully working mm, the waiting times would maybe increase even longer.
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Rank 9-10s aren't really that great. Very rarely you see one that's smurfing and could pull their own weight. Otherwise, there's not really that much of a leap from rank 20 survivors to 10, except they may start to understand they need to save before second stage and that they have to hold m1 on those things with pistons scattered around the map.
Like every game, there's a learning curve to go through. It sounds like your friend is giving up way to early just because they didn't get bot survivors anymore and started losing every now and then. My advice is to toughen up.
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It was more of an idea that there should be a stimulant for players to play killers. The BP was just one example, I don't really know what would actually work to be honest.
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Cold hard cash.
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Getting ruin nerfed was a war declaration.
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They can still do crossplay. They already do it with the PC windows version (not steam) which don't have Freddy or Quentin. The Windows version perks look different if they ever come across them with a pc player and the windows version aren't teachables and made available to everyone.
Also switch does have Leatherface for a little bit now.
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Not for me, I never ran Ruin to begin with soooo yeah
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leading to survivors being toxic? they were always toxic
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Didn't we already get a response during last stream?
- Buffing ######### perks 6 survivor perks 1 killer perk
- No changes to gen speeds
- No secondary objectives for survivors
- No changes to DS
- Potential map balance in future far far away
- Git good scrub
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"Baby babies."
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Didn't you read the last dev update?
They were really concerned about the new players ( survivors) experience.
I'm also curious to hear their thoughts on killers experience, I believe most killers are.
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Ruin getting nerfed is responsible for all of this.
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New Survivors- Lets baby them
New Killer - Get Good
Some people buy Dbd for the chance to experience being the slasher.
Like myself I'm a big horror fan and bought the game to bring pain not get chased around. That's why I play killer. So what about new people that paid for just the role of being killer. Where's their crutch to learn a new game? I know Devs would just say play survivor instead but I didn't buy the game to play survivor. What about does people?
To be honest I don't blame new Killers for camping and tunneling in the state dbd is at the moment.
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Pretty much me, the fact the Devs do nerfs, as well as ignore feedback, and nerfs an important perk, without addressing the core issue, pretty much caused me to camp, tunnel, slugg, and basically play moris. Ruin nerf basically broke the straw on the camels back for me, in which I basically play for myself at this point.
Currently, I held back on the moris, and playing a bit more fair due to a bet my friend made on who gets to rank 1 faster, and winner gets 10 bucks, and so far I already got DDosed by a salty survivor who got mad by me slugging, which is already making me think if I should concede the challenge as I think my mental health is deteriorating based on the sweat and challenge.
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I'm sympathizing with you and her, but until all of this unbalance puts their profits in jeopardy, they will see absolutely zero justification to fix anything. In my opinion, that day is fast approaching, based on the questions in the most recent survey. I believe they are preparing for a rebalance based on MMR as a first step which will NOT balance the game, but it will give them firmer stats as to just how unbalanced the game really is. I think they already know, but they have to do this in stages. I mean, can you imagine the outrage from all of the bugs that they would introduce by releasing so much change all at once?
IMO, I think they should just work on the maps so that all base killers can have an opportunity to win. Nerf keys and Mori, too. I really don't know what they need to do and nobody really does, but I think MMR is a step in the right direction and if they will balance the game based upon the highest skilled players, they might save the game.
Cheers
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If they can come up with a matchmaking system that weighs the number and tier of Perks in loadouts, then it would be more fair. I've gone against many of the deranked Survivors with full meta T3 loadouts. This has been happening since the game came out though, and the devs have done nothing to change it.
It used to be worse because you'd have 3 R1s + 1 R20 alt account who would match up with sub Rank 15 Killers. Now at least the SWF issue has been somewhat removed since they match based on the highest Rank instead of an average.
Matchmaking has been a core part of the balance issues with the game though since it's inception. There isn't a large enough playerbase to have legitimate matchmaking without nasty queue times. There's a lot of people playing, but spread over 24 hours it doesn't add up to enough for proper experience/skill level vs the same.
New Killers have it even worse now though. Power creep has made it so that Survivors will always be more powerful than a new Killer. Every generator slow down Perk is now Paywalled behind RL cash except for the Plague's, and not Shards. Everytime I see someone say "Well just use X, Y and Z Perks" I have to laugh, because you should not be required to purchase DLC just to be able to compete at any Rank. Perhaps red Ranks, but not at Rank 15. At least the Hag is purchaseable with Shards.
I really hope they don't go with hours played as any indication of skill, simply because when you start with a new Killer (fresh DLC), you shouldn't be penalized for your hours of playtime on another Killer. Hopefully the new MM system they are working on can alleviate some of the issues though. It seems promising to some extent, but so do many other things.
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Just goes to show how thin that line in the sand was before.
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I'll admit the game is better in some ways then it was, but its also worse in others. At the beggining, there where actual infintes. But you could trade on pallets more consistently, and survivors had one less minute on a hook before they died (30 seconds less for each stage). Maps where more consistently the same size, now they are all over the place and usually larger. Ds got nerfed twice, but at least after the first nerf enduring was still a good perk. BT got nerfed but now has unlimited uses. Flashlights...got nerfed and thank gods for that. But the only killer to get any real buffs has been freddy (I find Doc to be more of a sidegrade then a buff or nerf.) Killers also don't have any second chance perks to patch up mistakes they make, so they feel them much harder then survivors do. ANd then at the very beggining, there was no post game chat...and more importantly, no SWF. SWF is the biggest problem with this game that can never be fixed now. Its been in too long, and there is nothing to be done aside from rebuilding the game from scrath to include in game voice comms, and then balancing killers around that. The devs have made a lot of mistakes in my opinionl; as well as showing a strong survivor sided bias in both the changes to the game, and in the things they have said across streams and posts.
TL;DR
In some ways the game is better for killers, but in many ways it isn't. Killers rarely get buffs.
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See, people talk about long queues, but I don't have long queues on survivor. It takes FOREVER for me to queue as killer, and I don't understand why, really. I've seen people on here talking about how not having enough killers is the problem with queue times, but wouldn't that make it WAY faster to queue as killer? Maybe I just don't get it, I'm not that much of a tech nerd, but the numbers just don't add up in my head.
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Depends on the platform + time you are playing. I get instant or extremely short queue times as a Killer in the evenings/night, but Survivor is painfully slow. PC, NA Eastern US (if that matters). Your actual queue times will vary tremendously depending on time of day due to school, work, personal lives, etc etc.
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I'm a killer main.
I had never encountered toxic survivors. Ever. Not when I was new, not now. Ive had a couple matches where the fixed gens insanely fast and did well. I've had people that loop ENDLESSLY, but I always catch loops cuz I know how to.
I finally encountered truly toxic survivors. I was plague and was puking on gens.
12 minutes went by with NO ONE touching a gen.
And here is the thing about toxic players
When your need to win overcomes you so much that you suck all the fun out of the game for everyone else, YOU ARE A BULLY.
WE ARE ALL HERE TO HAVE FUN
When I play, I don't think of it as me against 4 people. I think we're 5 people working together to have fun.
So I play to make the game as fun as possible for everyone.
That's why I get thank you messages EVEN FROM PEOPLE IVE KILLED.
it's not going easy on them.
I still get 4k.
I'm just NOT AN ASS.
The toxic players are an epidemic that have ruined the game.
It's so simple.
Play to make it fun, play to win ..whatever BUT DO NOT PLAY IN A WAY THAT SUCKS THE FUN OUT FOR OTHERS.
If you knew what you look like you'd be so embarassed.
Like some big socially stunted dbag that never learned how to play with others so you just piss all over everyone because you're so selfish you don't even realize that your behavior is appalling. That trips me out
These toxic killers (the vast majority) and the toxic survivors.
YOU ARE EMBARRASSING YOURSELVES.
You're like Cartman. Some whiney little brat that's essentially cheating but screaming "My house, my rules!"
GROW UP.
ITS JUST A GAME.
lighten up
We're here to have fun.
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Why is this a problem?
If she's not having fun with the game, it's fine to do something else she enjoys
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Hell, I'm rank 14 killer, and get consistently matched up with purple rank survivors. There's the occasional red or green stuck in there at times. I'm up for a good challenge, but a lot of times I get crushed. Gens pop like crazy, and before I know it the match is over, and I'm left with very few points. It's teaching me to be a better killer, but it can be frustrating.
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Its not just the nerf to the perk itself. Its how they worded the justification of the nerf what annoys alot of people.
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Huh, it appears you are correct. I stand corrected.
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