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This is ridiculous.

I was playing a match as the doctor, on the Myers map, no biggie. Well I don't carry ruin any more because it is literal trash now. I got into my first chase pretty quickly and downed the person, but when I went to go hook them, three gens went off all st the same time. Now ######### is that bs. You can't tell me "oh you have to go around the map and kick gens blah blah blah". The case was literally not even 5 minutes long. A game should NOT EVER lest lees than ten minutes. How the hell am I, or anyone, supposed to get challenges done if we're just getting genrushed?

Comments

  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    You can't call it Gen rushing when they were just doing the objective. And if 3 at once went off, that means they each went to seperate gens. You can't seriously keep blaming gen rushing when it's clear the speeds are unbalanced. We just have to deal with it and play the best we can

  • futurenoob010
    futurenoob010 Member Posts: 14

    Baby survs (and not only) were crying and thats the results..

  • Colton147
    Colton147 Member Posts: 523

    Killers are not entitled to 4Ks each game.

  • Liruliniel
    Liruliniel Member Posts: 3,047

    No idea honestly. Just bad luck, but the Devs want it balanced around a 2k and expect a killer to lose 1 to 2 gens beforehand. From my guessing though it seems you didn't apply pressure by letting the chase linger on too long.

  • Fibijean
    Fibijean Member Posts: 8,342

    I'm not saying game speed isn't a problem, but in this specific situation, not only was the game not over yet, but what else do you think should happen if you spend 5 minutes chasing one survivor? Are you suggesting each generator should take longer than that to complete?

  • Poochkips
    Poochkips Member Posts: 266

    Gens dont take that little of time. Run corrupt intervention. It limits what gens are available....

  • Vetrathene
    Vetrathene Member Posts: 1,425

    Saying killers should expect 2 gens to pop before you could do anything is like telling survivors you should expect one of you to be dead before you can do anything. But they don't say that. Its again an obvious hint at thier survivor bias. Because they care more about money then balance. They could still make plenty of money with balance, but instead are going the shady route of just getting new players in, get them to buy some shinys, then either have them stick around as OP survivors or leave as killers. Its like knowing a place of business is bad news when it has high turnover.

  • Liruliniel
    Liruliniel Member Posts: 3,047

    At first I thought u were gonna be mad at me from how the post started. Then I realized you actually knew what I was referring too. Ya this is the sad truth. I do agree Ruin needed a rework it was honestly horrible to be rank 20 and face a full build player with ruin, but this was not the time or place to do this in the current DBD. Too many issues regarding bugs, maps, loops, windows, and dedicated servers. Not for just one side, but both.

    I have been saying for awhile what needs to happen is a group dedicated to fixing the maps asap. Not just every 6 months, but having them all done before the end of the year. With maps being fixed to a more balanced state. The issues that are real on both sides will be obvious because design flaws in maps kinda cover up a lot.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    I agree map redesigns would help the balance massively, and I agree its sad they are not focusing on that.

  • Liruliniel
    Liruliniel Member Posts: 3,047

    I can only hope one day they might actually understand that the issue is poor map designs and the unbalanced maps. No map should be heavily favored based on size alone or broken mechanics that can be exploited.

    Map Design, Killer Bugs should be the main focus and they should skip a chapter to focus in on these issues. Another massive issue is with the community as a whole. With the High Rank VS Low Rank, Killer Main VS Survivor Main, Hours played or Lack of Hours these have the community divided and at each others throats more often then not.

    I feel if the community stopped doing this to one another then maybe people could come together to discuss problems and get the Dev's attention. Yet a lot of the Dev's action are also happening regardless of the outcry from players.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    Yeah, it doesn't feel like they listen to the community. I understand if they choose not to follow what the community says, sometimes that's the best idea. Sometimes. But it seems like they don't listen to anyone at all except for low rank survivors who feel like they shouldn't need to get good at the game. That may not be the case, its just the perception I have gathered over the years of playing this game and watching what the devs say and do.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    Guess we can't call it zerg rush either because they were just doing the objective and killing the opponent...right?


    Certainly "rush" isn't used to indicate stuff is going faster than it should or that people are using tactics to speed up their progress as much as possible... no no no... it just means people are doing the objective. Obviously.


    Can we stop this "it ain't gen rushing because doing gens is the objective" crap? It doesn't help anyone, it's just a deflection "you're calling it something I disagree with, so I'll focus on that instead of the main point".

    It's like people think " a rose by any other name..." only applies to compliments or something and get really hang up on it.


    What else do you wanna call 4 organized survivors bringing good toolboxes and proove thyself trying to open the gates and leave asap besides genrush? Because it doesn't matter what you wanna call it, it will still be 4 organized survivors bringing good toolboxes and proove thyself trying to open the gates and leave asap.

    So stop focusing on what you wanna call it and focus on the actual point people are making.


    @SanityNight 5 minutes is a loooooooooooong chase. Legit surprised only 3 gens popped.

  • With 70% - 75% kill rates (note that kill rates goes up as the ranks approach red ranks), killers are conditioned from the beginning that 3k or 4k are the norm.


    Anything less than a 4k feels like a loss and feels salty. I know I sometimes had to remind myself that 4k is not the target balance state when I don't get 4k on my spirit

  • Liruliniel
    Liruliniel Member Posts: 3,047

    Yep can't agree more. Problem is there's no way to balance around both low rank and high rank because skill is significantly different. They should balance the game around 8 and upwards while still making it fair for new players. Maybe putting them into a group of players who have yet to unlock devotion 1. Ofc SwF would take someone without and let them play with killers who do have it if someone in the team has any lvl of devotion.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    I would say around rank 6 myself, but I agree with the spirit of it. Other compettive games do the same thing by balancing around one of the higher ranks but not the highest rank itself. SWF does mess things up, and they should just have it be a separate system from ranked. And then give killers bonus incentives to play it; such as blood points, and especially shards.

  • Liruliniel
    Liruliniel Member Posts: 3,047

    My friend once said the best way to balance SwF would to be after the second person that for each additional person you lose a perk. Making it so a 4 man SWF only has 2 perks each with items and specfic non BP/Chest/Luck offerings locked. While it won't directly solve the issue it would help balance it to a degree. While I dont fully agree with him I also don't think he is wrong either.

    I like facing SwF because if there good and I did well I feel good, if I get overly dominated I don't overly mind because the communication was on spot. I'm a tad odd though.

  • DaGreenBolt
    DaGreenBolt Member Posts: 453


    Sadly that's what the Devs are calling killers at this point, "Bad Players" who should learn to chase and pressure gens at the same time. Worst part is that they may reduce the synergy with slowdown perks, I believe that would indeed basically kill the killer population or cause a huge killer strike if they even do that.

    The OP said that it was a very quick chase, and after hooking him, 3 gens popped. Myer's Haddonfield map essentially makes chases last longer, so I don't think there really was anyway for him to get a quicker down, unless the survivors are potatoes or the survivor makes a huge mistake.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Not even 5 minutes? If you are chasing the first guy for 3 minutes, you are doing it wrong. At so e point you have to let that chase go and pick up another chase.

    I hear this a lot from players who depended on ruin to cover them when they follow one survivor all over the map for 3 to 5 minutes. That is a bad habit. If I can't down the first one before BL1, I look for opportunities to peel off. I won't follow to dead zones either. I'll stick with it only if I'm clearing out key pallets early because that helps later.

  • Poochkips
    Poochkips Member Posts: 266
    edited February 2020

    Oooookkkkk....ruin before nerf had the same issue...soo what would that argument be here? When I changed over to PC a few months back I had to unlock ruin but before I could do that I had to buy the damn thing from hag expansion...so yeah...unless you wait for it to be in shrine of secrets, you're SoL...and i'm a killer main myself, I'm just telling you the idea of what to do as a fix, as this fix worked for me...for now at least till they find a way to butcher it. I'm not saying the gen speed "is acceptable" and it's annoying as hell when everyone automatically jumps to that conclusion when you arent spitting out piss and vinegar that something needs a change. I would say run pop, but pop is locked behind a damn paywall to. So what are you suggesting here because half the crap in this game is locked behind a paywall....

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    A 5 minute chase is really long, as a general rule of thumb if bloodlust activates and you don't see that you'll hit or get a pallet soon it's time to abandon the chase

    I do agree that early game is terrible for killers. Even the slightest of mistakes get's punished so hard

  • aurum_exe
    aurum_exe Member Posts: 182
    edited February 2020

    A 5 minutes chase?! Dude! Really? A chase longer than 30/45 seconds is already way too much. If you see that a survivor is skilled (and you can see it pretty fast from his movements and if he looks at you while running), go chase someone else. In a team of 4 people there might be 1 or 2 that are really good. The other are potatoes for sure. Put the pressure chasing weak survivors, in this way you force the good ones to go for the save. This is how you put pressure. What you killers don't understand in full is that you don't rank up only killing people, but preserving gens. Stay on gens.

    One good strategy is this: count how many gens are in one side of the map and stay on your side. Let the survivor make the gens to one side of the map, then they'll have to come where you are. Patrol your area and defend at least 3 gens on a "triangle" formation. In this case you win. The only chance to escape they have is find a key in a box.

  • BenZ0
    BenZ0 Member Posts: 4,125

    Genspeed is not fine but it was your own fault if you kept chasing the same survivor for 5min. What do you expect are the other survivors doing? Watching you how you chase the one guy? And if you chase a survivor for 5min as Doctor then you are doing something hella wrong my boy.

  • Mringasa
    Mringasa Member Posts: 980

    I'm suggesting that the issues really at fault are in the base game and keep getting passed over in favor of "fixing" the band-aids that have covered them up. Being forced to use a Perk, or multiple Perks, to balance gameplay is unacceptable.

    Multiple objectives for Survivors, mandatory ones, has been suggested ever since I started playing back when the Hag was still fresh and BNPs were one-click gen poppers. Instead of this though, we get PGTW, TT, etc etc. All Perks that cover up the fact that between Matchmaking, Map size, and Map balance, the base game itself needs work, not the Perks. These things should have been addressed since then, instead they get adjusted and then shadow reverted.

    For new players, and the game does need these occasionally, they will probably drift to the Survivor side of things because you can run Perkless and have a good chance of surviving. As a Killer though, unless you are veteran, running Perkless you are going to be in for a world of frustration and pain. It wasn't too bad before, when you could pickup Enduring, BS, NC and a few other free Perks and do pretty good with them, up to the purples/reds without getting sweaty. Now though, you need multiple DLCs on top of that just to have a reasonable game in lower Ranks.

  • Parallax
    Parallax Member Posts: 273

    You can buy any non licenced dlc characters with iridecent shards, and level them up until you get their teachables.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Exaclty, sorry for my circular logic, but that is the same reason why killers are not entitled to 4ks every game.

  • Mringasa
    Mringasa Member Posts: 980

    How long does it take though? This is the biggest gate for any new player. The sheer number of shards they will have to grind just to get specific Perks.

    Just looking at the Killer side of things you have Clown (PGTW), Plague (CI), Hag (Ruin) for slowdowns for Shards. Potentially Legion with Discordance, but I am not a fan of this Perk. The rest are cash only licensed. Nurse is the only free Killer with a slowdown Perk, and quite frankly Thanatophobia is a placebo at best unless paired with others.

    As far as other Killer Perks, you have Hillbilly (Enduring, Lightborn), Trapper (BS), Wraith (Shadowborn, Bloodhound), Nurse (NC, Stridor if they ever fix sounds). Base Perks - Bitter Murmur (maybe... this perk seems a waste to me), Deerstalker for slug builds, NOED (way too RNG and potato Survivor dependent), Sloppy Butcher, and Whispers. Building an effective Killer build out of the freebies severely limits your choices in a match.

    Survivor side. Just the free Survivors you have - Dwight (Prove Thyself), Meg (Sprint Burst, QnQ, Adrenaline), Nea (Balanced Landing, Urban Immersion), Claudette (Self-Care, Botany, Empathy), Bill (Borrowed Time, Unbreakable), Jake (Iron Will, Calm Spirit). Not to mention the base Perks like Kindred and We'll Make It. You can build an effective Rank 1 Perk set just out of the freebies, and not just one setup. You can craft numerous builds out of the free Perks you get for Survivors.

    It just seems to me that anyone coming in on the Killer side of things, because maybe they like Freddy or the Saw franchise or something, is going to have a severely frustrating time right from the start. Whereas a Survivor is going to come into the game, and once they've scraped away a bit of the newb potatoeness, they are going to have an easy time with things without having to spend anything. Just save up those shards to grab someone who's aesthetic you like, without needing to use them just to have a chance in a match.

  • ZtarShot
    ZtarShot Member Posts: 838

    5 mins. 3 gens. You gave him time but 5 mins is not a quick chase

  • Endstille
    Endstille Member Posts: 2,246

    That is just not the truth.

    Only a few killers are even on the brink of 75% out of a roster featuring more than 3 killers. Red ranks, meant only red ranked killers and not red ranks as in red ranked killers vs red ranked survivors. I would like to have a look at those numbers. Oh and btw this was confirmed by the japanese community manager of BHVR.

    Why do you not tell the full story but try concentrate on outliers in order so it fits your narrative?