When are you gonna nerf ds?
You nerfed spirit because she had LITTLE counterplay. DS has none - you can't hook a person for a minute. He's immune to being put on the hook for 60 seconds period
Comments
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"Just dont tunnel" intensifies
But honestly i think DS should just be like this:
Can be used multiple times. If the survivor is fully healed, or touches a generator, DS deactivates. DS cannot activate during the EGC.
Problem solved.
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Honestly, that's a fair, and balanced idea. It makes DS a truly anti-tunnel perk, and can be used it multiple times if being tunneled off hook. If there is a timer on it, I would say have it at 100 to 120 sec.
pretty much +1 overall
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I think if another person is hooked or unhooked then DS should deactivate for the previous person who had it because it means the killer was clearly not tunneling. This also means that only one person can have it at a time.
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Good thing both of you aren't in charge of this game. That's an awful idea. This would truly be abused. What is to stop the survivor from staying injured and running around and harassing the killer with a flashlight?
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oh yeah, that too. I forgot to add that.
only if the DS goes away if another person gets hooked.
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The best way to balance DS is to decrease the timer from 60 to 40 seconds and deactivate the perk if the survivor does any of the following, jump into a locker, interact with a generator, performs a healing action, performs a hook rescue. If those things get addressed then I think DS is pretty fine after that.
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…. you realize if they are injured, they can't work on gens, and that's the main point. If they want to stay injured, they won't be able to work on gens. And if they try to harass the killer, well being injured won't help as they will just be slugged.
It's a good idea because if the survivor isn't being tunnel, but wants his DS to be activated, he has to literally do nothing, but chase the killer, which works in the benefit of the killer.
Well if you add that condition, it would require DS to have its timer removed or have its timer stopped when slugged.
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Honestly a few changes to DS would make it a real anti tunnel perk. A killer who is too efficient and gets punished for not tunneling is also not really acceptable. There's a few things with the current DS that need to be changed. The 60 seconds of invisibility is definitely a large issue if 3 to 4 people have it.
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Never, because survivors like it.
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