What if gens finishing too fast would get a penalty?

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Krilkal
Krilkal Member Posts: 68
edited February 2020 in General Discussions

For example if two gens get finished at almost the same time one or both would regress by a quarter due to overcharging or something

or

all other gens that are being worked on after a gen gets finished would get a tremendously amount of hard (or old ruin) skill checks for a few seconds.


That would spice things up and doing gens wouldn't be so boring.


Don't lapidate me, it's just an idea πŸ˜…πŸ‘‰οΈβ€οΈ

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