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Why Prove Thyself is Good

Jack11803
Jack11803 Member Posts: 3,918

When it’s never active or helps you; you realize how pathetic you are...

Comments

  • Runiver
    Runiver Member Posts: 2,095

    In this meta, it's smarter than Leader at least.

    Leader : How to give your teammates more emblem points while reducing yours.
    Kek.

  • Markness
    Markness Member Posts: 242

    Leader ain't that bad. Your teammate gets to repair gens faster and you working with your teammate get a gen repair bonus on top of that. I use SB/SC/BT/X random perk and sometimes it is leader :blush:

  • Runiver
    Runiver Member Posts: 2,095

    @Markness said:
    Leader ain't that bad. Your teammate gets to repair gens faster and you working with your teammate get a gen repair bonus on top of that. I use SB/SC/BT/X random perk and sometimes it is leader :blush:

    That's what I say : you allow your teammates to steal emblem points from you because he repairs faster than you do since you buff him, but he doesn't buff you.

  • Markness
    Markness Member Posts: 242

    @Runiver said:

    @Markness said:
    Leader ain't that bad. Your teammate gets to repair gens faster and you working with your teammate get a gen repair bonus on top of that. I use SB/SC/BT/X random perk and sometimes it is leader :blush:

    That's what I say : you allow your teammates to steal emblem points from you because he repairs faster than you do since you buff him, but he doesn't buff you.

    He does buff me because we are repairing generators faster. It is a selfless perk, but it still is more likely to get you an escape emblem compared to a lot of other perks. Soloing as survivor it has its uses because you find the nearest claudette and repair away. I am the generator king and that perk just makes it a lot better for me :smile:

  • Runiver
    Runiver Member Posts: 2,095

    @Markness said:

    @Runiver said:

    @Markness said:
    Leader ain't that bad. Your teammate gets to repair gens faster and you working with your teammate get a gen repair bonus on top of that. I use SB/SC/BT/X random perk and sometimes it is leader :blush:

    That's what I say : you allow your teammates to steal emblem points from you because he repairs faster than you do since you buff him, but he doesn't buff you.

    He does buff me because we are repairing generators faster. It is a selfless perk, but it still is more likely to get you an escape emblem compared to a lot of other perks. Soloing as survivor it has its uses because you find the nearest claudette and repair away. I am the generator king and that perk just makes it a lot better for me :smile:

    You do realize that the time gain on a generator with leader is usually less than 3-4s, right ? Over it's full duration.

    I guess everyone makes its own choices!

  • RepliCant
    RepliCant Member Posts: 1,436

    Dwight's perks are rendered useless since the emblems.

    How the devs countered objectives being done fast (With co op obviously) is by splitting emblem points to encourage not to do cooperative play.

  • GolgiNea
    GolgiNea Member Posts: 157

    @Brady said:
    Dwight's perks are rendered useless since the emblems.

    How the devs countered objectives being done fast (With co op obviously) is by splitting emblem points to encourage not to do cooperative play.

    I think bond is an amazing perk tbh. i love watching people around me getting wacked! I also like watching out for my teammates when im in a chase, or bringing the killer to my friends. XD

  • Runiver
    Runiver Member Posts: 2,095

    @Brady said:
    Dwight's perks are rendered useless since the emblems.

    How the devs countered objectives being done fast (With co op obviously) is by splitting emblem points to encourage not to do cooperative play.

    They were already rather useless pre-emblem. The benefits of leader/prove thyself was usually less than 10s for a whole match, which was nothing significant compared to perks like SB or DS or even BOND that could be gamechanging.

  • RepliCant
    RepliCant Member Posts: 1,436

    @Runiver said:

    @Brady said:
    Dwight's perks are rendered useless since the emblems.

    How the devs countered objectives being done fast (With co op obviously) is by splitting emblem points to encourage not to do cooperative play.

    They were already rather useless pre-emblem. The benefits of leader/prove thyself was usually less than 10s for a whole match, which was nothing significant compared to perks like SB or DS or even BOND that could be gamechanging.

    I used to see Leader ran evidently way more than post-emblems. Myself included, I used to run leader. The progress it made when stacked between survivors is tremendous if you ask me. Nearly get gens down in 30 seconds.

  • Runiver
    Runiver Member Posts: 2,095

    @Brady said:

    @Runiver said:

    @Brady said:
    Dwight's perks are rendered useless since the emblems.

    How the devs countered objectives being done fast (With co op obviously) is by splitting emblem points to encourage not to do cooperative play.

    They were already rather useless pre-emblem. The benefits of leader/prove thyself was usually less than 10s for a whole match, which was nothing significant compared to perks like SB or DS or even BOND that could be gamechanging.

    I used to see Leader ran evidently way more than post-emblems. Myself included, I used to run leader. The progress it made when stacked between survivors is tremendous if you ask me. Nearly get gens down in 30 seconds.

    I suggest you to do the maths.
    As 2 players, the gen time is 44s~, with Leader 3, it becomes 41s~ (if you stay for the full gen duration)
    As 3 players, the gen time is 33s~, with leader 3, it becomes around 30s~
    It reduces the healing times by about 1s, which can be useful, but compared to We'll make it ? Not sure.
    The benefits are VERY WEAK since the % are very low and only applied to one person that is debuffed due to the multiple repair debuff.

  • RepliCant
    RepliCant Member Posts: 1,436
    edited June 2018

    @Runiver said:

    @Brady said:

    @Runiver said:

    @Brady said:
    Dwight's perks are rendered useless since the emblems.

    How the devs countered objectives being done fast (With co op obviously) is by splitting emblem points to encourage not to do cooperative play.

    They were already rather useless pre-emblem. The benefits of leader/prove thyself was usually less than 10s for a whole match, which was nothing significant compared to perks like SB or DS or even BOND that could be gamechanging.

    I used to see Leader ran evidently way more than post-emblems. Myself included, I used to run leader. The progress it made when stacked between survivors is tremendous if you ask me. Nearly get gens down in 30 seconds.

    I suggest you to do the maths.
    As 2 players, the gen time is 44s~, with Leader 3, it becomes 41s~ (if you stay for the full gen duration)
    As 3 players, the gen time is 33s~, with leader 3, it becomes around 30s~
    It reduces the healing times by about 1s, which can be useful, but compared to We'll make it ? Not sure.
    The benefits are VERY WEAK since the % are very low and only applied to one person that is debuffed due to the multiple repair debuff.

    Not disagreeing that it isn't gamechanging, but proved to become useful prior to emblems. < my point Not to mention slight counter to certain status ailments.

  • Runiver
    Runiver Member Posts: 2,095

    @Brady said:

    @Runiver said:

    @Brady said:

    @Runiver said:

    @Brady said:
    Dwight's perks are rendered useless since the emblems.

    How the devs countered objectives being done fast (With co op obviously) is by splitting emblem points to encourage not to do cooperative play.

    They were already rather useless pre-emblem. The benefits of leader/prove thyself was usually less than 10s for a whole match, which was nothing significant compared to perks like SB or DS or even BOND that could be gamechanging.

    I used to see Leader ran evidently way more than post-emblems. Myself included, I used to run leader. The progress it made when stacked between survivors is tremendous if you ask me. Nearly get gens down in 30 seconds.

    I suggest you to do the maths.
    As 2 players, the gen time is 44s~, with Leader 3, it becomes 41s~ (if you stay for the full gen duration)
    As 3 players, the gen time is 33s~, with leader 3, it becomes around 30s~
    It reduces the healing times by about 1s, which can be useful, but compared to We'll make it ? Not sure.
    The benefits are VERY WEAK since the % are very low and only applied to one person that is debuffed due to the multiple repair debuff.

    Not disagreeing that it isn't gamechanging, but proved to become useful prior to emblems. < my point Not to mention slight counter to certain status ailments.

    I agree, it's a very average perk, that can be pretty decent if you are aware about what to expect from it and don't expect much from perks, overall.
    Atm tho, it could use some changes due to the emblems for sure.

  • Jack11803
    Jack11803 Member Posts: 3,918

    Bond is just a reminder why solo queue needs a buff. All the perk does is increase my chances to vomit by 99% at the incompetence of my teammates.

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