Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Yeah, nerf NoED 🤦🏽♂️
There’s a thread about NoED being fine and the amount of comments opposing NoED is ridiculous.
NoED activates after all generators are completed and can be countered by:
- Cleansing Totems during Gameplay (5 total)
- Cleansing the Hex Totem after generators are completed.
- Run out of the Exit Gates before being Hit.
How exactly do you oppose a perk that is has a higher chance of being a wasted perk, especially at higher skilled gameplay?
It’s pretty much a wasted slot.
Excuses:
- It gives free kills
- nobody wants to cleanse totems
- it rewards failure
how does it give “free” kills?
whats so difficult about cleansing Totems? Oh, it extends your 5 minutes of gameplay and forces you to do something else.
It rewards failure? Hmm? Doesn’t:
- decisive strike? You got caught, caught again = failed
- Adrenaline? you’re injured when gens are finished = failed but are rewarded a health slot
- Unbreakable? You got downed, failed but here’s your pass to get up without help
- Borrowed time? The killer spotted your teammate coming to rescue you, failed but here’s a free pass to get away
- spine chill? oh, you don’t want to look at your surroundings, failed here’s a warning the killers otw
- sprint burst? killers close, here’s Usain Bolts legs.
- Dead hard? You’re injured, here’s a chance at lunging a football field forward to get you away.
- Balanced Landing? Yeah, drop 30ft, no injury but a speed boost 😂
- self-care? Teammates won’t heal you, here you can heal yourself with air!
- Boil over? Yeah, you’re 1/4 the killers size but outmuscle them, sure.
- Iron will? Hole through your chest, don’t worry you won’t make a sound.
- Breakdown?
- Deliverance?
- Hope?
- Inner strength?
- Flip flop?
Literally of the 70+ survivor perks, the MAJORITY of them reward failure.
Comments
-
How dare you speak logically in a place so full of horse doody. Next you'll say something ludicrous like Hillbilly is balanced, and doesn't need a nerf. THE AUDACITY.
71 -
Kinda agree but I hate noed as a Killer main, since it doesnt provide or require any gameplay fromt the Killer side. Almost all survivor meta perks have the same issues, I agree. But noed is just the same as these perks are. You do nothing but can get some kills without any effort by just 1 hitting everyone you see, also the 4% more movementspeed can give you alot more hits through pallets and windows then before.
2 -
So... a rant.
I thought they were changing it in a coming patch.
7 -
45
-
LMAOOO BUMP
7 -
All of those survivor perks are fine. NOED is bad. Please immediately nerf NOED. A 4 minute match should never be extended by a minute to cleanse totems. We, the survivor team, have already used 8 of the 5,000 pallets on this map. We are running low on resources and this map only has 1 infinite and 8 long wall jungle gyms plus killer shack. Yeah we got screwed on the map.
34 -
NOED is fine as it is, its high risk, high reward perk that can be easily countered by cleansing totems. Dont know why NOED should be nerfed only because survivors are lazy to cleanse totems during game and better go gen-rush. Its great counter to gen-rushing.
12 -
people need the match to be extended, as so many complain the game goes too quick, NOED is fine as it is, survs should be doing totems, least it gives very much something else to do
1 -
High risk 😂😂😂
It’s low effort, high reward.
7 -
Sure, its low effort because survivors ignore totems and better go gen-rush to finish game asap, thats why it is low effort. If survivors dont ignore secondary objectives, NOED will never pop up. Its problem of survivors how they play but they will be punished according to their effort. When Im playing survivor (only for dailies or challenges) Im looking for totems and cleansing, because Im not so stupid to ignore it, but if survivors prefer gen-rush and finish game in 5 mins then they will be at risk of NOED...easy. I really ❤️ survivors that ignore totems, gen-rush and then go cry to forum for NOED nerfs because they want comfotably gen-rushing without any distubance of secondary objectives. These ppl deserve to be NOEDed. Ruin was destroyed so gen-rushing is real problem now so calm down your tits kids and just do other objectives then only gen-rushing.
4 -
Hmm I wonder how many of those are on the survivor perk side...
15 -
So many low effort/high reward survivor perks but it cannot be touched because.....survivors, you know.
20 -
None. DS is balanced, and countered by slugging...but you're scummy if you slug. Don't ya know?
4 -
Honestly I do want NOED changed. I've had the idea for while now that only tier 3 should give one hits. Tier 1 and 2 should give something like 5% and 10% movement speed and attack cool down buffs respectively.
0 -
DS - not if used correctly. Actually used against campers/tunnellers properly.
Adrenaline - Small temporary boost. Rewards staying alive and punishes greedy killers closing hatch.
Unbreakable - Killer left you. Their loss.
Borrowed Time - CAN be abused, but still useful anti-camper perk. Abusable too since it relies on terror radius.
Spine Chill - Stealth killers, genius. Try spotting a cloaked Wraith at 20m with terrain. No audio notification.
Sprint Burst - Walk everywhere for a 3 second boost that you can still get hit in.
Dead Hard - Smaller than you think and works even less.
Balanced Landing - 3 second boost, and killers have zero effect from heights. Find a high point in half the maps.
Self-Care - Play solo in anything below red. Nobody heals you. It's an insurance policy.
Boil Over - Can be used to a killer's advantage and you're going to get one escape in a hundred games instead of a thousand.
Iron Will - Maybe I'm a little sick of hearing Jane's thirsty moans.
Breakdown - 2 uses. Nobody runs it. You'll get your hook back anyway.
Deliverance - One use only . With conditions. Leaves you broken after.
Hope - Used for an Archives challenge. Terrible perk.
Inner Strength - Leaves you vulnerable with maximum 5 uses.
Flip-Flop - Terrible perk. Relies on bad killer play.
Now. NoED
NoED free kills - You can't win a chase normally, so here's a free hidden Exposed effect and a movement speed buff for free.
Rewards failure - No requirements on your end as killer. Just be bad and get to endgame.
Cleansing totems - Can't always find them! Can't exactly use Small Game when I'm limited with Archives for perk slots either.
4 -
There's no place for logic here, we accept only hyperbolic vitriolic statements.
Please make way for the emotionally unbalanced people.
Have a nice day <3
6 -
Comparing killer and survivor perks is the best sign that you do not understand fundamental game mechanics.
7 -
Noed isn't really free though as you have to make sure that a dull totem lasts untill the endgame. If the killer can't do that, then they wasted the perk slot.
7 -
People mainly say free since the killer is free from putting in effort. As for defending a dull totem, then it's a dead giveaway that you are running NoED. Free information to the survivors.
0 -
The only issue I have with NOED is that it can punish you for having lazy team-mates.
You might cleanse 3 or 4 totems but if no-one else does a totem, you can be on the receiving end of that insta-down.
A simple fix would be implementing a totem counter in the UI.
1 -
Enduring is free and rewards “bad” play. Why not nerf enduring. Come to think of it, why give killers perks at all? Killer is already the only player that can injure survivors. Killer never helps us with gens. All he does is sandbag us.
9 -
Noed is fine but I do agree that rewards failure.
But you're wrong about survivor perks rewarding failure.
Hope... it rewards you for completing the objetive
Deliverance... it rewards you for performing a safe hook rescue
Balance Landing... it might be uhmmm How do I say it? Unrealistic but. How is that falling from a hill it's a failure? Hmm?
And every other perk you mention How do them reward failure?
You're mixing unrealistic with rewarding failure.
3 -
I'm gonna play noed Legion now today. Noed forever UuU
1 -
110% agree with everything you said !
16 -
I play killer mainly and I do agree that NOED needs either a nerf, or a change. It is 100% low effort, and does reward failing your main goal. You shouldn't be able to get free kills for failing. Almost all of those perks you listed for survivors can be countered in some way, except for DH and DS, sometimes you just gotta deal with those, it's life. NOED is a reward for failing, low effort, and a boring perk altogether. It needs a change.
0 -
Actually all Hex perks are "high risk" because they can be nullified before ever seeing use. The issue is too many people are lazy and ignore totems.
16 -
Please, elaborate then?
I didn’t compare 1:1 on any perks. I listed how there are plenty of survivor perks that reward “failure” as people love to claim Killer perks do.
NoED is balanced. It doesn’t reward “free kills.” Anyone claiming that is as ignorant as those that continue screaming for nerfs of anything killer related.
6 -
How’s it reward “failure?” The game isn’t over until the exit gates are open and the survivors escape.
I’m not wrong about the survivor perks rewarding failure, except for, maybe Hope.
All the other perks reward failure in a sense that you got caught in some form or fashion, but are given an OPPORTUNITY, NOT from skill, but from a perk I.e. NoED. 🤔😮😮😮
3 -
You're not a killer main, but nice bait.
7 -
Survivors do not need any more help with communication. You have the option to play SWF and you’re gifted perks that give plenty of information.
Exit Gates open or not, you’re warned when NoED activates. Either cleanse the Hex or get out.
1 -
Please think before posting mate:
Countering NOED.
- Cleansing before its active: NOED requires 5 TIMES MORE cleansing than normal Hex perk before its active, eg: Devour Hope, Ruin (- harder to counter)
- Cleansing after its active: its quite late to cleanse at this point, but its the same as normal Hex (0 same counter)
- Outrunning 119% speed killer with a 100% survivior while most pallets are dropped: (not sure if this is a joke or what) speedboost makes it harder to loop, so its harder to counter (- harder to counter)
You can clearly see that its stronger than a normal Hex instadown perk (eg: Devour Hope) AND NOED DOES NOT REQUIRE TOKENS TO WORK, so its way stronger while being harder to counter, the only requirement to use it is that you have to be losing the game (rewards bad plays)
Excuses:
- Free kills: Getting the strongest chase focused effect in the game (instadowns + haste) certainly fits the definition of "free kills" (getting kills easy without any effort or planning, by using overwhelming advantage)
- Nobody wants to cleanse totems: its 5 TOTEMS INSTEAD OF 1, and you have to do it every time because NOED IS INVISIBLE. So yeah, nobody wants to do FIVE TIMES MORE WORK without even knowing if its needed.
- Rewards faliure: thays exactly what it does, not being able to protect gens is a failure. Before we look at the survivior perks, let me say for the 1000000th time: DECISIVE STRIKE ALSO REWARDS FAILURE AND NEEDS TO BE REWORKED, IN THE SAME PATCH AS NOED WOULD BE THE BEST. Also I dont think it matters that surviviors have bad perks too, we should rework all bad perks instead of letting them all be #########.
- Decisive Strike? same thing as NOED, rework this ######### in the same update as NOED
- Adrenaline? Beimg downed is a failure, but DOING GENS IS A WIN. Can argue but it balances out
- Unbreakable? Slugging is a killers choice most of the time (######### DS), being slugged is not a failure, being hooked is.
- Borrowed Time? Yes, but it only helps your teammate, not you (######### SWF), sobit doesnt reward you for a failure, it prevents your teammate from being punished for your failure. Its a bit different thing, and you can wait out the 15s easily.
- Spone Chill? Yes, but the effect is neglible and extremely eaaily countered by the killer. The main point is being alerted TROUGH WALLS anyway, and you cant see through walls.
- Sprint Burst? You have to use it wisely or you wont be able to use it when you need it the most, also just being found by the killer is not failure.
- Dead Hard? You are only 50% right, it requires precise timing to be used (######### LaTeNcY), and its nowhere as strong as NOED in any way. Also running while being injured is not a failure.
- Balanced Langing? Since when DBD is realistic? Its just a normal exhaustion perk that has harsh activation conditions and has nothing to do with any sort of failure.
- Self Care? Why are you complaining about The Strongest Slowdown Perk? SC is a replacement of old Ruin for killers, its literally the strongest killers perk.
- Boil Over? Is this a joke or what
- Iron Will? Again, DBD is not realistic. Staying injured to not waste time healing is a skillfull play, not a failure, you can get 1-shot at all times, bit you still risk to save time.
- Breakdown? Is this a joke again?
- Deliverance? It rewards you for heping teammates, wheres the failure?
- Inner Strength? It rewards you for CLEANSING TOTEMS. SO NOW CLEANSING TOTEMS IS A FAILURE?!? I THOUGHT IT WAS A COUNTERPLAY TO NOED?!
- Hope? It literally rewards you for doing your OBKECTIVE called REPAIRING GENERATORS. SO NOW EVEN REPAIRING GENERATORS IS A FAILURE?!?
- Flip Flop? It rewards you for recovering instead of crawling away. Also its useless.
- Sole Survivior? Oh you didnt mention it. This is the only survivior perk (BESIDES DS) that rewards failure. Also its trash.
LITERALLY OUT OF 16 PERKS YOU MENTIONED ONLY 1 REWARD FAILURE and 2 slightly help you even when you failed.
Also this proves nothing. You want to keep ######### perks on both sides, I want them all fixed.
3 -
You’re not free from putting in effort. I’m really convinced not a single person in opposition of NoED has attempted playing killer, waiting til all gens pop, and then trying to catch a survivor or all survivors with NoED. It’s just like regular gameplay except in Exposed.
Should we nerf T3 Mike too? Or GF?
2 -
I could careless about perks in this game. I enjoyed the game before I started having to use perks.
Also, NoED is not that much of a stronger Hex perk as a lot of you whine about.
Literally, 90% of my games in RED, NoED never activates. Let’s drop back to the cliche “git gud” days because people complaining about an inactive perk throughout the game is pretty pathetic.
At best NoED can maybe secure you 1 or 1 more kill if the survivors are that bad. I’m not debating on this post anymore. These forums are overrun with 18s.
6 -
You have the option to play SWF
Not exactly. It's not a true SWF unless you can actively communicate with your team in the game, and unless you have friends who also have DBD that you can communicate well with, you're gonna have to go out of your way to find strangers to team up with. And that's not even considering conflicting schedules.
You should have an option to play SWF or Solo without one being much worse than the other. Just because it's possible for survivors to play SWF doesn't mean we should simply balance around SWF and keep Solos weak.
0 -
OMG BOIL OVER SO OP
Dude did you even read OP's whole post?
So you agree that Boil Over, Flip Flop, Self Care, etc. are OP. Wow, how delusional you have to be... Did you ever even play survivior?
Same thing as above. Most of the OPs post is not "logical" in any way. Like "Inner Strength rewards great mistake that every survivior sometimes makes: cleansing totems. Also jUsT cLeAnSe NOED"
1 -
I dont understand either. I literally jump off a gen when I see a totem. I cleanse all totems as soon as I see it. I hate noed... so I do my part... make sure killers hate it too by never getting to use it.
3 -
Let's not pretend that NOED is high risk LMAO
0 -
People always say "jUsT dO ToTeMs" well sometimes you look and look and can't find the hex totem. Then you get killed on your first hook because of NoED and im supposed to feel like he earned that?
1 -
5 times more protection is more than enough to be noticable lol. I dont care how many times its cleansed, Hexes all need to be buffed, but NOED needs to require effort from the killer.
What about all the Bubbas camping with NOED? Thats literally what they do, down 1 person, hook, camp, wait for gens to pop, NOED the ######### out of surviviors.
0 -
The OP literally just fits the 'entitled X main' trope, tbh.
The perks they mention, omg, imagine thinking boil over is OP, or using Inner Strength as an example of rewarding failure in the context of countering NOED...like, what? Are you even in the real world?
3 -
Many games I'll do 4 totems and just can't find the last one after doing the rounds on the map, 3 times. Then...I die on first hook. Feels like I'm the one who failed, eh? :')
As killer, I'll only run it in theme builds like tier 1 myers/bloodwarden build (although the latter just isn't fun...setting up to lose? No thanks)
1 -
Don’t try to reason with toxic survivor mains. Toxic people tend not to be logical, but instead prefer bias and personal opinion. It’s just a waste of time and energy to try to reason with them.
3 -
Oh yes, DiScUsSiOn aNd ReAsOn
Its not a discussion of you just throw a bunch of statements and then say that other people are biased and have no right to talk.
Its funny how people call me out for being "survivior biased" in NOED threads and "killer biased" in DS threads at the same time lol.
Post edited by Rizzo on0 -
Excuse me? Lol, okay. You must know.
0 -
Imagine not being able to read and thinking I literally said they’re “OP” lmfao. I said they reward failure. Boil over rewards failure - you got caught here’s an opportunity to wiggle like a mf to get out.
1 -
I agree with your points on the survivor perks. Noed is a bit more grey then you make it sound. It can certainly be a crutch to killers who fail to get people without it. It can also help a killer who played well close the game well.
I think it just feels cheap to survivors since the killer did nothing to earn such a strong boost. I've suggested before it should be on a timer rather than a Hex. With each hook adding to the timer.
0 -
The killer did earn it. You got caught, failed to do an optional objective, and failed escape. You all have this thought that as soon as NoED activates everyone dies. I’ve had plenty of games where it activates and I hook someone, Hex is destroyed and they escape thanks to BT and body blocks.
2 -
Because survivors earned their usage on their perks, right? Caught twice in a row, here’s DS? Injured on final gen, here’s adrenaline? Not really sure how you can favor one side being rewarded for, as we’re now labeling it, a failure and not the other.
4 -
Do you know that Boil Over does not increase wiggle speed? It increases WIGGLE EFFECTIVENESS. So basically it does nothing.
NOED is not fine not only because it rewards failure, its because it does that AND is actually a strong perk that requires no effort to activate and is hardest to counter out of all Hex perks.
Its all of these combined.
0 -
Total troll thread.
1