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Do the devs hate killers?
So, in the live streams it becomes more and more obvious that they care more about survivor mains and making it better for them. This makes sense from a business point of view as survivors will make up the biggest percentage of the player base. They tell killers to just pressure gens but unless you're playing a high mobility killer it is stupidly difficult to "pressure gens" when the gens are so far apart due to large maps, then theres the time for the chase and then the time to hook the person you downed and by then another gen will have been completed.
People who just say killers should just git gud is easy enough to say when you're good at the game, but what about newer players who have very little opportunity to actually improve because, due to the ######### match making, you end up against much better players who will just destroy you. The devs have made the game easier for new survivors but much harder for new killers.
Yes, the game has taken some steps forward to make the game better for killers, but recently it's taken some big steps back.
Devs, please take new killers in to consideration instead of just new survivors. Reward killers for skillful plays instead of having a perk that rewards bad plays (looking at you NOED).
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They say they don't but they basically do.
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No.
New players should not play a role in balance at all. You balance a game around people that can play and not around people who do not understand what they are doing.
The best way to help new players is by educating them fast on the game but hey we have advice such as "throw a pallet as distraction".
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Well, the answer is no, but if you don't believe that when the developers themselves say it I doubt you'll believe it coming from me.
I'm confused as to how you got that impression at all from the last stream, though. We got so much information on that stream about stuff that is actually good for killers, some of which was designed exclusively with the killer's fun in mind.
- Disconnection penalties benefit killers more than they do survivors
- Killers always take priority in hit detection disputes, so they never miss a hit they should have landed
- Capsules are used as hurtboxes instead of survivor-shaped meshes so that killers don't miss hits due to animation quirks
- The team are working on adjusting killer hit animations to match the hit cone, so that players get a better visual idea of where their hits will land
- Aim Dressing was devised so that killers would always get the satisfaction of seeing themselves get hits, and not be disoriented by hits landing off-screen (the fact that Aim Dressing can cause killers to hit walls or objects instead of survivors was confirmed as an error that the team have agreed to look into)
- Console controller sensitivity is being improved, which will, among other things, make it easier for console killers to counter an attempted 360
Everything that was discussed on stream which is detrimental to the killer's gameplay experience pretty much comes down, not to the devs hating killers and designing the game accordingly, but to simple latency, and they confirmed that they were working hard on fixes for each one. I heard barely anything on the stream which talked about what was fun for survivors, except the part where they said that being hit from far away wasn't. In fact, if I were a SurvivorMain(TM), I might have thought that the developers were killer-sided just from watching that stream.
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Did you just rant only to throw shots at NoED? 😂
NoED doesn’t just reward “bad plays.” It’s literally a perk built around late game. You can have an amazing game and still have 2-3 survivors post-gens.
Good grief. People seriously think NoED just rewards a Killer immediately with a kill.
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No, killers just like playing victim.
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Mhm yet survivors complain about anything killer related, I.e NoED/Ruin
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Both sides complain on almost everything and anything.
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Were all victims here.. 😁
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Do the devs hate killers? Probably not. Are they completely indifferent to the killer experience? Sure seems like it.
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But they already balance it for new survivors
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Nah they just hate the game in general no side is liked more they both get crap.
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That's all you got from the post?
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I don't think they hate killer, I just don't think they have any vision for this game. They've got no established win condition, nor established average time a game should last. Is a win a 2K, 3k, 4k? Is pipping part of the win condition? Are bloodpoints part of the win? Should a game last 4-8 minutes? 10-15?
All they do is react to the average player base and balance around it. Basically just throwing crap at the wall and seeing what sticks, while trying to market overpriced cosmetics and create new killers.
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Yes, the developers absolutely hate killers.
I personally saw McCote storm out of his office one day and deliver a brutal left hook to the Trapper's ribs. He didn't even show mercy as the Trapper fell to the ground and started crying either. McCote just kept kicking him in the face.
I thought he was gonna kill Evan but no, after like two minutes McCote just fixed up his clothing and walked away. Killers, gotta be careful I tell ya. Devs aren't messing around.
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+1, I snorted.
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The devs claim that they try to balance for 2 kills/2 escapes but if you get 2 kills is almost always a depip unless you 2 hooked everyone and that'll get you a black pip at best. You also lose a ######### ton of points if you camp after the gates are open. They punish you for trying to secure a kill when the game's over. Got to make sure the SWFs can save everyone!!
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Cool, man. Keep dismissing how crappy it feels to play killer. I just stopped playing killer for the night after playing against bullying SWF. It will be great when the killers are gone. Hope those AI bots are up to par.
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Your pain pleases the entity
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This is why people should actually watch the live stream. I was completely unaware of any of this till now and have only heard about how "Killer is in a bad place" for quite sometime now. That said I do think they need to adjust matchmaking again. My gf is R18 killer and just got a lobby of R8's and 12's.
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No, they don't. What makes you think that?
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No.
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I can agree with that. The hope is that the new MMR system they're about to implement will fix issues like that and make matches more fair for everyone.
If you're interested in the information that was shared on the stream, you can check out the full summary post I made of it here: https://forum.deadbydaylight.com/en/discussion/129766/i-spent-every-spare-moment-i-had-today-watching-the-dev-stream-so-you-dont-have-to/
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No, the devs don't hate killers, it's just a business decision. There are a lot more survivors than killers, and new players haven't bought all the existing DLCs and cosmetics yet, so the focus lies on new survivor players.
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Didn't read all that you said but it doesn't make sense from a business perspective. If you disrupt the balance of game you won't have a game to be played. No killers, no game. Behavior did this with some other game and it flopped under the name of something Garden's.
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Whenever I play as killer Wich is rare I mostly get 3 or 4 kills. Sometimes I'll have a really bad game or even a few in a row but I mostly do really way even with level 15 killers that don't have Max level perks and no teachable perks
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Also just to point out if you paid attention you would see how they talk about hits favoring the killers in latency issues and they do that in purpose
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Well that was smart, hiding the true intention behind a rant xD
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