http://dbd.game/killswitch
They got another "bamboozle bandaid"
The killers can break walls now, because ######### map balancing
Comments
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OH YEAH!
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I mean... That's not so bad. It's a built in ability for all killers.
Now they can either just keep trying to bloodlust you or say "######### this place, I'm breaking the ######### out of it"
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isn't breaking walls a way to balance maps while also making the gameplay more fun? Where's the problem here?
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I'm already thinking of how I could abuse this. Since they didn't put any limits to how many walls you can break, the time to do it seems short and survivors don't seem to be able to repair them.
but yeah, you're one of the fews who got it right, it's just a band-aid. Instead fixing god windows they made this band-aid.
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At least the ability isn't locked behind a perk.
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It's not a band aid if it is a base mechanic to the game. Unlike ruin or bamboozle, it doesnt cost a perk slot (thankfully) to solve a problem in the game mechanics. I love this change.
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How is reworking certain maps to add breakable walls (which is what they have to do in the future if you're talking about anything) NOT balancing the map?
I swear some of you just like to complain.
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No it isnt.
Devs are literally adding reverse pallets for killers. You can just break a loop and its gone
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No it's not they are using a bandaid instead of fixing the problem
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