Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Devs, what is the change behind the new sabotage?

Th3Nightmare
Th3Nightmare Member Posts: 1,272
edited February 2020 in General Discussions

For my point of view, you are going to make everyone focus on their main objective "generators" and the games for some killers are going to be super boring, is it your goal?

I don't like anything new sabotage.

If you have done this, because you are making changes to add new things to make the games more lasting more fun and for this you need nerf sabotage, go ahead.

You are doing the opposite, taking off objectives and that should NOT be like that, you must give more objectives so that the games are fun for both sides.

Many streamers are saying the same thing: Piggyz, UK_Morf ... etc

Comments

  • JustAbillyMain
    JustAbillyMain Member Posts: 11

    Sabotaging is almost never used anyway so I really don’t see a problem with this.

  • Joao_Bandicoot
    Joao_Bandicoot Member Posts: 286

    They changed charges of toolboxes, presumably they "tremendously" reduced the amount of charges, if sabotage stayed as it is now you wouldn't be able to completely sabotage any hook as the toolbox would break before you complete the action. In order to still be able to sabo they changed how it works, if the change is bad or not only time will tell.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    If they start weakening loops with breakable walls, then survivors will get downed faster which means slower gens. Which means they'll need to save their teammates which they do by sabotaging the hook. They'll use their toolboxes sabo'ing which means no charges left for gens.

    See? Simple logic.

  • Accullla
    Accullla Member Posts: 984
    edited February 2020

    Sabotage is a really interesting game mechanic that's not really being used that much currently. The change is intended to make it more viable (whilst maintaining decent counterplay) in order to add more variety to survivor and killer gameplay.

    People have been asking for updates that introduce different playstyles and game mechanics and this is exactly what we're getting. I'm surprised to see so many complaints. I guess some people just don't enjoy variety and prefer every game to be as similar to the previous one(s) as possible.

    This bores me personally, so I welcome any change that changes up people's gameplay and (re-)introduces game mechanics