Please differentiate DC'ing and game crashing - Penalty for game crash
This is the second time today that I am either about to escape or just working on a gen and it disconnects me. It tells me it couldn't update my rank and then I am brought back to the main menu where I see I have been banned. Can the devs please just differentiate or find a way to distinguish if you are actually dc'ing or your game crashing. This is getting annoying. There are so many dc's today I honestly couldn't tell you whether I believe those people are angry and leaving or if they are getting screwed. From my experiences today, I believe its the latter. My gf and I tried playing a few games together and our last game we both got the same message. I checked my internet and it's fine. It says its connected and I have a green bar on the xfinity homepage. Please fix the ridiculousness of your penalty.
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I understand having a penalty for that. That makes sense. When I am given the error message, that the Devs have programmed into the game, because of something they can't fix atm, why am I punished? If you are given an error message saying you've been disconnected and your rank cannot update, clearly you are not purposely dc'ing. Unless someone has found out how to trigger the error messages in the game, I feel like receiving an error message should be an indicator the person didn't want to leave. People dc against me as killer and I think, "They were doing well, why did they leave?" I am starting to think its not them, but the game crashing. I see your point, but I won't change my stance on saying it's annoying. From both the Killer's pov and the Survivor's pov. I would say it's more annoying to the killer if anything. They should increase the amount of points given to the quitter bonus due to it severely hindering the killer's opportunities for points. Just my thoughts.
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The player pips error/rank update error does not trigger the dc penalty.
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If{Homescreen}[Don'tpenalty}
That I just said is a joke, you really can't as crashing sends you to the home screen, but so does closing the game
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I agree. It severely, and I say severely, punishes the killer. How many hook states and hits and deaths could be gleaned from the amount of DC-ers? And many people DC in pairs because one DC influences how another person feels about how the match will go, and etc. The killer then has a depip or no pip. And that's pretty punishing. Maybe the game should just stop focusing on farming points being the only way to pip.
I wish surviving/not surviving could be what determined rank. Because now killers are literally being paid in bloodpoints to babysit for a long period of time. And I honestly didn't play a killing game to instead log into "Survivor Moderation Simulator". Looks like who's dead, how fast, and how you killed them doesn't matter as much as how long you allowed them to survive doing objectives. 🤷🏽♀️
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I am not saying the Homescreen should be a safety net. What I was quasi requesting is that there be a differential between purposely quitting and being forced out of the game. There are games where I know I am getting WRECKED, and I mean wrecked, but to leave would be a complete waste of time and the points I did get whilst getting wrecked would have been a waste. There has to be a way from punishing people that just play the game and get screwed. My conditional branch would be If Error then No Penalty.
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