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How would you make the game more fun for the killers? (4K doesn't count)

Ihatelife
Ihatelife Member Posts: 5,069

I would personally rework the objectives for survivors to be more fair and fun for both sides :)

What about u guys?

Comments

  • DYNAMICskills7
    DYNAMICskills7 Member Posts: 129

    Second objective and 3k

  • chase131119
    chase131119 Member Posts: 839

    A 3.9k

  • Accullla
    Accullla Member Posts: 984

    Introduce new unique powers that change up how people play the game (deathslinger's power fits that bill).

    Rework addons so that they change up gameplay, instead of just making certain elements of the power faster. E.g. Myers' addons (scratched mirror, vainity mirror, tombstone) are a great example; Freddy's fake pallets, nurse walking addons and scream addons.. I can't actually think of any others, but yeah, more things like that and less things like "recover your power faster"; "charge your power faster" and so on

    Build in a practice mode where killers can practice using their power.

  • TKTK
    TKTK Member Posts: 943
    edited March 2020

    Limit the maximum size maps can be, make safe pallet loops not spawn consecutively next to each other and get rid of god loops

  • CornHub
    CornHub Member Posts: 1,864

    The ability to kill or get rid of the killer. If through some miracle the devs made that perfectly balanced and fair, mainly for killers since they're at risk of dying, then it would give survivors a second major objective, but at the cost that it would be extremely risky. It would have to be something all 4 survivors would have to do and it has to be situational and still very risky for survivors to do.

  • DYNAMICskills7
    DYNAMICskills7 Member Posts: 129

    Lol f13 worded it that way, it’s so risky and unnecessary and hard to do. Next minute you have a 7 man party and insta kill him every game since the dedicated servers ruined his block counter as well.

    if it’s luck doing it and actually results in much death than it’s pointless. But if it’s predictable and has set mechanics it’s f13 again. So don’t think so.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    I just want killer to be less stressful and more rewarding, to not have my progress reset by a low skill or no skill second chance perk that has no counters, and to see maps reworked consistently and quickly. For how large this studio has gotten its amazing at how slow updates to things that other competitive games can fix in a month or two has not been done in the YEARS this game has been up and running.

  • Mercury
    Mercury Member Posts: 326

    Maybe introduce something like an equalizer. Since it's a 4vs1 situation, at the beginning it would be in the Killer's favor, but gradually as Survivors lose their hook stages, the equalizer slowly tips in their favor. So the Killer would start out superior and then balance out when about 8 hooks have been accomplished.

    This can vary from buff to debuff, don't want to get specific, otherwise people might claw yer eyes out.


    And it would have some Lore to it, too. Like the Entity wants to feed on all the emotions and wants to make it 'fair', because that allows for the tastiest meals in the trial. By starting off with a strong Killer and slowly balancing it out, the survivors grow hope since they feel like they might have a chance.

  • Kyxlect
    Kyxlect Member Posts: 230

    I made a thread with a suggestion on balancing Gen Speeds. I think if they at least gave it or a similar method a try, more Killer's might find it to be a more enjoyable experience. Even with the huge maps being an issue imo, this should resolve it.

    https://forum.deadbydaylight.com/en/discussion/132770/generator-suggestions#latest

  • Dabihwow
    Dabihwow Member Posts: 3,409

    One idea I have is that they should decrease how fast it takes to complete a gen, like reduce 25% of normal gen speed, or something in those line but thats just my opinon I mostly jsut create fan made killers/ survivors/chapters.

  • Parallax
    Parallax Member Posts: 273

    All survivors should start the trial in the dying state.

  • Peasant
    Peasant Member Posts: 4,104

    To quote 1:52 - "Everyone is getting a gun!"

    Jokes aside I cannot think of a good way to buff killers and refuse to think of a new objective until the new chapter (And toolbox nerf) goes live.