How come the survivors that complain about noed are typically the ones that use DS bt dh adre combo?
Every time I see someone complain about noed in post game chat xbox or psn messages they almost are always running the perks or all 4 of those perks mentioned in the title? Why is that? You have 4 good solid perks vs my 3 I currently have so how is it unfair?
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apples and oranges
play both sides and you will understand
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They can't handle killers using 1 crutch perk while they have a build based on them.
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I do but I admit I am more killer biased because survivor is extremely easy for me as for why I play killer more often
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As usual they will be people who play one half of the game and cry about the other side having perks they don't like. It isn't hard to do 5 totems but so many make excuses up about how playing solo makes totems impossible without an on screen counter telling them how many are left on the map etc etc.
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3 perks vs 16, change my mind
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Killer wins you getting salty messages how often do killers message survivor's?? Noed is easy remove by finding totems.....lets say killers would be able to do the same. I think things would change very fast
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Man I remember every message the killer sent me about how I had the nerve to escape.
Oh wait, I never get those.
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On top those are the exact same SV who don't do totems and then complain when NOED procs 🤦♂️
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Because they're used to an 80% escape rate thanks to a strong perk combination and devs that cater to them, so when they die, it must be a perks fault.
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I don’t have any of those except for adrenaline, and I typically only complain if I believe the killer played poorly and only got kills due to noed.
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Why does it matter how he played and how he got the kills? He has used a perk slot for NOED. He didn't get to approve your perk choices so why should you get to approve his? If he played so badly there would be time for you to get the totems done.fact is, survivors played badly by letting it activate.
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I don't get why you complain under any circumstances? If he was so bad and only got kills because of NOED then you definitely had time to go around the map and do 5 totems. The killer doesn't get to approve your perks so stop thinking you get to approve theirs.
The fact is the survivors have played badly because they let it activate.
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I'd argue DH is the only crutch perk here. Adrenaline rewards you for doing objectives. DS counters tunneling, although I know really confident survivors may abuse the mechanic, and BT counters camping. Not to mention most that run adrenaline don't heal all game, so a killer essentially has NOED on them all game anyway.
I'd say it is 1 crutch perk each.
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I do run BT, Adre, DS, exhaust perk and sometimes unbreakable if not BT and I agree, altogether, they're ridiculously strong and cuck the killer extremely hard, which is why I run them, because I want easy wins, it provides me fun.
NOED in the other hand, is so easy to counter, just do totems, and if I happen to miss one, NOED will be in some obvious old spot burning bright.
No point in crying to a perk that actually has easy counter.
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That's a BS narrative. Adrenaline procs while your on a hook, there is no way it isn't a crutch under the same definition because just like NoED, regardless of what you actually contribute you get rewarded.
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There is nothing wrong with NOED but this is also coming from someone who played a lot of Survivor back when NOED had no time limit and Totems didn't exist.
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I can get behind many of your points, except there are a majority of survivors, like myself, whom are not good enough to use it that way. BT for us is a last resort against a camper. We don't hook bomb, but when I play killer I love those that do, just trading hooks with each other now. Thanks for the hook actions.
I did admit in my post that some survivors abuse the DS mechanic, I am also not good enough to do this, and I won't run DS unless I am having one of those nights where I seem to be found first and tunneled a bunch of games in a row. As a long time killer main, I still feel DS is unbalanced, but sometimes it can save you from" too many tunnels in a row symptom"
And DH is strong, and allows to recover from a mistake which is why I listed that one as a crutch perk.
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Well hopefully a person on your team is contributing equally. In that case it would be a crutch for them.
Look I have no problem with NOED, but it limit's one growth as a killer. And I don't understand why a killer would make this a meta perk for themselves unless the were constantly letting survivors power the exit gates. I mean how many times in a row is the same killer letting four people go that they would sacrifice a perk slot, for an end game perk that may not even go off. And if it does will probably get cleansed in a minute anyway by the skillful team that made the play the perk to begin with.
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Why is it when killers complain about ds and bt, they are the ones that tunnel and camp?
Yes the 4 perks you mentioned can be strong but half of them are situational. don’t tunnel or camp and bt and ds are useless. That’s 2 of them gone.
adrenaline you only have a speed boost for a certain amount of time and yes you get healed a state but noed is an insta down and the killer is faster until noed is gone.
with saying that, I personally don’t care about noed. I try and cleanse all totems anyway. I always go into a game expecting the killer to have it. Especially now.
my point is, if you tunnel or camp then you’re asking to be hit with ds and/or bt. If survivors don’t cleanse totems then they are pretty much asking for noed. Both situations can be avoided if the killer/survivor really wants.
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I’m not talking about camping or tunneling I’m talking about the sirves that body block with bt and hop in lovers with ds and when I randomly find them and I get hit with ds
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Because you are usually playing with people who aren't very competent. Last night. 2-man SWF, plus these two solos. I killed three totems, my friend killed one. NOED still became active and we both died--I was deep inside the exit gate when I got downed (and of course the two solos simply ran out of the gate and didn't even try to unhook me as I was hooked right in front of the gate). I bet you anything both of these boosted survivors ran across the one totem we didn't do. Another time I jumped through the hole in the floor at the Game to that gen on the lower floor..gen done, totem still going strong...and why? The person doing that gen couldn't take a few seconds to kill it after the gen was done? I run Detectives since I run IS and I kill every totem I can. Every game I kill 3 and 4 totems and yet NOED still activates. Well as the old beer ad said "Leon can't do everything."
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Generally at the start of my game if I am running small game I will do a lap and take out all the totems. Done. No chance of NOED.
If I don't have small game and I take a map. I will either have the aura shown to everyone when in use or I will just make my way around doing them as I go.
If I take nothing to help me find them, yes it takes a little longer to do a lap but generally they get spread out quite well and once you have done a couple of them you can estimate which areas the others will spawn in.
It isn't difficult to do 5 totems, you can do it without a counter on the screen telling you how many there are. A counter would be unfair on any killer that uses it as it force feeds you that there is one left so have a look for it before popping the final gen. Especially in games where the killer has struggled so you have loads of time to go looking for it.
If I do miss any totems and I get downed to NOED, I certainly don't go messaging the killer moaning about them using a perk slot and me dying because of it. Survivors failed to do the totems so they take the consequence.
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How come the killers who complain about ds bt dh and adren are the ones using noed
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As usual they will be people who play one half of the game and cry about the other side having perks they don't like.
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Maybe because using DS, BT, and Unbreakable (no idea what DH is) have no downsides whatsoever, they just exist as second chance perks with no ability to get around them. DS is invulnerability to getting hooked for 60 seconds, Unbreakable invalidates slugging, and BT means you can unhook right in a killers face. Meanwhile NOED can be completely neutralized by cleansing the five totems (hilariously easy with small game) or just cleansing the lit totem at endgame when it's revealed NOED is in play.
Better question is how do 4 survivors who should all be thinking humans not see someone get insta-downed and think "well instead of going to look for that totem, I should open the exit gates and then bum rush the hook, yeah, that's the best strategy".
Honestly if you go from 4 escapes to 4k'ed off of a NOED you might actually be just a 4head with no brain to speak of. Let the person who got caught dangle for a bit, go cleanse the totem, then complete your escape.
(Disclaimer: Don't use NOED personally, but NOED is not a "bad killer perk" it's a perk designed to punish gen rushing and ignoring of totems, something survivors do quite often now due to loss of Hex: Ruin's original intended purpose).
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Counter for DS - Don't tunnel off the hook
Counter for BT - Don't camp and if you must camp, don't tunnel off the hook.
Counter for Unbreakable - Don't slug. Or the more realistic example - Don't tunnel off the hook and then slug to try and avoid DS.
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You're overly simplistic responses completely ignore the current state of gen speeds, which necessitates slugging often to slow the game down, and shows a blatant ignorance of how killers operate currently.
Don't come at me with this simplistic bullshit and pretend like you said something profound.
As far as your "don't tunnel" response to DS and "don't slug to avoid DS" to unbreakable, he's a query, what am I supposed to do when a survivor locks themselves in a locker next to a generator coming off the hook? Can't grab them cause DS, can't leave them cause they'll just start knocking out a generator, can't slug cause locker. Answer that query for me please.
Slugging is absolutely necessary for some killers now to have any hope of slowing down gens long enough to get a handle on the game, just letting survivors run off to do gens cause "I don't want to tunnel" is the kind of simplistic nonsense only a survivor main would spout off.
Just sit over there in the corner.
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I have literally criticised survivor mains and killer mains in this very thread. I don't main either side but as a killer main you have gone for the boring accusation of being a survivor main because I don't follow your BS explanation of why you have to do certain things.
If you want to put someone on the floor after being unhooked to try and get someone to come and heal them then go for it but don't be moaning when it turns out they had unbreakable and didn't need someone to get them off the floor.
You have the mentality of a killer main who thinks all gens must stay up at all times otherwise you haven't won. If someone with DS hops in a locker next to a gen then leave them. It is 60 seconds from the unhook, so unless you have followed them directly off that hook to the gen, they can't have anywhere near 60 seconds left. There is always an excuse from either side when they only play one half of the game. It is a game. Lighten up and stop taking every moment of it seriously.
You want to avoid survivors using popular perks then stop displaying the behaviours that require them to use them. If killers stopped tunnelling off the hook DS wouldn't be needed would it? It exists because of the way many killers play. Same goes for borrowed time. It would make these perk slots a waste of time but rather than modify gameplay the tunnellers and campers come on here and cry at the devs for changes to make it easier for them to camp and tunnel.
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First off, I didn't criticize unbreakable, I was responding to why you think unbreakable is in the game which spoiler alert, it's not, it's to counter slugging as a strategy, not to counter me "slugging just cause of DS". Unbreakable is a perfectly reasonable counterplay to slugging as it is only usable once per match. My complaints are with DS primarily, BT is even usually fine though at endgame it becomes a little broken but that's a reasonable expectation.
I like how you whine about my "lazy characterization" and then proceed to do one of your own. I don't care if all gens are up at all times, but 1-2 gens popping after the first chase puts unrealistic pressure on every killer in every situation as you've probably already screwed any chance of pipping and now will probably have to scramble for safety pip. Meanwhile a survivor can do 1.5 gens, get chased for about a minute, do 1-2 unhooks and get a pip even when they die. My issue is killer is designed right now to be a sweatfest unless you like de-pipping while survivor is literally a participation trophy and survivors don't seem to understand why killers are getting frustrated with 4-5 second chance perks being meta right now.
And bruh, do not try this entry level psychology "well if you stop doing X they will stop using Y perk" nonsense. That has never worked in the history of ever, people will gravitate to the strongest perks regardless of killer behavior. Want proof? Watch how many times killers get called sluggers/campers/tunnelers in an after game chat even when the killer did nothing of the sort. So spare me your 9th grade psychology lesson there champ.
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The strongest perks will be gravitated towards? Please tell me how DS would be a strong perk if killers stop tunnelling? What would the strength of that perk be? The fact it uses a perk slot? Ooh super strong.
I didn't say unbreakable only existed to stop people slugging to avoid DS. I actually said don't slug to counter unbreakable followed up with a more realistic scenario which is currently slugging off the hook yo avoid DS, please try and keep up.
You say unbreakable is fine because it is single use but so is DS and it is to avoid going right back on a hook within 1 minute of coming off. Heaven forbid a survivor wants to play a bit of a game they queued up for.
Gatekeeper emblem was changed because the expectation is to lose a gen or two early on in the game. I have had plenty of games where I have come back from 2 gens popping early and ending the game with no other gens done and still got a pip. I couldn't really care less about pips anyway as they mean nothing. It is possible to come back from losing a gen early game but because people like you are so used to having ruin at the start and the first gen taking a little longer you start having a tantrum when the first one pops.
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