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Is our feedback actually listened to?

Seltas0208
Seltas0208 Member Posts: 1,056

So you all know the feedback and suggestions section of the forums..... Do you think that it's just another placebo the devs are using to make it feel like we're having an impact on the balance or design of the game?

Because to me... It seems that way. In that sub forum there are so many ideas that just seem to be sweeped under the rug or forum posts are moved there that have nothing to do with feedback just to silence them. Furthermore did you see anyone giving the idea to make it so ruin has no effect on the early game? How often did you hear that ghostface should have his base cooldown reduced and his add ons that help cd should be tweaked accordingly? He was released a year ago now and... He's had now qol tweaks at all, people were saying just make the forever Freddy ads ons not stack, but then thr devs just made it a requirement to run them both if you wanted a significant slowdown, or the feedback on dying light saying that the obsession should receive the debuffs well. Or the countless legion ideas that people have suggested.


It feels like we're being ignored, it feels like as long as they get a paycheck they don't care at times. Please. Devs. Show that your listening to the threads you deem as feedback and suggestions, and also buff more than 5 perks per mid chapter patch. That'd be nice too.

Comments

  • Heartbound
    Heartbound Member Posts: 3,255

    I'm approaching 500 memepost and I have zero BVHR read.

    It's safe to say they only exist in fables, far away from the reach of mortal man.

  • Talmeer
    Talmeer Member Posts: 1,520
    edited March 2020

    I think most of the times, they just read loosely the threads and postings.

    I say that, because I rarly see devs discussing with forum members. Most of the time they just show 1 time up and then it seems as they would never look again into thread xyz.

    Also sometimes - not always - their answers feel as would they have been copy&paste from a statement-textfile.

    Thats sad, because the most of them seem to be pretty nice if they really start to write what they have in mind.

    ... So TL:DR I don't think they listen, most of the time. Besides they seem to have anyways a strong position in their mind that they don't change, no matter on which way you argue with them.

  • fleshbox
    fleshbox Member Posts: 494

    They dont even manage to fix three year old bugs so what makes you think they will take on board anythign we say? Survs are their darlings after all. Killers get shafted time and time again but god forbid DS does not work. Screw thsi game. I want to delete this crap permanently from my steam list

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Are all of your 500 comments feedback or suggestions? Because otherwise that's an irrelevant point to make.

  • Heartbound
    Heartbound Member Posts: 3,255

    Oddly enough yes. All of my posts are always extremely relevant. Especially this one, to you.

    Because you are beautiful.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Only the feedback of the evil survivor mains is listened

    Now give upvotes.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    here a few examples from the top of my head:

    • Spirit buffs after her PTB
    • Clown buffs after his PTB
    • Legion getting drastic changes to their power
    • Legion getting their fast vault back


    sorry the list is that short, its literally just some examples from the top of my head... i could have gone and looked through tons of changes and list all those that were community requested, but that wouldd have taken too long, so these 4 are what i got right now.

    i bet @Almo will have some things to add here xD

  • oh_0k
    oh_0k Member Posts: 712

    Couldn't you use the test servers to allow us to test these features a lot of people suggest?

  • Seanzu
    Seanzu Member Posts: 7,525

    exhaustion nerf, bt nerf, ds nerf, multiple pallet nerfs, balance landing nerf, healing nerf, insta heal nerf, bnp nerf, insta blind nerf, safe pallet nerf, doc buff, wraith buff, trapper buff, plague buff, freddy rework (now top tier killer)

  • Dwinchester
    Dwinchester Member Posts: 961

    All legit broken items that are still strong. Spirit is about the only killer nerf that I can say the same about.

  • Seanzu
    Seanzu Member Posts: 7,525
    edited March 2020

    Ahhh yes, because when it comes to survivors they're "fixing" things, when it comes to killers they're nerfing things, I forgot that rule.


    and as for your list... nurse, still top tier killer, spirit, still top tier killer, freddy, now a top tier killer, legion, absolutely playable, try learing the game ruin was never needed and still isn't. Your list is literally a list of changes that you don't agree with.

  • LiunUK
    LiunUK Member Posts: 945

    and yet when everyone and their mother was asking not to change nurses base power just her addons you completely ignored that and now hardly anyone enjoys playing her anymore because she feels clunky as hell and the worst part is her best addons are the ones to make her feel close to what base nurse was making most of her already worthless addons even more worthless

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    They OBVIOUSLY do not listen because it's painfully obvious that if they took our concerns seriously they would hire more developers and testers, train them, and have a larger staff to fix the multitude of balancing issues that plague this game when it comes to... You probably guessed it.... MAP BALANCING ISSUES.

    It takes ABSOLUTELY AGES for them to go from redesigning maps to testing maps to finally getting the maps updated.

    It's been MONTHS and we still deal with the SAME OLD GARBAGE MAPS.

    DO

    SOMETHING

    ABOUT

    IT

  • snozer
    snozer Member Posts: 776
    edited March 2020

    Exhaustion nerf: i agree with this one but it was only done because the game was BROKEN by it.

    BT nerf: bt is now stronger than ever as it can be used all game.

    DS nerf: DS was slightly nerfed the first time, but the latest "nerf" is actually a BUFF.

    Pallet nerf: again they were forced to fix vacuum because it BROKE THE GAME. and they only reduced pallets by 1....

    Balanced landing: Again this was only changed because it BROKE THE GAME and devs couldn't be bothered removing the exploits from the maps. They also changed it because it was the only exhaustion perk that worked while exhausted and wanted consistency.

    insta blind: broke the game

    BNP: broke the game

    Safe pallet nerf:.... what safe pallet nerf? I still see plenty of safe pallets and windows.

    Wraith buff: ????

    trapper buff:???

    Plague buff: ?????

    Doc buff: yeah kinda... but not that much.

    Freddy rework was a buff.

    so, it seems they only change survivor things when they are game breaking and some of these "nerfs" are actually buffs.

    When they do "nerf" a survivor thing, they make sure it is compensated. notice all these nerfed survivor perks are still run by most people as their function never really changes. meanwhile killer things just change completely and are never seen again (nurse)

  • Seanzu
    Seanzu Member Posts: 7,525

    You're breaking down all these nerfs like i said I disagree with them, I agree with ALL of them EXCEPT the healing one because it pushed survivors onto gens instead of healing.

    A nerf is a nerf, regardless of whether or not you think the thing broke the game or not, and I'll go over a few of the ones you're just flat out wrong on or don't know about.

    DS: How exactly was DS made "stronger"? You could literally use it immediately after being downed, or if you weren't the obsession with 33% wiggle, so one body block and you could use it. So if you find the obsesion first, you down them, they pop it off, you've lost even more time, if you find another survivor, one person body blocks, they get their DS they're outa there. Sorry that you think the current version (where with a little thinking you know who has DS) is stronger than the old no requirements DS.

    Safe Pallet Nerf: Yes, there are significantly less safe pallets than there used to be, there still HAS to be safe pallets, you know, FOR BALANCE, something you seemingly don't care about

    Wraith Buff: Yes, his addons were reworked, he was given the ability to break things while invisible & was given windstorm as base

    Trapper: The upcoming change is a QoL but it is a buff regardless

    Plague Buff: Upcoming patch, starting with a fountain, a buf

    Doc: Regardless of whether you think the change is low strength or high strength it's still a buff regardless.

  • yobuddd
    yobuddd Member Posts: 2,259

    Also in the Feedback and Suggestions section, there are a lot of really great ideas for new killers, survivors, maps, chapters, perks, and lore. I’m curious if there is an official stance on this. There are a lot of players who, like me, would be thrilled to see their content ideas appear in-game (and maybe receive a little shout-out too 😏). To my knowledge, this hasn’t happened, so it has me wondering:

    • Are there legal hurdles which prevent you from using these ideas?
    • Do you guys already have enough ideas for the next few years, so you aren’t interested in new ones?
    • Is there any chance you might do a contest where winners see their ideas in-game?
    • Is it currently worthwhile for us to suggest new content?

    (For the record, I’m not being negative, in case it seems that way through text. I’m truly curious about your stance on this.)

  • Almo
    Almo Member Posts: 1,120
    edited March 2020

    These were of course not just because of feedback here, but also because of statistics and other design team input. But the feedback here helped prioritize those changes and get them in sooner. There are more, but these are good examples.

    Forever Freddy complaints led to nerfing those addons.

    Feedback on Plague and the no-cleanse strategy led to giving her a bonus apple to start with.

    Some unannounced changes for the next Mid-Chapter update.

    Concerns about Legion weakness led to the recent FF speed increase and restoration of their original vault speed.

    Concerns about spending too much time mending led to a shorter mend timer.

  • Almo
    Almo Member Posts: 1,120
    edited March 2020

    Not really, unless we're pretty sure of them. We can't just "test" something on PTB without spending the time to develop it and run it through the QA process. So "testing" something on PTB costs as much as implementing something we're sure of.

  • Huntar
    Huntar Member Posts: 848
    edited March 2020

    Any chance you could mention what a few of those are? I see a lot of folks say that the team doesn't listen, and it would be nice to have a few concrete things to point them to.

    Edit: I see you did just this a bit further up. Thanks!

  • WRussoW
    WRussoW Member Posts: 715

    Oof, you're such a survivor main. Of course, Ruin wasn't needed for the whole match, but it was needed to gain an early game, which is vital for a lot of killers. Now after the Ruin nerf survivors learned that sticking to gens leads to a good outcome, so on big maps and medium ones with M1 killers gens pop insanely fast, you may literally loose 3 gens if you just become unlucky and survivors decide to split up. Usually you just loose 2 at the beginning but still. Putting pressure isn't a thing here when survivors do not afraid of a killer and immediately go back to a gen.

    (The problem, like, existed in the game for a long time but before the Ruin nerf most survivors were stupid enough to waste a lot of time on useless activities instead of fixing gens.)

  • Heartbound
    Heartbound Member Posts: 3,255
    edited March 2020

    Hm. Uh-huh. Yeah.

    Okay Almo wanna prove the dev team listens to the community.

    Dwightstache. Just a full on Dwight Mustache for best survivor.

    If you do that I'll know for sure the dev team listens to the community. There's no other way to prove it. No other way.

    Edit: some may point out there is already a Dwightstache. That is not enough however. We need MOAR Dwightstache.

    Post edited by Heartbound on
  • Seanzu
    Seanzu Member Posts: 7,525

    I've been rank one killer every season for 3 years and have never ran ruin, it's a trash perk, sorry that Survivor main is better at killer than all the killer mains

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    Of course

    You seen the ruin and legion nerf?

  • undeadcookie
    undeadcookie Member Posts: 198

    Thanks! I know you've already said a lot, but is there any chance you can tell us whether those mid-chapter changes are based on PTB feedback or general feedback? Or both?

  • BenZ0
    BenZ0 Member Posts: 4,125
    edited March 2020

    @Almo Legions problem was not just about FF itself, Legion lacks highly of lethality, thats something that makes the Killer extremly unfun. Also alot of players complained about the stun after missing a hit in FF. Both of these mentioned problems where not adressed at all and these are problems that were ALOT more often requested. Also you guys said that you wanted to take a look into the addons of Legion, you guys just changed 1 single addon and adjusted slightly some already fine addons but the most problematic addons like Franks Mixtape, Susies Mixtape or Deep wound study that all of them has no use for the Killer were just ignored.

    Besides many many Legion things.. what about nurse feedback? Many to almost all players were not happy with the nurse cooldown but you guys still pushed it through and now are ignoring her bugs that make her play more frustrating then she already was?

  • WRussoW
    WRussoW Member Posts: 715
    edited March 2020

    The point is you can still play optimally enough to safe pip against strong parties and pip on not-so-good survivors if you're playing as an M1 killer. So I'm not sure what you're trying to say here, rank means skill? Even Peanuts stated that it's more about time you spent during a season. I've been reaching both survivor and killer red ranks for those 3 years as well and, as for survivors, my teammates just start those gens non-stop (if matchmaking decides to toss some rank 1-2 survivors) and I've never seen this happening THAT often. So you either keep a blind eye on the issue or... I don't know...

  • Seanzu
    Seanzu Member Posts: 7,525

    No I'm saying I've never struggled as a killer without ruin, and apparently the only killer on this forum capable of ranking up without ruin, I know rank 1 doesn't correlate to skil, but you still have to do well to rank up, so if you're all still ranking up... you must be doing something without ruin, no?

  • Deadeye
    Deadeye Member Posts: 3,627
    edited March 2020

    I think "BHVR Read" just applies to a thread you created, not to comments

  • WRussoW
    WRussoW Member Posts: 715

    Kinda but you forgot about broken matchmaking after the Ruin nerf which can give you 2 red ranks, 1 green rank and 1 yellow rank. That's totally a win for a good killer because, let's be honest, as a survivor reaching red ranks doesn't mean skill but staying at low ranks certainly does mean the lack of it. And that was happening for so long that NOT to rank up as a decent killer who plays often seems impossible.

  • Seanzu
    Seanzu Member Posts: 7,525

    did you miss the bit where I said for the passed 3 years? 3 years I've never ran ruin and always been in the same position I am now.

  • WRussoW
    WRussoW Member Posts: 715

    3 years ago many-many-many survivors didn't know about infinites, couldn't loop and just dropped pallets on their way. Previously survivors didn't pay that much attention to gens but know they went: "K, since Ruin is gone I think I can sit here and do it peacefully... Wow, it's so good, other guys fix gens as well, we leave that Plague no time to do anything, that's effective! How didn't we thought of that before??"

  • Rezblaze
    Rezblaze Member Posts: 843

    What's the process of creating ideas and mechanics? Leadership approval? Tech limitations?

  • Seanzu
    Seanzu Member Posts: 7,525

    Honestly, you can keep playing the victim, and talking about infinites and pretending they still exist, that shows me how you look at this game by calling things infinite. I'll continue to decimate on both survivors & killer side and not coming to this forum to get my hand held.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited March 2020

    In case he doesn't get the chance to respond, I think it's safe to assume the answer is, at least mostly, "general". Any changes based on PTB feedback would generally be made when the associated patch goes live, or in hotfixes shortly thereafter. It would be unusual to wait until the next major patch to implement changes based on feedback from the previous PTB.

  • WRussoW
    WRussoW Member Posts: 715

    Sorry, English isn't my mother tongue. I didn't mean to say that infinites are still in the game. They used to be present in the past and despite that there were a lot of survivors who didn't know how to run them though it was really easy. And I'm not playing victim, I just don't agree with couple of things you say and I try to give the reasons why I don't agree.

    (In all my honesty, I look through a lot of threads here and 80% of the time you take survivor side instead of being in the middle ground. Maybe I got your last sentence wrong but are you sure you decimate both sides?)

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    If they listened to all feedback, survivors would load up the game dead with the exit gates already opened.

  • Seanzu
    Seanzu Member Posts: 7,525

    I take the "survivor" side because almost all of killer complaints are due to their lack of skill in the game, every "killer" main on this forums who's gameplay I've seen have played terribly, I've never seen a video from someone on the forums where they actually play well.

  • oh_0k
    oh_0k Member Posts: 712
  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    They only listen to feedback that has minimum impact on the game.

    Anything that threatens the status quo is ignored.