I'm currently pretty much. Surprised.
I'm surprised. Because people are mad that sabotage changes went live and Hangman's trick got nerfed.
While in the other side. Toolboxes (Repairing) got nerfed hard. Doc got some amazing buffs. Trapper got some amazing QoL improvements. Plague can now actually use her ability.
and most importantly. Breakable walls (and killer shacks).
Comments
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Are the Trapper and Plague changes in the game? I cant find it in the patchnotes
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i'm not surprised. killer mains tend to complain about pretty much everything. even if killers get a lot of buffs nothing is ever enough.
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That's because survivor mains have nothing to complain about. This game is massively in their favor.
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And survivor mains complain so much that anything good killers have going gets nerfed.
"Let's give a huuuuge buff to sabotage.. but nerf the only counter sabotage has, even if no one used that perk in the first place, wouldn't want our lap dogs to have a seizure when their new favorite toxic build gets countered"
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Well, I also like the changes to doc and plague, but im massively disappointed they did nothing to deathslinger or sabo, deathslinger has a lot of wasted potential and sabo... Well, its horrible, the cooldown should be longer or saboing a hook should take more time.
Also, yes, killer cryout incoming
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@myers_obsession They were overlooked in the patch notes for the release. It should be updated already. Don't worry, the changes are still happening.
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I don't picture the trapper qol change to be big. We mentioned this when they announced it. The traps move when someone steps in them. They have to work that way for a reason. One of the devs/mods explained it in another thread. So rearming it won't catch somebody cause it's off. It's a buff but it will only be useful for rearming a trap that they disarmed.
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The only thing I am pretty disappointed in is that they nerfed Hangman's trick way too hard. Was really hoping for a new meta perk. We really need more meta perks.
I do also think the sabotage changes are a bit too much, I think it should take 4 seconds to sabotage a hook, but we'll have to see. The buffs to the three killers are great, and having the amount of wiggle progress increased by 25% instead of 33% when dropping survivors is also nice for killer.
Breakable walls will be nice once they arrive to other maps, right now it's hard to count them as a buff to killers. Also, I've read that the nerf to toolboxes isn't really a nerf.
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I only care about Pig, so most of those things are not terribly relevant to me. :P
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They discussed it in another thread and consensus was that animation fluidity was valued more than trap mechanics. A trap should snap to the survivor's foot instead of a survivor snapping to a trap and making it seem like it was a bad hitbox issue. I don't particularly agree with it, but yeah.
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Because they made the game slightly more playable and better with all those changes, but these sabo changes, and I have not played them yet on live so I can't actually say if this is accurate or not but it is how people feel, that they break the game beyond all reason and render it nigh unplayable for killer and massively frustrating.
Again I need to see for myself on live, it might be totally fine and only need small tweaks or something. If we end up with another sabo disaster like we had ages back, and they didn't revert it, I would probably just uninstall and then never play again.
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It's ridiculous though. The survivor should get vacuumed into the trap, not the other way around. And the trap is static.. it's there, on the ground, not moving.. I don't see how you can get "dedicated server'd" by an unmoving trap. So yeah the change is nice on paper, but in practice, trappers will still need to pick up their traps to place them back.
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Because none of the problems killers complain about were even looked at besides toolboxes I guess, but of course it comes with caveats for survivor so know people can just sabo in my face safer and easier, Real neat change there that wont be frustrating at all or anything. And the new destructible walls are a good idea but I'll have to wait and see if they actually put them in good places, but I feel they'll just use them slap another band aid on bad map design which wont help on the maps that desperately need to be shortened. And it wont matter on maps with what feels like unlimited pallets, or with ridiculously strong tile spawns that basically just create random infinites for no reason
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Like having plenty of killers that can break you even if you swf on comms ?
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You acting like a baby that do not believe in his parents.
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The sabo changes came out of left field. Devs just needed another way for SWF to shaft the killer.
Toolboxes will simply change. Instead of using them on gens, they're going to be used to sabo. Which could be worse than before, since they can deny an entire chase.
I don't know why you consider Trappers WoL changes to be 'amazing.' It'll be nice to not have to worry about the traps breaking, but resetting them? Traps already move when sprung, you're still going to have to pick them up and reset them yourself. Big whoop.
Plague doesn't change her core issues, which the devs, again, ignore. Yes, it gives her one option for her power, but she's still an M1 killer that nobody picks due to her constraints.
I don't see the adjustments to Doc doing much. Nice tweaks, but again, not much.
Breakable walls will be nice, but it's only on the new map. Nobody really knows the new map. Lets hold off judgement for when they added them to the other maps three years from now.
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That'd be janky as ######### if I slid backwards into a trap.
Why do people keep making up these bizarre rules about how traps should work? Trapper should float over them. They should be nailed to the ground. I should be able to chuck them at people. Etc.
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They implemented the feature to allow Trapper to reset traps on the ground without having to pick them up first. Seriously, what's the point of that "feature" if it's completely useless and they have to be picked up anyway because they got moved when the survivor stepped into it? What solution do YOU have to that problem?
Only ones I have are either
A) survivor gets vacuumed into the trap, not the trap under the survivor
B) trap gets vacuumed under the survivor, but the game remembers the trap's original position and it goes back to where it was after the survivor gets released from the trap
But your ideas are welcome, if ours aren't good enough for you.
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Thx not_queen for this wonderful update :) can't wait to try it out:) keep up the great work :D
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I liked the 'more trap variety' idea a few people had. He'd be less dependent on beartraps for one. He's a miner with knowledge of explosives. He didn't beartrap the mine to collapse right?
I'd push more for that rather than more crazy beartrap OCD.
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So.. 1 use traps? Or would they be add-ons maybe?
Either way, it's nice and all if they change the way he works to make him more varied than he is now, but it still doesn't change the fact that the new "feature" isn't that great if you have to pick up the traps again to place them back in their proper place.
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This game is already janky. Survivors vacuum over and towards pallets all the time. Don't hear any of you complaining about that do we?
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Ah yes, I remember seeing that survivor discussion ALL OVER THE FORUMS. All us toxic survivor mains, wow look a t u s.
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Until it vacuums you over to the killer side.
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this is all bad for the direction of the game it was fine the way it was before ruin got changed tbh
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I have seen that happen maybe once in all my time playing.
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survivor mains have stuff to complain about, but they usually just don't complain about small stuff like killers do. killer mains seem to complain about anything they can, and if there's nothing to complain about, they'll make something up. i don't know why, because as a killer main i don't really have much to complain about, everything is pretty much balanced now. but some people still tell themselves that this game is survivor sided, when obviously it's not. but yeah, some people like to see what they want to see, luckily i like to see the truth.
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Agree, I love the Trapper improvement! Its amazing and feels very nice. I hope they will keep doing that with other Killers and I also hope they will do a nice midchapter "rework" like with the Doctor or Freddy with other Killers such as Legion, Leatherface and Clown. Just Leatherface needs a Freddy rework thought the other 2 need some secondary power or main power improvements.
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Toolboxes are still strong, Doc didn't need the buff and it probably happened because there's another team behind this change, Plague may finally see some use now and Trapper buff is useless as they cannot code in such way to store the previous position of the trap and reset its position after being untriggered.
They don't want the Survivor to be sucked in so they move the trap and they never reset it; the precise positioning of the trap is less important of how the Survivor feels about it.
Breakable walls are in only one map and are pre dropped pallets that make the loop extra safe until you break them meaning you now have to run Brutal Strenght because you may or may not end up in the new map and you need to break walls there.
Gearheaded got nerfed when it would've seen no play at 45 seconds anyway and Deathslinger, a Killer many called "scuffed Huntress", got no changes whatsoever ignoring tons of feedback over three weeks.
IIRC someone on the team said they were looking into sabo speed as maybe 2.5s was to fast but no, not even that.
I feel like I can call myself disappointed without too much trouble to be honest.
Guess it's another month of Survivor only.
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Yes time to rejoice for the people playin gf, nurse, myers cause trapper and plague were buffed! None of the bugs of those killers were fixed, sound neither. But be happy and buy cosmetics will ya?
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