Can a dev explain the Gearhead nerf?
I'm not trying to bash the devs but instead understand their thought process. Gearhead was a solid perk but nothing amazing, on lower tier M1 killers it gave them solid information that would have been hard to acquire otherwise. Now it's nerfed to the point that I don't see many people running it going forward.
Meanwhile you keep For the People and Sabo the same when killers have been sick of the second chance meta. I just don't understand.
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Wanna know what's a double slap?
Sounds like they kept the already existing counter which once survivors learn means the perk will be useless, as aparently the second they let go of the gen, the aura goes away, so if they let go the second they hit a check, the killer would get no use of their perk at all.
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Hadn't even heard about that.
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One is a killer perk and the other a survivor perk.
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First heard of it when watching gameplay from Tru3 I think (I mostly only watch Otz, Tru3, and Monto)
Pretty dumb, but I'd take the Nerf if it stayed for a few seconds after letting go
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