Now that you nerfed Hangman's Trick and made it useless..
Can you guys also nerf Hex: The Third Seal and Spies from the Shadows?
Bit like how I used to run Hangman's Trick, I enjoy running those perks, too, and feel like they're overpowered, underused, and definitely not meta enough.
Hex: The Third Seal: It's unfair to red ranks when they become blind and think it's a bug because they never encountered anyone running that perk before and didn't even know it existed. So rather than being blind until the totem is cleansed, which would require survivors to do bones (oh the humanity!), why not make it a perk version of the blindness add-on most killers have? Stab someone, they're blind for 30 seconds! That way, you can't have all 4 survivors blind within 2 minutes of the game start and have them dying left and right on hook because no one pays attention to the bubble when they got hooked.
Spies from the Shadows: it's unfair to the Blendettes who walk around slowly but can't quite get the hang of crouching around to not disturb the crows. I mean, half the map barely even have enough crows in the first place *cough*Autohaven*cough* to make running the perk viable on every map, but rather than put more crows, just give it a global cooldown, rather than a separate cooldown for each crow. Also lower the radius and give survivors built in Calm Spirit.
I will also need suggestions of perks to run to replace those, since apparently I can't enjoy myself by running different perks from everyone else. In the meantime, I shall bring Hex: No One Escapes Death, Pop Goes the Weasel and Corrupt Intervention on every killer. That is, until those get nerfed or changed for no reason, too. Hangman's Trick changes were literally unnecessary, the perk was fine as it was, and yet here we are..
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haven't seen changes to hang man's yet, what did they do to it?
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The third seal is a bit weak for.a hex, it could use a tweak.
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Used to give a notification when people were sabotaging a hook, and had a 30/20/10 seconds autorepair on sabotaged/sacrificial hooks
They left the notification on, even if it's useless now that sabotage takes 2.5 seconds to complete, and gave it an aura reading around hooks so you can see if a survivor's around trying to sabotage them. But removed the autorepair, which was, honestly, the main/only reason to run the perk in the first place.
So now, if you pick up someone, you can see the aura of the person sabotaging the hook, AND the audio notification, too! But the hook doesn't come back faster anymore, so you're just forced to slug. They made the perk go from one of the weakest/underused perks to levels nearing Monstrous Shrine.
Only weak thing I find about it is that it's a Hex, and it does get destroyed early on a regular basis.. but when it doesn't, oh boy does it pay out. But making it a non-Hex perk would be way too much, blind for the entire game without any way to remove it? Yikes no. I mean, I wouldn't mind if it did more than it does now, but it's one of those high risk/high pay perks. And it's fun just going for blindness hits before going for hooks (if I see more than one target nearby of course.. if there's only one person I'll chase them) only annoying part is, since I use that one on Pig, I have to stand up before stabbing, since the Ambush attack doesn't apply status effects anymore. But it's a very minor drawback.
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Removed repair of hooks and added 2/4/6m aura reading around them. Now it's even less useful than it used to be. Apparently it overperformed in PTB so much devs decided to nerf even its live version.
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Well to be fair, aura reading 16 meters around every hook was a map wide aura read.
But the way they nerfed it just killed it, it's next to useless now.
I don't care about the aura reading, either.. I want the hook repair back. It was literally the only counter sabotage had, and they nerfed the ######### out of it in the same update they gave sabotage a huge buff. Wouldn't want to make those sabotage teams complain their builds are being countered by that one perk barely anyone ever used in the first place.
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Don't forget that sabo only has hooks broken for like 39 seconds if I heard right.
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People give Tru3 a lot of ######### but he has called damn near every nerf over the last year.
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30 I think.
Still a moot point. The perk worked on more than just sabotages (death hooks and breakdown hooks as well) and it was 10 seconds at level 3.
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Still, if it had even been like, 10-12 meters max it may be worth it.
Tbh that sacrafice hook Regen was why I used it when I did anyways. Rip.
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Yeah same.. I was trying to get all 4 sacrifices done on the same hook, max I achieved was 3, but I guess I'll never be able to get 4 now that death hooks don't repair anymore. And I like how they never addressed those changes anywhere to try to justify them.. they just put them in the patch notes and hoped no one would noticed.. but they never bothered answering the few of us who did notice and complained about it..
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Like how Gearhead needed a Nerf. Even though it could aparently be made completely useless.
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How dare they make a good tracking perk that's actually useful for killers, better nerf it before it goes live, wouldn't want to ruin the experience for survivors! Nevermind the fact that they said themselves generators were going too fast.. but as soon as perks come out that would help counter generator speeds, they nerf them to the ground. And wonder why everyone runs the same boring perk combos.
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Meanwhile Identity V is going quite well.
For reference, the cipher's (generator) light pole is not only visible in the aura, but starts to shake as it's more progressed while being worked on, meaning Hunters have a better version of Gearhead at base basically.
:P
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Had never heard of that game.. it's literally a cartoonish version of Dead by Daylight, from the trailer I saw ;p
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There's a good number of differences too.
Survivors aren't just skins, way less grind, 100% free if you want, 2v8 mode. I highly reccomend it.
And Joseph is one of my favorite characters. Built in cipher regression via his photos and the games health system is different allowing partial hits.
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Guess I'll look it up, if I ever need a change of scenery.
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Let me know if you want me to tell you a bit more in depth, I'd be happy to tell you, even add you and maybe show you some of the things in custom matches sometime. (They do have bots for 1v4 custom matches even if they're not the best)
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Seems to be mobile only, unless I run an emulator on PC?
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There is a PC version. It even has crossplay with mobile. I've had the PC version since it first came out, so I use DMM, but it's available from another place too, I'm not sure though, but if you go to their main site they should have a link to it.
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