So the Breakable Walls...
They are a nice addition to the game but honestly... they had a lesser impact on the game as I thought. So I played several times on the new map with different Killers and the best "strategy" I came to that is, just run to the strongest tiles such as the Shack and the Saloon and break all the walls there. In the shack is just one in the opposite of the god pallet and in the Saloon are 5, 2 downstairs and 3 upstairs. There are more walls in those jungle gyms and T L walls in the opposite of the Saloon but you can break them later when you have time.
So basicly what I want to say is, this mechanic dont offer any mechanical gameplay or decision as the devs mentioned. You dont really have to think, you just break it and thats it, you are basicly forced to break those walls because otherwise these are way too strong tiles or loops.
Imo that is abit lazy, they could offer so much more with this mechanic. They could implement that survivors can find woods somewhere on the map and can repair those walls with some time spending animtion. That would offer a interesting build and destroy mechanic around the map. That creates a strategic gameplay to the game for the map and can be ALOT of fun imo. Also the devs can create loops that are 2 way loops. Basicly if you break the wall you open a slightly less effective loop but if you let the wall, a longer loop but maybe with more mindgame possiblilitys. That would add a "decision" to the Killer, its boring having god loops with breakable walls. Yes you read right.. in the new map is a god loop window if you dont break the wall.
What do you think about the rebuild and destroy mechanic and what do yo think about the current breakable wall mechanic?
Comments
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I have always thought that breaking walls would not be the "savior of killers", but don't you think it would be a bit hard for survivors if they run across the map, just so that you destroy then the walls asap later then?
I am usually on the killerside, but that sounds a bit much for the survivors if we compare the necessary time for each task.
That said, I think to give survivors something to search for would be a great idea, but imo for this would be generators better. Instead of skillchecks that they have then to search generator parts across the map.
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I know what you mean but in the other hand, dont forget that rebuilding those walls is not your main objective. That could be the "side objective" that many players desperatly try to find. It is just optional and doesnt help to escape so yes, it would be balanced in my opinion. Since the time you find the wood and go to the wall to repair it is the time you dont repair. Thats a fair trade imo.
To balance swf out that would just let 1 person always try to repair the walls, maybe add just 3 or 4 woods in total. So the "rebuild" is very limited and cant be "spammed".
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Also I forgot to mention. The breaking animtion for walls is very boring, just the pallet break animtion... They could atleast make a unique animation to break a wall because its getting dull seeing the same animation 5 billion times. Breaking gens, pallets and walls... everything the same.
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BHVR hire this man/woman. A rebuild and destroy mechanic would make this game so refreshing. It gives the survivors something else to do too.
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Thank you, I am glad you acknowledged my idea!
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I just want the auras of breakable walls to be highlighted to the killer when they're within 16m. Because atm there hard as hell to see
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I see them pretty easy honestly, they are easy to notice because of the blue wood parts.
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It's honestly not good imo. Instead of buying the killer much needed time, all it does is waste the killers time for being forced to break a god loop. Just what the killer needed, an extra objective...
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Breakable walls won't matter, the devs are going to design each reworked building with the wall in mind to accommodate for it and nothing will change.
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agree! Thats why I meant that if they would make 2 side loops, that would be great honestly!
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