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People need to stop complaining about Deathslinger having 110% movement speed

inferjus
inferjus Member Posts: 479

He has a harpoon gun which he can use to shorten the distance between him and survivor in way more efficient way than most of the other killers. He has small terror radius which combined with Monitor and Abuse is as big as Myers' Tier 2. Really, stop complaining that he is slow and focus on his strong sides which you can take advantage of.

Comments

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    ermm the range is quite far, more then you need on 99.9% of the shots you are trying to land.

  • TAG
    TAG Member Posts: 12,871

    The range is 18 meters, IIRC. That's not nothing, but that isn't super far either.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    He's a huntress without range and only one shot. What do you expect people to say?

  • OmegaXII
    OmegaXII Member Posts: 2,216

    That's because it's very difficult to land those shot with that hitbox, so people usually only use in mid range

    But it does not hurt to have more range though. Limited range only limits his potential and skill cap.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    If you have map pressure problems with this guy then you are not playing him right. I pick people off of gens at max distance quickly. If you really hat it, use PWYF.

    The only way they should speed him up is if they tweak his shot range or limit where he can pull people from. An outright speed boost alone would be too much on him.

  • IronKnight55
    IronKnight55 Member Posts: 2,965

    He'd be busted if he had 115 movement speed. He'd need a nerf to his gun.

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    He's a 1-shot huntress with limited range and a ranged attack that cannot down people on it's own AND he has no form of pressure

    110% on him is really bad, stop defending an obviously poor design

  • Fog_King
    Fog_King Member Posts: 688

    I think his speed is fine as it is now. His gun makes up for the fact that he is slower, since it has a long range.

  • inferjus
    inferjus Member Posts: 479

    And you still complain about his downsides completly ignoring his advantages.

  • Dpooly
    Dpooly Member Posts: 474
    edited March 2020

    The chain (location depending) is fairly easy to break esp. with another teammate around that's competent. All of his slowdowns plus slow movement speed is actually fairly balanced. He just eliminates alot of mindgames at pallets and windows. Respect the 'poon! Teabaggers beware! I find Corrupt Intervention is a good way to eliminate that early game gen rush

  • Dehitay
    Dehitay Member Posts: 1,726

    You can't say how he's weaker than the Huntress and neglect how he's stronger without coming across as biased. He only has one shot, but he can reload at much quicker rate and with far more ease than the Huntress. His range is smaller, but he doesn't have an audio cue for survivors to use to dodge so they have to choose between keeping an eye on the Deathslinger or not running into stuff. He has a more difficult time downing survivors over obstacles, but he doesn't have an immutable humming type audio so he can sneak up on survivors with ease especially since his terror radius audio is far more silent than the standard TR audio. He actually has something of a scope to aim with while Huntress has to use guessing or experience. His aiming is far quicker than the Huntress' windup. He's actually a deal stronger than the Huntress.

  • NullEXE
    NullEXE Member Posts: 1,632

    Do you even know how bad logic that is? Do you realize how long it takes to reel people in? Hit them, recover from the hit, and then reload? THEN You have to do it all over again, with a projectile that has a smaller hitbox than all other hiboxes in the game, so small it can even go under a survivors arm, or between their legs?

    All the while each time you do hit you give the survivor a second and a half speed boost to create distance FARTHER than you can shoot.

    But yeah throw away the fact this is probably one of the weakest Killers right out of the release because "you can drag survivors".

    Have you even played the Killer in high ranks, against high rank survivors?

  • HellDescent
    HellDescent Member Posts: 4,883

    Right...so what do you do when all 4 survivors are split up on different gens?

  • NursesBootie
    NursesBootie Member Posts: 2,159

    The reload, that is longer than a locker reload for five shots, removes the snowball potential from him. And snowball potential is what makes a killer strong.

    Because of the smaller hitbox, the missing wind-up and the scope he's easier than huntress, but a lot weaker too.

  • inferjus
    inferjus Member Posts: 479

    Aiming and shooting is MUCH easier with Deathslinger than Huntress. It is also MUCH easier to surprise survivors with Deathslinger than Huntress. Do not ignore the fact that harpoon travels much faster than survivors so it is harder for them to avoid projectile. Please gain some knowledge about Deathslinger before you call him bad.

  • NullEXE
    NullEXE Member Posts: 1,632

    I'm guessing you havn't played him much. I literally have taken shots in KYF where the harpoon goes through the survivors shoulder, or head because the hitbox is so small. We've tested this. Like if you are not actually testing things why are you even on the forums at all? The facts of the matter are;

    • He's incredibly weak
    • He's has a lot of bugs
    • This has been tested by people who take testing seriously, and most of the top players you can find on Youtube and Twitch all with the same opinion.

    So don't bother me with that "please gain some knowledge about deathslinger" and instead give your own head a shake to have the common sense to do an inkling of research before even saying anything at all.

  • TAG
    TAG Member Posts: 12,871

    I wouldn't really call that good map pressure. You still have to spend a lot of time moving at a slower rate just to patrol gens so you can get within range to take a shot. Even if you do connect the shot, you still have to spend time reeling them in, hoping they don't break the chain to stun you, getting that hit, and if they aren't down from there, reloading and then getting within range a second time while hoping that they haven't put a pallet between you two.

    Meanwhile, someone like Huntress, who has a much larger range of detection due to her lullaby, can in theory get that hit straight up (at a longer distance, no less), and then get that second hit more quickly because she both has a smaller cooldown upon landing a hatchet and doesn't have to spend extra time reloading if she wants to throw a second Hatchet. She still has the problem of moving slowly from gen to gen, but she makes up for that to some degree by picking people off from considerably farther away and more quickly on average as well. Deathslinger doesn't have that luxury to nearly the same degree.

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    ITT: people who dont play at high ranks or understand what makes a killer strong/weak

    he is VERY weak, think about it like this: 2-3 Survivors rush a hook, huntress can spam hatchets and get multiple downs, deathslinger cannot and will get out rushed

  • inferjus
    inferjus Member Posts: 479

    You people just do not know how to use his potential and instead focus on how slow he is.

  • TAG
    TAG Member Posts: 12,871

    That's because his slowness holds him back from properly realizing his potential.

  • LynnKiva
    LynnKiva Member Posts: 10

    I'm not that experienced as a killer, or even survivor for that matter, but I really enjoy playing with the Deathslinger. In my second game with him I got 4 kills in under five minutes with only one generator repaired.

    Imagine his gun in combination with NOED. In my first game with him, during the EGC, I killed two butt dancing survivors, at the escape gate.

  • inferjus
    inferjus Member Posts: 479

    That's his another advantage - he can stack his weapon with perks that affect basic attacks. It's pretty great!

  • Dpooly
    Dpooly Member Posts: 474

    Honestly, dont see why people keep comparing him to Huntress...sure, they're both ranged but so is the Clown and we don't hear those comparisons. Every killer has a DIFFERENT power/playstyle and are variant enough to not make a fair/accurate comparison.

  • Cheers
    Cheers Member Posts: 3,426

    He is though. The main reason is this. BOTH can counter windows. Huntress however can land hits in a quicker succession and can ignore the main thing to survivors. Pallets.

    Yes The Deathslinger can reload on the spot while The Huntress needs to go to a locker, however is aiming is easily dukable no matter how quick the aiming is (I'd say I'm hit once every 6-7 shots in open land).

    The smaller TR doesnt mean alot to a good Huntress. It's like The Nurse. She has a 32 meter TR but she puts it to good use. Survivors can try to run but in the end its hard too.

    Personally, I think for the sole fact that you can completely neglect pallets and can sometimes get a two hits in four seconds, aswell as an infinite range if you have the skill, The Huntress is better.

  • Marcus
    Marcus Member Posts: 2,047

    As long as maps remain as big as they are and with Deathslinger having an even worse mobility than Huntress, because unlike her, he has a limited range on his gun, I think people are pretty fair to complain about his slow speed and lack of gen defense.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    Considering you can reload anywhere, anytime and it's faster than searching for and opening a locker, idk about that.

  • TAG
    TAG Member Posts: 12,871
    edited March 2020

    That's because Clown's gas bottles don't allow him to deal damage from a distance. Hatchets just straight-up hurt Survivors, and the harpoon lets the Deathslinger bring the targets right to him.

  • Dreamnomad
    Dreamnomad Member Posts: 3,951

    I don't see his base move speed as a problem. But I do think he should have increased map mobility. I would love it if he had an ability to harpoon hooks to slingshot himself around the map. Basically let him teleport to hooks the way Freddy teleports to generators. Put it on a 60 second timer for balance. That way he has increased map pressure but his chase is fair. That's what the killer needs.

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    What I want to really understand is how you think that 40 meter him is crippling enough to justify her being a tier stronger than him at least. Her humming almost reinforces her power as much as it negates it, consider the fact that if Survivors start making moves as soon as the huntress approaches, they waste gen time automatically which with ruin could make her a menace, if they decide to run, you get info on which way they go before even getting that close, which can lead to bottlenecks and cuttoffs. The only other option is hiding in lockers, and she makes great use of iron maiden so that's a chance most survivors won't take.


    Deathslingers smaller TR supports getting a single direct shot on a survivor from a distance they can't hear you from, which isn't helpful if multiple people are working on that same gen because now you have a shot that is buying them time by having to reel in who you shot. Either that gen gets done, or the Survivors spread out and go to other gens, and for the most part your reward is a damage state with deep wounds or maybe possibly a down if you're lucky. He is so 1v1 it hurts him, where as Huntress can Chuck and forget, you have to waste time with an engagement when you harpoon someone...

    Imo he doesn't need a huge buff. I think another idea I haven't seen suggested much would be to allow him to break survivors free and still injure them on his own accord without Deep wounds. He still can't down anyone that way, but it does away with the jarring and demoralizing effect of having the killer shoot you with a ######### harpoon and you walking away fine, and it adds a bit of strategy and skill gap to his playstyle. If he shoots you from afar, he should always get rewarded because survivors don't deserve a free escape if you decide to use your power as intended and it just so happens you're slightly too far and there's a small chair in the way. His mechanic is to focused on factors outside of his control.


    If he was huntress level of power, this would be fine, but somehow she gets to fully control and react to the responses survivors have to her power, there's skill gap there. But then the devs looked at him and said "well he has a gun" and because of that they decided they could just not make him very dynamic or give him much agency over how well his power does. That said, he does have some unique benefits at times, and he's definitely not the worst killer, so I'll still main Jim because the dopamine influx of hitting shots with a new killer is well worth tying and losing more games than I win, and I still must become Master Shibito

  • wdoggy
    wdoggy Member Posts: 2

    Funny how people always want more mobility on killers, yet we have killers like billy and (old nurse) which made vsing them superboring. Instead of actually making the game more boring by giving all killers supermobility, make the genprogression speed slower earlygame. the first minutes of a game are usually the weakest for killers, because of spread out genpressure and the need to find a chase asap. Hell, maybe even implement a genprogressionspeed based on survivors alive, since the late game with 2 survivors alive and 1/2 gens left usually get superstale because of the inability to progress gens in time at that point.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    110ms makes this killer a slower version of Legion. His power is pure garbage with his tiny tiny hitboxes on dedicated servers.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Then he needs to be made worthy

  • MegMain98
    MegMain98 Member Posts: 2,919

    I don’t think he is a weak killer nor needs to be 115%. I wouldn’t be opposed to it but it just seems as though he’s be too overbearing as a 115% killer. His power is strong in the right hands.

    If all maps were the size of Coal Tower then he’d be perfect.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Everything you just said will not matter against optimal survivors.

    Some of us actually care whether or not a killer can handle optimal survivors.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    I compared baseline reload for five shots with huntress searching a locker. It's actually slower on deathslinger, but you have to consider, that huntress needs to get to the locker, even if she's optimizing it, so they are equal i guess.

  • Fear_source19
    Fear_source19 Member Posts: 78

    i think it’s comical people think he needs to be buffed, I think a nerf is in order, regardless of his speed he is still faster than survivors and his stun?? Just swing before the chain breaks and you’re good... plus, he can have the gun trained on you and still move at the same pace, so it forces you to make specific movements, and you can’t win against the chain, if you’re caught in open terrain; you’re #########, plus it counts as two hits....

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    His power is not good enough to warrant being as slow as he is. It also has an impressive amount of built in counterplay for the survivors as it is. An idea I had for his power to feel more rewarding and to raise his skillcap/make him viable is as follows:

    • If the harpoon would travel beyond 18M, it loses the ability to hook and reel survivors, however, if the harpoon makes contact with a survivor, it deals a health state of damage and -can- down survivors.
  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    edited March 2020

    If you give him normal movement speed, he would be OP, so you would need to nerf his power and I would rather have good interesting fun power as it is now, than just "classic" walking killer with "meh" power.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    If you're caught in an open space with any M2 killer you're dead no matter what. You only want to break the chain if the survivor is already injured and you know you won't be able to close the distance for a hit. The you have two option: chase a survivor at 110% speed or reload and give the survivor even more distance. And what the ######### about being a two hit if you chain someone? Do we play the same game.


    Survivor who complain about him and especially those who think he should be nerf clearly don't know how to counter him. Drop pallet early, have a team mate (even downed people block you ffs(or was it a bug in my game)) block you if it's a long distance or you're hurt and he's not or go behind a wall or obstacle.

  • djsponge10
    djsponge10 Member Posts: 349

    He has some of the worst map pressure in the game. At least with huntress you can throw across the map with enough skill but with the deathslinger you’re restricted to 18 meters. Sure he has great chase, but if you’re not playing one of the 3-5 “smaller” maps in the game, you’re pretty much screwed against a competent team. Map pressure is huge in this game why do you think deathslinger clown bubba are all bad? Deathslinger nowhere near bad but he’s mid tier at best, he needs to be 115% or make his harpoon go double the distance, make it actually difficult to hit harpoon shots, it’s easy as hell to hit them and requires no skill. We need to have a skill ceiling like with recent killers GF using his power to mind game demo to shorten loops and mind game using shred and Oni with the turn control and flick, ALL TAKE SKILL while the deathslingers harpoon is one of the easiest powers to land in the whole game!!

  • Fear_source19
    Fear_source19 Member Posts: 78

    Sure dropping pallets, work for the time being, but if you drop the pallet he hits you with his chain, even if he can’t finish the you, you need to mend, giving him time to find you, and terrain features only work so long, I’ve had him chain me through a window and still hit me; he needs a nerf; at the very least fix hitboxes, dead hard should still let us dash by killers, It made it a lot more useful, nowadays any killer with half a mind knows you probably have dead hard and just runs at you until you inevitably, therefore making that perk useless, and I think dead hard shouldn’t prevent a fast vault if you’re heading directly to it. And then there’s DS which every killer knows you have, even if you don’t have it. Should take the timer off, still have to hit that skill check. Anyways, survivors need help, were getting slothed

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    If you are injured you don't get deep wound effect what ever happen and he have to hit you to down you. If you are not injured then just don't drop the pallet and keep it for later. Not my fault if DH is so good that everyone started using it therefor killer learned to counter it, same goes for DS where the killer need to slug you for a minute. Dedicated server made DH worst than it was but that's it, run other perk if you can't use it properly.


    Deathslinger was design to chase 1 and only 1 survivor at the time, most of the time there's is no point inflicting the deep wound effect and chase someone else so again I fail to understand how this is too strong, beside he's slow AF with 110% speed. You are clearly a high rank survivor who still doesn't know how to make him run.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    His ability is too weak for being 110%.

    So either give him normal movement speed or buff his damn harpoon gun.