Deathslinger improvement
I've noticed that deathslinger literally cant do anything around dropped pallets. Why not make it to where if the chain breaks over a dropped pallet it also takes the pallet out with it.
Reasons why this wouldnt be overpowered:
Demogorgan can shred pallets with a fast startup and long cooldown. Perfect. Keep the stun from the chainbreak, which feels almost exactly like a pallet shred duration and take the pallet out while stunned. Also I think it takes more skill than demo because you actually have to lanchain break, this alone would make deathslinger miles less frustrating to play around pallets. Hes a 110 movement speed killer for crying out loud! Thanks for reading
Comments
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Dont make him suffer the stun. He should be able to yank survivors over pallets if he gets them mid animation. For example, snatching a survivor from a pallet normally, he just does it remotely. Harpoon should also damage if the killer harpoon cancels. Just saying
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I'm might be in the small camp of killer mains who thinks that the Deathslinger is okay where he's at, so don't hate too much. At many pallet loops, you can shoot a survivor on the other side of the pallet and work your way around the shortest side of the loop, when the chain is about to break, you can do a full lunge and you'll hit before the survivor can vault (provided the loop wasn't too big). Doesn't work for the super safe pallets, but making his chain pull break pallets would work too well with the addons that drastically decrease his stun time.
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Yea I think he's okay where he is as well. Dude is amazing once you get the hang of him. Watching Otz & Monto helped me understand that Survivors aren't very bright and will bob and weave right into your hook or into some object where you can RT them.
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He's fine as he is.
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