Deathslinger is unhealthy for the game.
Deathslinger pretty much ignores the game's core mechanics and doesn't teach players much of anything to improve on or against other Killers.
Deathslinger doesn't really do looping. The odds of pallet stunning one are near zero. They just mindgame you until they quickscope through a crack, a window or on a long wall. Honestly, chases with Deathslinger come down to him whiffing shots more than they have anything to do with a survivor's skill. At best, survivors are just making his shots harder to hit, but in the end it all comes down to the Deathslinger's aim.
Deathslinger doesn't really do the terror radius thing either. It's extremely popular to run Monitor on him to get the 16m stealth radius. Even perks like Spine Chill aren't great against him because its very hard to tell how close he is because his heartbeat gives you about as much info as Freddy's dream world music. He can literally sneak up on generators and quickscope from behind a wall outside of his terror radius so there's really no reaction time for the first hit in some scenarios.
He's a cool concept and all. And I bet he'll bring a lot of new players into the game because FPS mechanics. But I don't think he really works with the established gameplay of Dead By Daylight and kinda just does his own thing.... I think there's a reason why the Devs held off on an FPS Killer for so long. Playing against Red Ranked Deathslingers feels like you loaded into a different game altogether.
Comments
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Deathslinger is actually pretty weak. Also why should a Killer teach someone how to loop?
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Deathslinger isn't that strong, as he suffers from the worst possible disadvantage in this game, one that single-handedly keeps him from being good (lack of map pressure). Although I do find it somewhat amusing that you don't seem to enjoy the idea that, according to you, "there's just not much you can do against him if he's a good shot." Isn't it frustrating when you perceive the chase to be entirely dictated by the skill of one side, but not the other? Sounds like a sentiment echo'd by the killer base for some time now.
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At Red Ranks, he's very strong. You either hardcore gen rush him or lose. Because he's an amazing duelist and good at ending chases fast. His only real weakness is his lack of mobility so he can't patrol generators very efficiently
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I get where you are coming from, and if you don't like him then that's fine. Everyone has there own opinion and perspective. But if you want to talk about "pretty much ignoring game mechanics" then look no further than Nurse. Nurse literally does her own thing and as such there is a much different way to play around her. Having killers with vastly different playstyles is a good thing, rather than just having different iterations of M1 killers.
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You can dodge his shots very easy. Also his shot doesnt have much range and his chain breaks breaks really fast. If you are on a open field he can get you fast if you cant dodge, but if you are on one of many safe spots his power is useless.
The most games i had agains him everyone escaped. And we all were red ranks.
If i play him (also red rank) he is really fun but again he is just not that strong.
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You want to know how to loop him... early drop pallets. He is only strong on unsafe loops and if survivors get greedy... you early drop a pallet, you force him to break. Do you know how many games/chases I lost because I had one survivor that just ran from safe loop to safe loop dropping pallets. One dwight was literally dropping pallets before I even go to the chase.
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Pretend he's clown, and suddenly he's not that intimidating. Dropping pallets early is the key to beating him while also reeling in your greed (lel pun). Do that, and he's not much of an issue. I think his use will fall dramatically in the coming months.
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Unless you are exposed, I dont think he can end chases that fast. Huntress has better chase potential than him.
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Clown, Doctor, Freddy and Deathslinger are my least favorite Killers. By far.
Dropping Pallets early with Deathslinger works... but there are only so many pallets before you hit a dead zone or have to start vaulting and get destroyed. Only pallets, strafing and making distance work.
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There's more to this game than looping, you know. I find it rather sad that a game that's supposed to be about horror, boils down to running circles around junk.
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Most 110% killer work like that. Hag also plays completely different to other killers. She doesn't have to mindgame, she has to use her traps. But the best example here is Nurse.
Also, counterplay against Deathslinger does also depend on the survivors skill. Survivors can try and predict when and where the Deathslinger will shoot, and dodge accordingly. I've noticed quite the difference when going against survivors that were good at that, and those that weren't. If his weapon was hit scan, then I would agree. But it's not, it has the same projectile speed as a fully charged Huntress hatchet, so prediction plays a role as well.
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Look at nurse.
a warping killer that virtually ignores all of the survivors defense. She has high chase potential like deathslinger and has map pressure unlike deathslinger. I’m surprised more people are not complaining about nurse
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he's legit a worse huntress. run your loops as best you can until you get hit, then throw the pallet early and 90% of the time he won't even be able to get a hit before you break free and gain a mile on him. he's like legion, great at wounding but awful at downing when people play directly counter to his power. the amount of time he loses in each chase is often a death knell for him in a good match, especially vs survivors who can prioritize their objective.
did you hear a gunshot? and no terror radius? rush a gen. if that person followed the advice i just gave, there is almost zero chance you won't finish it before they get downed, they have at least 25-50% of a gen's worth of literal free time the gunslinger can't be downing someone.
Its a bad sign when STBFL is not only considered his best perk, but practically mandatory for him in addition to addons. even at best, he would need multiple hits (on non obsession, otherwise they go bye bye) to even get the chance to combo people effectively.
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I can think of lots of things that are unhealthy for the game. Deathslinger is not one of them.
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Deathslinger is some 💩💩💩. He needs a serious buff to counter gen rushing. Either increase his movement speed, or let him down injured survivors with the harpoon shot. You have to waste way too much time just to down someone, then hook them. He has a chance on smaller maps, but big maps, stick a Pitchfork in him...
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You know. Except for the part where Huntress has warning sound affects and deathslinger has none. His reload sound is near silent as well, so most people don't know if he has a shot or not
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The most sane thing I've ever heard on this forum. I bought this because it was marketed as a horror game, not an action game.
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That's the big advantage he has over Huntress. With the disadvantage being that he has to pull survivors to him in order to down them. With Huntress, you know when you need to try and predict when and where the throws her hatchet. Against the Deathslinger, you have to constantly predict it whenever you are in his line of sight. He is definitely very strong in chases, but he does have counterplay. He needs to this good in chases though because of his abysmal map pressure. I have gone against survivors that were very good at predicting my shots.
And to be fair, seeing as how he has a high skill cap, I think it's fair that his counterplay is also pretty challenging.
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Just look back bro.
"did he just fire and miss? yes? is he moving slower? he's reloading"
I know its hard to tell when a 110% is moving slower, but i mean, come on. just turn your third person camera that gives infinitely more visibility than a first person perspective.
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Pros and cons of Deathslinger.
Pros:
Has a ranged weapon
Has a 24m TR
Can Pull survivors out of advantageous spots and loops
Has add-ons to help him secure a hit via lowering his TR, Reloading faster
Quick draw and firing of his weapon
Cons:
Towering height comparable to Plague
4.4ms (110%) Movement Speed
Limited 18m range for weapon
Weapons projectile travels at the same rate as a fully charged huntress's hatchet, leaving room for survivors to dodge it.
Weapon cannot down with ranged attack, Survivors must be reeled in first for the strike
Weapon inflicts Deep Wound Status Effect and Timer upon Chain breaking
Projectile has a very small hitbox which makes it easier to dodge, harder to aim
Striking a Speared survivor puts the killer in a slowed down state for the wiping animation
Reloading the weapon takes more time than the wiping animation while slowing the Deathslinger down by the same amount.
Chain break stuns Deathslinger for 4 seconds
Loud Foot Stomps
Loud Weapon giving global noise notification, and Scares crows within his TR giving survivors visible confirmation of his whereabouts.
While his TR and music are smaller and more subtle than say Oni's or Demogorgons, his weapon has a lot of drawbacks, his movement speed is slower than average which gives him less map pressure, and his height makes him very easy to spot, especially on open maps like Blood Lodge, Disturbed Ward, Mothers Dwelling, etc, which makes his approach to get close enough to survivors much more difficult to pull off. The reasons for why many compare him to Huntress and say he's a weaker version of her basically amounts to the fact that Huntress can simply down survivors from any unobstructed range with her hatchets, and the only real disadvantages she has vs. Deathslinger is that she has a wind up time, and a 45 meter humming that alerts survivors to her presence before she reaches them. Whereas Deathslinger has to not only hit survivors with a precision shot, but also has to spend time reeling them in, can't simply down them with his ability which has a much more limited range, and he actually takes much longer to chase and down survivors than Huntress does.
Summing this up:
Deathslinger takes 0.625 seconds at best to fire off his shot, then takes between 2-8 seconds to reel in a survivor, 2 seconds to recover from striking said survivor, and 2.75 seconds to reload his next shot at default. Adding in his lower than average 4.4 second movement speed as well as the possible 4 second stun if the survivor breaks the chain, and a survivor is almost always guaranteed 30+ meters of distance from him every time he manages to strike them the first time with his power, which is extra painful for him since he power is limited to an 18 meter range.
His only advantages are the fact that he has a precision shot that can be used effectively on tight loops (but only to those who are skillful with him), he has a fast quick fire attack, a lower than average TR that doesn't have a loud noise notification like Huntresses humming, and he can pull survivors away from otherwise advantageous positions before downing them.
Otherwise he suffers far more slowdowns for using his power than any other killer, and lacks massively in map pressure or the speed in which he can down survivors comparatively. As long as survivors are able to consistently take advantage of all of the slowdowns/disadvantages of his power, and his low mobility, the only time he ever poses a threat is in tight loops against an already injured survivor. Everything else just wastes his time and slows his mobility.
With this killer giving survivors this much leeway, counters, and dealing with more slowdowns than any other killer in the game, I'm actually surprised anyone is complaining about him, much less demanding nerfs.
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Man, you must hate nurse. :)
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Couldn't agree more!
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What are you on about one of the survivors greatest defences pallets are literally his biggest weakness.
Unless it's a super unsafe pallet or you happen to mess up your positioning getting shot at a pallet means nothing to a survivor especially if they're already injured.
As for windows when going up against him learn that after a vault you should always try to at least cut to the right or the left rather than going straight.
Not only does going straight make you easier to hit with the chain itself but it also makes it easier for him to just to drag you back to the window for a smack.
If your preemptively going left or right not only are you harder to hit with the chain but if you do get hit with the chain it's a lot easier for you to when was enough tension with the wall on the chain for a snap before he can actually get you to the window in hit range
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Actually I like her because she has obvious sound cues so timing dead hard is relatively easy. Also, if she messes up her blinks, she's punished extremely harshly with a long stun.
Deathslinger has no sound cues except after he's fired. He's pretty much a stealth Killer. And he's only stunned if his chain breaks, but it still deals damage so it's not really that much of a drawback. Imagine if Nurse messing up her blinks injured people with a deep wound. That's what its like
What I'd like to see is Deathslinger getting a 32 meter terror radius. A loud reload sound cue so anyone being chased knows. And no damage from Broken hooks. Also, make him a normal 115% Killer to compensate so he can loop correctly
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You really forgot a lot of his strengths
- Injures people even if he messes up his reel
- Has a longer weapon range than terror radius with monitor
- No pre-firing sound cue for survivors to react to
- No easily recognizable reload sound cue
- Smaller harpoon hitbox means he can hit through and over many more environmental obstacles
- Straight shot. No worries about arching projectile
- Very forgiving window before the hook break stun so he can land a hit even after it breaks
- Best Killer in the game at getting last second exit gate kills
- Environments are generally bugged in his favor with lots of areas being more smooth than then appear when survivors are hooked
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I immediately go left or right after vaulting a window and still get hit with the spear.
That doesn't work, least not for me
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Posts complaining about content that has only been released for 6 days is unhealthy for the game.
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Because she is so damn awful to play as?
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Not every killer should be able to be looped by a braindead survivor. Huntress and Nurse already had to be looped differently, Legion has to be respected as different as well (when healthy).
He has nothing. No instadown, his base speed is 110, his ranged ability can only injure, so his gun is the second nonlethal killer power in the game, as you cannot down with his power alone.
Just learn and adapt. If you did, then Spirit and Nurse wouldn't've been changed, and made worse.
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Gonna have to disagree, I’m a PS4 nurse main with around 250 hours on nurse 1k hours total in game. And I 4k 1/2 games with the other half usually resulting in 2ks or 1ks but she is very rewarding, I can’t even play normal m1 killers anymore because I’m so used to blinking over pallets and god loops like they are nothing.
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What's with all the deathslinger bait?
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You sharing your ill conceived opinion is unhealthy for this game
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The thing is ... is the gen rush healthy, for the game? So the devs' solution to avoid that is anti-loop killers
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Well.. good for you then. After her "rework" i just can't stand that cooldown.
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Laughs in Nurse.
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Running in circles and catching the people running in circles is the core DbD experience. This game hasn't been about horror in a long long time. Can you even really say it has a horror atmosphere when we have santas, old chainsaw wielding men in swim trunks and pink elephants in matches?
I can dress up as an elf and teabag Michael myers because he cant beat a piece of wood is there more to DbD than that now?
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Couldn't this be said the same about Huntress, Nurse, Spirit, Clown, Trapper, Freddy, Hag, Doctor, and Legion?
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6 of them can be looped and mindgamed while the others aren't offering that much of an counterplay.
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You mean 6 of them you learned how to counterplay, and that's just your opinion from your perspective instead of looking at the scenario from the outside in. I don't have an issue with any of these Killers, including Deathslinger. Actually I would say Deathslinger is the easiest to mindgame out of the whole lot.
I just listed all the Killers who have an easy time taking advantage of safe loops.
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Nurse, Freddy and Spirit are indeed very easy to be looped and mindgamed /s
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When you know how to. Freddy just stay awake, or watch for the snares/pallets. Spirit watch for the grass, keep quiet, be mindful of your scratch marks (Iron Will is a good perk against all Killers). Nurse know how long she charges her teleport - open spaces is actually easier to loop her than around pallets.
There you go the basics for all 3. Honestly I would prefer any of these three over facing a Huntress personally. Huntress requires a lot less skill, and delivers a lot more punishment when you lose the mind game, since she gives a lot less oppurtunity for survivors to abuse second chance perks.
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You just listed a ways to counter and lets look at the scenarios you've listed from a realistic perspective!
Freddy puts you in dream state if he hits you and its gg if he trapped a loop, can't be awaken while in chase. Iron Will is the only perk that counters Spirit but if shes smart enough she will not give you a chance to mindgame and not every loop has grass around it. As of Nurse, you can only punish bad Nurse players who overshoot their blink. Good nurses will blink short distance and if they are mindful of when to blink and save charges then its gg.
Also I disagree about Huntress, she requires more skill to play than Freddy and Spirit plus she can be mindgamed with wasting her hatchets.
So from your opinion and experience, you can outplay Freddy, Spirit and Nurse but you have problem with the most counterable killer from them that is Huntress.
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Boy do you have a lot to learn about the game. I'm not going to sit here and argue in pharagraphs with someone who belongs in yellow ranks.
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Love it when people escort to "you're just a yellow rank", usually they admit defeat when their mouth gets shut. Also Im not gonna sit here and argue with someone who's probably trolling or entirely delusional. ☺️
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Your response to me giving you legitimate advice that was blanket statements that could be used in most situations was to come back with more specific scenarios expressing your lack of skill and knowledge in how these characters work or how they are countered. Then when I called you on it, you acted like a child with "love it when people escort to". So the only one in here trolling is you, and I don't understand why they allow players who don't take the time to learn the game to be allowed to join discussions on the forums. It doesn't help the game move forward, and only causes toxicity like you are bringing.
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Oh boy, not gonna even bother with this one. Have a great day.
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Count my statement as blanket as you want. You gave me advice, I gave you realistic view of the advices you gave me. Then you escorted to be toxic 'youre just a yellow rank' then you cried wolf i was toxic to you when i called you out. Maybe you should play as survivor more.
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Sadly, all matches i got against Deathslinger, no one hit me a shot. I am curious about the old west feeling camera.
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Deathslinger is generally fine, however they should adjust his terror radius as it feels really wonky on him as a ranged killer. Either he can appear on you from behind a corner before you get the sound notification he's in the area or while playing him I've gotten a few grabs depending on the map.
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