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Is slugging everyone before hooking toxic?
It has been said and agreed that slugging a survivor is a strategy. There's in NOTHING wrong with slugging a survivor since it applies pressure to the game and at some points, prolongs it. But is it unfair and toxic as some say to slug everyone before you begin hooking?
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If it's at the very beginning of the game then maybe, but otherwise no
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I really only feel that camping and tunneling are toxic. Slugging not so much. It's actually somewhat risky. If you slug someone with unbreakable and Flip-flop, you run the risk of them getting up and healing the others. Or up to half of their wiggle meter filled by the time you pick them up.
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Its boring and not necessary. It also removes the interaction(s) between Killer and Survivor (multiple Chases, multiple Hooks, etc.)
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I wouldn't say it was toxic, I wouldn't say camping and tunnelling is toxic either. I would just say that all of these are boring as ######### to play against. You could have everyone slugged within a few minutes and then the game is over, everyone has a crap score and then it is back in the queue.
I have been in Oni games where everyone ends up bleeding out from repeated slugs. Having that kind of game occasionally isn't too bad, it is a different game from the usual but if it was regular it would become tedious.
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Slugging all 4 survivors is only possible if they are either too altruistic or if they're potatoes. In both cases they deserve to lose so it's not unfair in the slightest. Besides there are anti-slug perks in the game.
- Unbreakable (allows you to literally steal the killer's pressure by holding a button)
- Tenacity (Allows you to recover and crouch with increased speed thus granting you the chance to get to a teammate fully recovered or to a loop. Currently in the shrine of secrets [!])
- No Mither (some people never heal throughout the match anyways so they might as well run No Mither)
- Flip Flop (punishes the killer if you manage to wiggle out and pick up your teammates or escape via the hatch. Works great with Sprint Burst.)
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It's pretty unfun for survivors to run into a full slug build and I find it boring to use one as killer. I'll slug now and then if the situation calls for it but I never go in planning to slug everybody.
That said, it depends on one's definition of toxic. People think camping and tunneling are toxic but there are times and places where that's the play.
There are perks built around slugging so using them to slug is the entire point. Using a slug build is pretty similar to using Noed I think. People are going to complain about it and depending on who you ask, they'll say it's unfair or shouldn't be in the game.
There are counters around slugging as well and I've seen a few killers that never get a single hook because they tried slugging all game.
All of this said, you do you mate. If you want a run a slug build, run a slug build; don't let people getting mad stop you from having fun.
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Someone who thinks it is cool to slug all 4 Survivors before hooking them one by one should not complain about "Gen Rush".
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You people just having issues go see a doctor or something.
Unless people called you [bad word] in the post chat its not toxic.
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It depends why you did it. Toxicity is all about behavioural intent. If the slugging was done for strategic reasons, then it's not toxic. If it was done just to make the survivors' experience miserable, that's toxic.
If you did it for strategic reasons, but it wasn't necessary and you could have won just as easily by employing more 'fun' tactics, that's a bit of a grey area. I wouldn't go so far as to call it toxic, but I would say it's morally ill-advised.
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No. It's a game. Play how you want.
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Survivor main here!
I wouldn't necessarily call that 'toxic'. Toxic is tea bagging, hook slashing, salty messages, etc. I think slugging all 4 survivors before hooking is more just... Boring. The game is designed to have 3 hooks per survivor, to have a lot of cat-and-mouse chasing, etc. I really enjoy getting a dangerous unhook or having to outsmart the Killer to save my teammates. For Survivors, where the game is just a rinse-and-repeat of "do 5 gens, try to find all 5 dull totems if possible to counter NOED", the only other game play variant is a fun chase and a heroic unhook.
When I've run into games where a Killer runs a slug build and none of us Survivors have Unbreakable and are unable to get each other up then in my opinion it just screams of someone who cannot get a 4k with 'normal' game mechanics.
But at the end of the day you should do what is fun for you! You'll probably invite a lot of salt doing a 4 slug game, but you're not doing anything wrong or abusive. And if you can get all people down in a record time with someone like Nurse or something then I guess the more power to you because that takes skill!
Hope the feedback was useful in some way! :)
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At the very beginning of the game it CAN be simply because the game starts you all clumped up. In a real game, a team of survivors who plays correctly should be impossible to 4-slug.
The key thing is, a lot of things people complain about punish 'greedy' strats. All staying in one place to complete generators quick to negate things like thrilling tremors/pop, and to be able to have someone hop right back on any generator as the other person is chased? This is a greedy strat with great rewards. If all 4 survivors are spread out, the killer shouldn't be able to drop a second person before the first slug he left alone is already back up. If the killer got all 4 of you, I bet someone ran in to do some crazy save attempt, or people otherwise got greedy.
Most survivor "this isn't fun" complaints, are actually complaints against tactics which punish specific types of greed.
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No, it's not toxic. I get that a game ending that way can be lame for survivors, but in all honesty, unbreakable exists, and the feeling they get from a 4-man slug loss is the same the killer gets when 3 generators pop after a 25 - 30 second chase.
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i did that yesterday and got called a sack of ######### lol
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I wouldn't say it is. It's a strategy, you need to not focus on what Survivor's dictate as 'fun' and focus more on enjoying it yourself. It's that kind of talk that made a lot of Survivors entitled and make up a rule book for Killer's.
I had a game like that myself recently, they were complaining about me 'tunneling', 'camping' and 'slugging'. No, what happened were those idiots showed zero respect and kept trying to unhook right in front of Billy. So they got killed for it.
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Great post!
It definitely discourages specific play styles which can be fun for both the Killer and the Survivor. That being said... It still will probably strike most people as boring because it eliminates one of the major thrills of the game play (unhooking). With crawl recovery and crawl speed being punishingly slow (I am not calling for a speed boost or anything, not trying to derail this thread) it also just takes a little altruism on the part of the Survivors to lead to a 4 slug even if they started on different generators.
Some of the only times I've actually seen 4 people slugged was when we would try to get people up from the ground, unknowing if the other Survivor had finished filling their meter or was running Unbreakable. You stand there having to mend someone for so long that the Killer can easily drop you too.
Like I said in my post I don't think that slugging is toxic. The Killer can choose to do it just like Survivors can choose to try to go help other people up and get downed for it. I just personally find it to make for a very boring game.
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Well said Fibi, well said! 😁
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Depends on the situation. If you go out of your way to hunt every survivor and slug them all? Yes. Highly toxic. But if they're all lumped together, and try to stick together? No. I use Infectious Fright on some of my builds, and if I hear multiple screams, I'm slugging you if possible.
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Really depends.
If everyone's all together? No, it's not toxic. If you go across the map and hunt every survivor down, leaving the others on the ground (then complain about perks like unbreakable...) then its a bit toxic.
I had to slug in a game today. Downed my first survivor after the first two gens popped. A survivor came and sabotaged the hook so I couldn't use it. (We were on the swamp, where hooks can be MILES apart) so I dropped the survivor, and slugged one of the others. Rather than pick them up and take them to a hook -- because the LAST two survivors were right there, I chased them off and decided to wait until the hook respawned. Of course once the hook respawned, I picked one survivor up, and sure enough the saboteur came back and sabotaged the hook again. Both survivors managed to get picked up this time, but I hit the saboteur. I chased them, and eventually downed them and to the basement they went. I chased the other survivors away from saving her, and wound up downing someone else nearby and took them to the basement... only to get hit by a flashlight. So I slug the person with a flashlight, go for the person who was trying to go for the save and everyone's down except the one person I was going to put in the basement with the saboteur. Once I was satisfied that the Meg was gone, I hooked the other two. Then I went back and chased the Meg away from the boat (which is where the basement was) but we wound up back there anyway just as I downed her and hooked her with her friends. Now imagine if I hadn't slugged anyone. That game would've went much more poorly for me I imagine. I'm not a fan of playing that way, I'd much rather hook people multiple times. More bloodpoints, and more fun for everyone. But it was the strategy the match called for.
Sometimes slugging is the only thing you can do. Some people get a bit greedy with it though (and if someone brings unbreakable, they tend to pay for it dearly, then usually complain about unbreakable)
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Toxic? Maybe. Against the rules? No.
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