http://dbd.game/killswitch
Saloon Gen
Anybody else just giving up on this Gen?
Every game I play on this map and find myself in the situation being on the street in front of the saloon and looking up I can see survivors fooling around at the gen because they know I cant do #########.
I have to break like 4 breakable walls for the saloon to become unsafe. The time I would take to break these walls and chase a survivor would give the other 3 survivors ez time to do any other gen.
The other gens however are MUCH easier to defend in comparison, so my soliution is to just let the saloon Gen go.
On other maps you have kinda equal decision making, but its not the same gen every time.
On mothers dwelling a quick look says me "Oh damn this gen is so far away from the others, no way i can defend that"
But as I said its not the same one every time.
I dont think it is a good Idea to implement a Gen that spawns every time and which is impossible to defend.
Even as Huntress, Plague, Deathslinger you struggle to get a hit because there is a railing in front of the gen.
Am I the only one who sees it like that? Any tips?
Comments
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They're not gonna fix it because it benefits survivors.
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Some gens you have to give up. The gen in the barn, the one inside the asylum, the one on the pantry, etc...it’s an awful feeling but they just can’t be defended because the building is too safe.
The saloon isn’t the safest building in the game though. It just takes a while to get up onto the roof of the saloon so it’s not very defendable :/
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As a Michael main I like that gen. The silly things sit there on it and feed me stalk.
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With how they handled breakable walls in a saloon, I'm concerned how devs gonna add those walls on other maps. I just start imagening them in places where walls never was before (next to windows) instead of places where blocked doors or normal walls were.
Also yes, I just straight up pretend that that map has only 4 gens.
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