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What map would you consider to be the most balanced in the game?

ad19970
ad19970 Member Posts: 6,463
edited March 2020 in Polls

At least from the 10 maps that you can choose from below. I tried to pick 10 maps that would cover the entire range of balance that maps currently have, so that there's at least one map that represents a certain balance level of any map that has a similar balance level, but do keep in mind that the balance of each map individually also depends on ones opinion. For example, some might say Wrecker's Yard and Coal Tower are equally balanced, some other might not.

Of course, maps can also differ from killer to killer, but this is just about what map you think is balanced in general.

What map would you consider to be the most balanced in the game? 31 votes

Bloodlodge (Autoheaven Wreckers)
3%
bing_bong_boi 1 vote
Wrecker's Yard (Autoheaven Wreckers)
3%
Cephalon_Lebron 1 vote
Rotten Fields (Coldwind Farm)
0%
Rancid Abattoir (Coldwind Farm)
0%
Shelter Woods (Macmillan Estate)
3%
BigTimeGamer 1 vote
Suffocation Pit (Macmillan Estate)
6%
Semimaticalexplode 2 votes
Coal Tower (Macmillan Estate)
25%
White_OwlKnuckles[Deleted User]UistreelDetailedDetrimentPrettyFaceKateOBXHypnoEmpire 8 votes
Father Campbell's Chapel (Crotus Prenn Asylum)
29%
ThatbrownmonsterNescauPlanetJuke420ad19970musstang62PlantCollectorRcinDemogordon_RamsayAwkward_Fiend 9 votes
Badham Preschool Maps (Springwood)
16%
JnnsMuzach3734VikingWilsonPainaOkoru 5 votes
Dead Dawg Saloon (Grave of Glevendale)
12%
GeordieKillernoname11223345asparagusjelly101 4 votes

Comments

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    I don't know the individual map names, but I would probably say Autowrecker. I assume the one I like is Wreckers Yard. It's got plenty of opportunity for survivors to hide and chase. It doesn't have any obnoxious corn or reeds for killers to get blinded in or survivors to be too immersive. It has straightaways so killers like Billy can use their high mobility abilities. Good car loops and windows for trappin. I like it anyway. :)

  • zach3734
    zach3734 Member Posts: 56
    Badham Preschool Maps (Springwood)

    Since they reworked them I’ve always had some really good games in springwood and most of these maps have infinite loops and the ones that don’t still need some work to be balanced.

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    Father Campbell's Chapel (Crotus Prenn Asylum)

    Badham really does depend on which one you get, 2 and 3 are the only real balanced ones. Also the fact that Coldwind is on here is pretty laughable.

  • ad19970
    ad19970 Member Posts: 6,463
    Father Campbell's Chapel (Crotus Prenn Asylum)

    Maybe this page can help you. That's where I got the names of all the maps: https://deadbydaylight.gamepedia.com/Realms

    Wrecker's Yard is the Autoheaven map with no distinct landmark that the other maps don't have, and the killer shack with the basement is always in the middle of the map.

  • ad19970
    ad19970 Member Posts: 6,463
    Father Campbell's Chapel (Crotus Prenn Asylum)

    Didn't ever really notice a big difference myself between the Badham maps.

    Also, as I said in my post, I wanted to try and include maps of all kinds of balance level in this game.

  • Ajritoka
    Ajritoka Member Posts: 594

    I would say the Treatment Theatre in Léry’s Memorial Institute. It’s my favourite map in the game.

    It’s small enough to make patrolling generators easier for Killers, but not too hard for Survivors to find generators. It also has a lot of good chase routes and equal opportunity on both sides for mind-gaming. And it has nice cover for Survivors and for stealthy Killers. The abundance of windows also makes it bearable for The Huntress and The Deathslinger.

    It equally provides advantages and disadvantages to both sides. It’s also aesthetically pleasing. I’m disappointed that it didn’t make it onto this list.

  • ad19970
    ad19970 Member Posts: 6,463
    edited March 2020
    Father Campbell's Chapel (Crotus Prenn Asylum)

    I didn‘t choose that map because i thought dead dawg saloon is at a very similar Balance level as threatment Center. And i sadly only had 10 options available.

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    edited March 2020
    Father Campbell's Chapel (Crotus Prenn Asylum)

    Badham's main balance points are

    A- How easy is it to access the School Fence Loop

    B- How accessible is Basement House

    C- Which windows spawn in the 2 story house

    These are fine on some of the variations, but they tend to be questionable at times.

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640
    Father Campbell's Chapel (Crotus Prenn Asylum)

    Decent loops, a great main building, and you got a freaking circus

  • Okoru
    Okoru Member Posts: 144
    Badham Preschool Maps (Springwood)

    for ghost face that is a terrible map :( too much open space. A lot of pallets. It's not terrible though.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    oOoO not that one 😂 Middle map basement is not my first choice. LOL I am talking about Gas Heaven apparently. 😁

  • VikingWilson
    VikingWilson Member Posts: 789
    Badham Preschool Maps (Springwood)

    Maps desperately need reworks, they are just so heavily survivor-sided anymore.

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    Father Campbell's Chapel (Crotus Prenn Asylum)

    I haven't played enough on Glenvale to see how balanced it was, but it seems like it's pretty good for Deathslinger, Nurse, and (surprisingly) Demo.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    HOW? Devs have taken out windows/loops and reduced the number of palettes on maps. It really has more to do with which map you get vs. which killer you're playing. Just like not all are good for survivors, no all are good for every killer either.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632
    Coal Tower (Macmillan Estate)

    I see Father Campbell's Chapel and MacMillan Estate as the only balanced maps. The rest are either highly killer favored or highly survivor sided.