http://dbd.game/killswitch
Using keys and moris equals to admiting you are bad at the game and enemy is stronger
Unless you use them for daily quest or challenges by using keys and moris you admit your enemy is better than you and you need crutches to achieve your goal.
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I'm terrible! I need all the help I can get :'(
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Mori dailies are 60k bloodpoints, so uh. Call me whatever you wish, I'm gettin that DONE no matter what
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Nah fam.
Mori's are daily pts. And keys counter EGC for solos. #necessaryitems
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Whatever dude.
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I don't use Ebony / Ivory mori because I know how it feels on the receiving end to be deleted from the game without much effort from the killer.
Keys, I rarely use, unless I'm just fed up with losing the dice with solo queue teammates. However, sometimes I don't use keys for the hatch, I like the secondary effect it gives so you don't have to use bond. 😄
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Not necessarily, although those type of players do exist. They're just unbalanced as hell and need to be reworked or just removed from the game altogether. Makes no sense as to how powerful tools can just easily turn the whole game around in an instant. They require no skill or thought to use, you just press one button and bam, the whole match is ruined for either the survivors or the killer. They should at least have some restrictions, for example:
Keys: Takes 15-20 seconds to open the hatch. If you are opening the hatch before all the gens have been completed, your aura is revealed to the killer for 3 seconds in the first attempt to open the hatch. After the first attempt, your aura will not be revealed to the killer. If you are opening the hatch when EGC has activated, your aura will not be revealed to the killer. When opening the hatch, you will be faced with tremendously difficult skill checks every 5 seconds. If you fail a skill check, 5% of your progress regresses, the killer receives no noise notification.
-15 seconds for pink key
-20 seconds for purple key
This makes it to where people actually need to use at least a small percentage of their left brain, instead of just receiving a free win. It also allows killers to keep the game going when hatch spawns during the game, instead of it immediately ending and giving them black pips. Keys now offer fair counter play yet retain their power.
Moris: In order to mori someone, you need to hook every survivor at least once. This makes it to where a killer can't just off someone immediately, and has to apply pressure to the other survivors, yet he still has the benefit of being able to mori people off their first hook, after he hooks every survivor once. If the killer decides to tunnel, he won't be able to mori, and must slug/hook, which gives the victim more chances to be saved.
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Darn - Some random is bashing my skills at spooky Benny Hill simulator.
Guess it's another sleepless night for me T_T
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