Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

What if maps weren't randomly designed?

If Behavior made it so that every map has a set design with no random elements, would it benefit the game more ?

In a way, maps COULD be more balanced since Behavior can have full control over god loops, safe loops, and unsafe loops benefiting the Killer in a way.

In addition, players could actually use Map offerings without having to rely on it having the god loop/window open or closed.

Plus, players could actually find a meta way of playing a map and plan out tactics and strategies better.

Thoughts?

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