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Public Service Announcement: Stop Running Away from Zarina

Terra92
Terra92 Member Posts: 583

I swear every time I unhook someone and want to use For the People, they just take off. Like let me heal you dammit! You're on final hook!

And on top of that, stop running away from two survivors when at least one of those people need to be healed, and the killer is on the other side of the map. You ain't gonna get any safer than where we are right now.

Comments

  • Ksoni
    Ksoni Member Posts: 607

    It won't change anything anyway

  • Terra92
    Terra92 Member Posts: 583

    With how most killers tunnel the hooked person, it will change how long they live. I can go back to doing a gen or become the bait and be on the hook after a(hopefully) decent chase. It'll take pressure off them and let them do what they can do to get away, which makes all the difference when you tend to get farmed by a killer who just doesn't care.

  • starkiller1286
    starkiller1286 Member Posts: 889

    Killers only "tunnel" the unhooked because in my case at least the unhooker hides so when they get back there's only the unhooked there so they get more spider hugs.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Some Survivors are deathly terrified of being injured. Even when you're right there, they'll hightail it halfway across the map. They don't even care about We'll Make It.

  • SoylentPixie
    SoylentPixie Member Posts: 1,192

    I feel your pain, I run We'll make it and have recently vowed to stop chasing people halfway across the map to heal them up.

  • Godot
    Godot Member Posts: 806

    For The People is a really situational perk, that's the issue.

    Most of the times the user might be injured too, or as you said it: people run away.

    Waste of a perk slot.

  • csandman1977
    csandman1977 Member Posts: 2,358

    If that happens when i play killer i slug the unhooked and yeet over to the other side of the map. I feel like thats a fair balance, the unhooked gets a time out so as not to immediately pop a gen to punish my altruism.

  • Volfawott
    Volfawott Member Posts: 3,893

    Once I was running my medic Min

    I had we'll make it and five stacks of autodidact then I had someone who I pulled up hook run away from me halfway across the map into the killer and then complain that I farmed them.

  • Kwikwitted
    Kwikwitted Member Posts: 641

    I feel this is how every other survivor is looking at you when you try to heal them with for the people.


  • Ivaldi
    Ivaldi Member Posts: 977

    I use it to isnta pick up downed survivors if its end game or if I have deliverance and I know I can get someone to an exit gate with it.

  • Terra92
    Terra92 Member Posts: 583

    Actually I play pretty stealthy usually. I'm not big on chases so I'm usually looking for hex totems, other injured survivors, etc. But when someone needs a fast heal because the killer is patrolling close by, it's better to save 16 seconds and let me and my teammates get as much distance than to scramble heals.


    I know you're just posting a meme but it just looks like you don't know how useful the perk actually is.

  • Kwikwitted
    Kwikwitted Member Posts: 641
    edited April 2020

    I play killer and very little survivor, so I don't really have a dog in the fight, but from what I've seen of people using this perk, it's awful.

    Saving 16 seconds and in return you are unable to be healed for 90 seconds.

    And even after those 90 seconds you're going to still need to be healed, so that 16 seconds just got pushed to a later time.

    Also what is your plan after going broken? To literally hide for 90 seconds? Your killer will thank you for the breathing room I assure you. If you decide to work on a generator you can be found, which means now you're only one hit from being hooked.

    I think you don't realize how useless this perk is compared to significantly better options.

  • Terra92
    Terra92 Member Posts: 583

    I don't play to be the most efficient, I play for fun. Meaning I don't run meta perks. If I lose I lose, I'm not worried about my rank or hold it close to my belt. I also don't come to major judgments about perks until after I've used them for a while. I just got For the People maybe two weeks ago, I've been trying it out, no one else seems to use it. I like it so far, maybe my mind will change in a week or two.


    I used to think Kindred was god awful useless. But then I realized I could see where the Killer is headed to once he hooks someone. So unlike Spine Chill, which lets me know within a certain distance, I can know if I need to dip immediately, if they have BBQ, or if I cab make a beeline towards the hooked person once my gen is complete.


    Similarly, I'm testing and finding the downsides to For the People are worth it to save 16 seconds of time. I might get hooked, but that's usually how obsession perks work, high risk, high reward. I use We'll Make It a lot and although I like it, the utility of For the People is fantastic and I wouldn't overlook it, ever.


    And no, I don't hide for 90 seconds, my current build lets me continue to do gens, find totems, and avoid getting caught without leaving a trail for the killer to follow. And even while I don't like the chase all that much, I've greatly improved and I'm confident I can manage a chase in several situations.

  • Kwikwitted
    Kwikwitted Member Posts: 641
    edited April 2020

    That's not the argument you were making on the previous post, now you're moving the goalposts.

    "I think you don't realize how useless this perk is compared to significantly better options."

    This was your quote which I responded to, which was an objective reasoning on why for the people is a pretty bad perk as it actively punishes the player for using it for 90 seconds to save 16 seconds on a heal. It also all but requires Iron will to mask the injured sounds if you intend to play a stealth playstyle and aren't planning to heal right away.

    Now your response is "I don't play to be the most efficient, I play for fun." That's not the same argument. I could care less what perks you want to run, you're free to do whatever you want. You do you buddy, the world is your oyster, but that's the not the response you were making last post. I was responding to you accusing me of not knowing how "useful" the perk is.

  • Terra92
    Terra92 Member Posts: 583

    It wasn't moving the goalposts more as to hard marking my line in the sand. All too easy do discussions and arguments turn into "Well it's not meta so it sucks." I wanted to clarify before I let myself fall into that hole, as one easily does, most of the time without realizing it.