What are your weird killer builds?
Are you a sneaky killer or just plain brute force?
Comments
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Trapper: agitation, iron grasp, basement perk, Hex:Ruin.
Trap the engine and pallets near basement. Grab survivor. Put one into basement. Enjoy your 4k.
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I use Insidious on the Wraith. Is that weird enough?
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I use territorial imperative on myers just to get easy stalking on the basement stairs.0
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Distressing, Unnerving Presence, Coulrophobia and Nurses Calling
with Rusted and Begrimed Chain addons on Leatherface.
Its bad but super annoying to fight against.
You will not heal without my permission.1 -
Well, I use NC on wraith. So I let them go, hit another, then come back and say "hello"
I'm greeted with wood though
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If "weird" is classified to you as simply being non-meta, then i practically only run weird builds.
Love Hex: Devour Hope, for example.
Won't always pull it off, which only makes the successes more satisfying. (And thank GOD they didn't give it the same treatment as Memento Mori Offerings, where you have to hook them before you can kill them.)Save The Best For Last became a new favorite of mine, though that one's not on all Killers, naturally.
Like Nurse won't ever wield it for me, since fatigue isn't affected at all, or Hillbilly since i almost exclusively go for Chainsaw hits, and then equipping the Perk for those few times i use the hammer isn't worth it.Enduring is standard on everyone. Yes, even Nurse.
I despise Decisive Strike and want to get rid of it from the match ASAP.
I don't care how strong or weak it is, it's just my least favorite Perk to go up against.
Plus it helps to burn through pallet loops quickly.Barbecue & Chili is also standard on everyone.
Bloodpoints + being able to quickly go to your next victim? Uhmm, yes please.Make Your Choice on Hag.
Ever seen threads where people complain that no one ever crouches through Hag traps?
Well i agree, or at least partially.
When someone goes to unhook and doesn't hear a heartbeat, they mostly disregard the possibility of there being a trap, doesn't matter if they know i'm a Hag or not.
And even if they do crouch through it, the unhooked Survivor is another big chance for the trap to go off.
There's just too many chances to pass this Perk, in my opinion.
The only time that this Perk TRULY doesn't do much for you is if they trigger the trap but don't unhook until the triggered trap disappears.
But you can still just teleport, hit them and keep the hooked Survivor on there.
You won't get a 1-hit, but they still have a fellow Survivor on the hook doing nothing.
I haven't seen a change in their behaviour through ranks btw, high ranks are almost just as uncaring about Hag traps as low ranks. Maybe it's different for you, but i currently profit too much from their recklessness.Just an in-between note: I'm not including any Perks from the new Killer.
They're too new for me to say: Yes!
And they also might change when they get implemented into the main game.Brutal Strength on some.
Yes, doesn't do as much anymore.
But i just wanna burn through pallets ASAP.Territorial Imperative on Hillbilly.
Oh yeah, this is actually really powerful...once you get a hook in the Basement, that is.
But here's the thing: I often do get a hook in the Basement, so...y'know...why tf not?
Anyhoo, this is great as you'll just rush over there once your TI triggers and then either block the stairs for Chainsaw takedown(s) or go further down and secure at least 1 down. (Depends on what they do.)
Survivors can't STAND the idea of another one dying so easily and quickly, so you don't have to worry one bit about them going for the save or not: They will.
I also use this on Cannibal, since he can down multiple in one attack (which is perfect for the blocking strategy), but it's more risky since he's slow.
Bigger maps are his weakness, but you should mostly be fine.Got Pop Goes The Weasel on a few Killers.
This is my only choice of "slow down the game" Perks, any others are too weak to me.
Hex: Ruin is more often the obvious choice, but it's gone too quick due to poor placement and repairing through it isn't a huge slowdown at all.
You can just repair Generators normally and when you walk around looking for the next one, chances are you'll find the Hex Totem, ESPECIALLY on the older maps.
PGTW however says "######### YOU!" to 20 seconds of repair time and then repeatedly whispers "######### you" as it regresses it even more.
Yeah, you can only activate it after a hook, but honestly it's still enough to put time pressure on them.
Even though i rank this Perk the best "slow them down" Perk, it's still nothing amazing: Just tap the Gen to stop regressing, and then catch up to the 20 seconds. It makes it a weaker Perk among the stronger Perks.On a final note: Here's a build almost no one ever uses...
Hillbilly.
Distressing.
Speed Limiter + Thompson's Moonshine.Then just zoom across the map infinitely.
I find it fun to see how long i can go without bumping into anything.1 -
KILLER DOC.
PERK 1. Thanatophobia
PERK 2. Sloppy butcher
PERK 3. Coulrophobia
PERK 4. Distressing
ADD-ONS
CALM CARTERS NOTES
ORDER CARTERS NOTES
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@Boss said:
If "weird" is classified to you as simply being non-meta, then i practically only run weird builds.Love Hex: Devour Hope, for example.
Won't always pull it off, which only makes the successes more satisfying. (And thank GOD they didn't give it the same treatment as Memento Mori Offerings, where you have to hook them before you can kill them.)Save The Best For Last became a new favorite of mine, though that one's not on all Killers, naturally.
Like Nurse won't ever wield it for me, since fatigue isn't affected at all, or Hillbilly since i almost exclusively go for Chainsaw hits, and then equipping the Perk for those few times i use the hammer isn't worth it.Enduring is standard on everyone. Yes, even Nurse.
I despise Decisive Strike and want to get rid of it from the match ASAP.
I don't care how strong or weak it is, it's just my least favorite Perk to go up against.
Plus it helps to burn through pallet loops quickly.Barbecue & Chili is also standard on everyone.
Bloodpoints + being able to quickly go to your next victim? Uhmm, yes please.Make Your Choice on Hag.
Ever seen threads where people complain that no one ever crouches through Hag traps?
Well i agree, or at least partially.
When someone goes to unhook and doesn't hear a heartbeat, they mostly disregard the possibility of there being a trap, doesn't matter if they know i'm a Hag or not.
And even if they do crouch through it, the unhooked Survivor is another big chance for the trap to go off.
There's just too many chances to pass this Perk, in my opinion.
The only time that this Perk TRULY doesn't do much for you is if they trigger the trap but don't unhook until the triggered trap disappears.
But you can still just teleport, hit them and keep the hooked Survivor on there.
You won't get a 1-hit, but they still have a fellow Survivor on the hook doing nothing.
I haven't seen a change in their behaviour through ranks btw, high ranks are almost just as uncaring about Hag traps as low ranks. Maybe it's different for you, but i currently profit too much from their recklessness.Just an in-between note: I'm not including any Perks from the new Killer.
They're too new for me to say: Yes!
And they also might change when they get implemented into the main game.Brutal Strength on some.
Yes, doesn't do as much anymore.
But i just wanna burn through pallets ASAP.Territorial Imperative on Hillbilly.
Oh yeah, this is actually really powerful...once you get a hook in the Basement, that is.
But here's the thing: I often do get a hook in the Basement, so...y'know...why tf not?
Anyhoo, this is great as you'll just rush over there once your TI triggers and then either block the stairs for Chainsaw takedown(s) or go further down and secure at least 1 down. (Depends on what they do.)
Survivors can't STAND the idea of another one dying so easily and quickly, so you don't have to worry one bit about them going for the save or not: They will.
I also use this on Cannibal, since he can down multiple in one attack (which is perfect for the blocking strategy), but it's more risky since he's slow.
Bigger maps are his weakness, but you should mostly be fine.Got Pop Goes The Weasel on a few Killers.
This is my only choice of "slow down the game" Perks, any others are too weak to me.
Hex: Ruin is more often the obvious choice, but it's gone too quick due to poor placement and repairing through it isn't a huge slowdown at all.
You can just repair Generators normally and when you walk around looking for the next one, chances are you'll find the Hex Totem, ESPECIALLY on the older maps.
PGTW however says "[BAD WORD] YOU!" to 20 seconds of repair time and then repeatedly whispers "[BAD WORD] you" as it regresses it even more.
Yeah, you can only activate it after a hook, but honestly it's still enough to put time pressure on them.
Even though i rank this Perk the best "slow them down" Perk, it's still nothing amazing: Just tap the Gen to stop regressing, and then catch up to the 20 seconds. It makes it a weaker Perk among the stronger Perks.On a final note: Here's a build almost no one ever uses...
Hillbilly.
Distressing.
Speed Limiter + Thompson's Moonshine.Then just zoom across the map infinitely.
I find it fun to see how long i can go without bumping into anything.I like your thought process. BBQ and Enduring are bae
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Hmm...
My Pig build has been said to be weird. I use BBQ, Nurse's, MYC and Bloodhound.1 -
Monitor and Abuse, Coulrophobia, Unnerving Presense, Overwhelming Presense and Carter's Notes Calm and Class Two Calm. I start off calm and quiet, then I go loud like it's Payday 2!0