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Nurse recharge mechanic should drain by how long you hold your blink
So we all know that nurses rework brought the recharge feature and you have to wait for blinks to come back, I thought of a way to make this system less clunky and stressful to play with. I thought of that the longer you charge the individual blinks it will drain the individual blink charge by a certain amount. So say you have 2 blinks and you charge your 1st blink at 1/2 the normal charge, after you swing you will have 1.5 blinks and the 0.5th blink will automatically start to recharge. I would have just asked for the cool down to be removed but I think it’s here to stay as bhvr have stated multiple times that they are happy with the nurse rework.
@DepressedNurseMain @BigBrainMegMain @Tro @NursesBootie What do you guys think ?
Comments
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At get rid of that stupid look down its to much for a slow as hell killer to have recharge and stun and a line of sight look down
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Power gauges are stupid and completely anti-fun. Remove that and she'll be more or less fine.
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Power gauges are the worst things in this game, except for Freddy’s teleport
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The cooldown should have never been implemented. It should be removed and her addons updated to reflect the change.
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Sounds great. My issue with Nurse is the plethora of bugs that make her cumbersome to play
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Thank you for tagging me in this.
I Love the idea, any help for the Nurse would make her a bit more threatening rather than a complete joke.
It would make small loops better for her since she can recharge her blinks faster than having to wait for 2 full blinks. It's annoying getting looped in a small area and having to wait for 2 full blinks. Especially with her blink bugs, blinking in place and not being able to blink through some obstacles.
I like it.
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I think that idea is really interesting. Less time to wait for small blinks and a less clunky recharge mechanic.
It's definitly on my list of good future nurse changes together with the CD only applying on swings after blinking.
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I like the idea as well. Sounds viable and easy to implement.
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