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Noed change opinion

Noed has been a controversial perk for quite a while and I've been thinking of ways BHVR could change it to " balance " it.

Instead of being able to one shot ALL survivors, make it to where only survivors that have gone unhooked will have the exposed effect. Keeping the speed boost obviously or maybe even slightly increasing it for more versatility against survivors who have already been hooked.


This was just an idea I've had, so please tell me what you guys think.

Comments

  • Cheers
    Cheers Member Posts: 3,426

    I love this idea, gives an extra boost to the killer in eg for performing well but not being able to completely finish the job.

    The change that I want for it is that it has 30 seconds of use, and each time you hook a survivor you increase this time by 15 seconds.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    That is an idea that the community has throw around for years, and yeah it's totally a better one that the current iteration. It is insane that there are non-information perks in this game that you can activate without ever touching your keyboard/controller.

  • Thatsmartguy
    Thatsmartguy Member Posts: 188

    Ok so if every survivor was hooked that game then its just the same totem perk that gets destroyed if people do totems. So the killer would just one shot everybody still and if they nerf noed nerf adrenaline too while they r at it

  • falloutwilliam
    falloutwilliam Member Posts: 9

    Hmm maybe like a haunted grounds type beat? Where if they break the totem all survivors become exposed for 30 seconds and every hook adds another 15 seconds?

  • falloutwilliam
    falloutwilliam Member Posts: 9

    Yes I do believe adrenaline needs a change, perhaps if you're in chase with the killer you don't get the health but you do get a speed boost?

  • Rin_is_my_waifu
    Rin_is_my_waifu Member Posts: 963

    Do you know that you can deactivate the perk by doing bones?

  • NursesBootie
    NursesBootie Member Posts: 2,159

    In my opinion NOED should spawn five hex totems around the map when all the gens are done and every survivor got hooked at least once. Three totems have to get cleansed to open the exit gates or escape through the hatch.

  • falloutwilliam
    falloutwilliam Member Posts: 9

    My thoughts though are speed boost stays regardless of the totem being broken or not 👍🏻

  • Thatsmartguy
    Thatsmartguy Member Posts: 188

    I feel like u shouldn't get full health state on hook and at least a 10 or 12 sec wait before u get the heals but I do like your idea too I hate hitting a survivor them going thru animation the last gen gets popped and they back up running like sonic them I have to go thru the chase again its annoying.

  • falloutwilliam
    falloutwilliam Member Posts: 9

    Yes and that's why I feel as it needs to change to where the killer keeps the speed boost regardless if the totem is up or not, it's to give the perk more of a use to killers.

  • falloutwilliam
    falloutwilliam Member Posts: 9

    But often survivors don't break totems unless inner strength or they suspect noed. But like I said in other replies I believe killer should keep speed boost regardless of the totems status.

  • Rivyn
    Rivyn Member Posts: 3,022

    Clear bones. The fact that survivors dictate if it activates or not is the very definition of balance.

    With that said, why only affect unhooked survivors? That Urban Evasion Blendette that was hiding all game would be the target, vs the Nea that popped two gens herself and is on her last hook is safe?

    With a change like that, it shouldn't be a Hex anymore. If you managed to hook everybody, then what would be the point?

  • Thatsmartguy
    Thatsmartguy Member Posts: 188

    What is that? Devour on crack? That's way to much for a simple noed bring a map or just do totems. Your idea is basically a rpg quest

  • NursesBootie
    NursesBootie Member Posts: 2,159

    Yeah, would prolong the match wouldn't it? Another condition could be, that at least three survivors have to be alive for it to activate and the totems are shown to killers and survivors.

  • designator
    designator Member Posts: 124
    edited April 2020

    NOED is an awful perk and honestly a huge reason why some people only play SWF. First of all its design is terrible. Why does it have to be a surprise? Survivors shoudn't find out the killer is 4% faster and has instadowns until they are hit? Devour hope I can understand being a surprise but NOED should notify you like rancor. It epitomizes the reason why solo is so unbalanced compared to SWF. It's impossible to coordinate doing 5 totems as a solo. Even if you have time to, say you're on the Swamp or Hawkins. Is it really a good use of time to run around the map doing totems when the killer is downing a teammate every 30 seconds. It should either be a reward for doing well or a boost for players that are struggling. As of right now it can be either. If I barely make it to endgame against a stridor spirit or slowdown Freddy I shouldn't be punished for not doing an objective I didn't have time to. There also needs to be some changes to Solo vs SWF. A totem counter should be the bare minimum since totems are an "objective" we are punished for not doing. If killer mains really want less sweaty 4 man SWF games than they really should advocate making the solo survivor experience less of a nightmare.

  • Speavy
    Speavy Member Posts: 58

    Now this is a fun idea, because with Hex retribution this can turn into an ideal late game perk, however the speed boost i should leave it in. Would be better if the dev's would make retribution a non hex perk so you might not lose the gamble of losing this perk early, but thats for a story for another time. However I agree with the "If noed change so does adrenalin".

    Its just need something simple like, Either heal or speed boost. Its not too fair for a perk with no activation time or much counterplay to give a free revive/heal and a sprint burst while ignoring exhaust. It should have somekind of activation time or activet in end game only. And the heal of hook should gone as well, you get the free sprint burst but not both from off hook. You are injured you get the heal but no sprint burst BUT you get the exhaust reset so you can use DH or if you run sprint burst you get that, that would make adrelaline into still a Second chance perk but atleast be a bit fair on both side. But thats my 2 cent.

  • Thatsmartguy
    Thatsmartguy Member Posts: 188

    R we still talking about the 1 totem or your 3 totem thing because both r unfair for killer. Killer would have to patrol doors, hatch, and toem(toems if 3) and killers is at disadvantage because its just one of him and three survivors who can get doors and totem at the same time even hatch if they have key.

  • Thatsmartguy
    Thatsmartguy Member Posts: 188

    👏👏👏 preach glad someone said it not even OP all u have to do is totems.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    I'm talking about a whole NOED rework. No instadowns anymore. After the gens are done, if three or more survivors are alive and every survivor got hooked at least once, five totems spawn on the map. All of the totems are visible for the killer and the survivors. As long as at least three of the totems stay up, the exit gates and the hatch can't be opened at all. That's it. Would give setup killers like trapper and hag some lategame viability.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    I love how threads about killer perks always include a segue into which survivors perks should be nerfed.

    NOED is fine as-is.

    Adrenaline is fine as-is.

    ✌️

  • Thatsmartguy
    Thatsmartguy Member Posts: 188

    That wouldn't work most chases r more than 30 secs and u didn't account for the time it takes to knock, go thru animation, and find a hook to put them on.

  • Thatsmartguy
    Thatsmartguy Member Posts: 188

    Bruh again just a totem Perk not even OP do totems and u wouldn't even have a problem with it besides like half the killers in the game have insta downs In there kit do totems no noed and totems are real quick and easy to do plus they spawn next to gens and dumb places

  • pepperoninipples
    pepperoninipples Member Posts: 90

    I think noed is in an ok place. I dont see to many killers use it. And i dont use it.

    But in my opinion i can see for each remaining survivor. The entity blocks power gates for 20s. Keep the speed boost. If totem is cleansed. The survivor that cleansed their aura is reveiled for 3 seconds. And becomes exposed.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    Ruin gets nerfed>Survivors start gen rushing>Killers in mass bring NoED back into play>survivors whine NoED stronk <--- From point A to B do we see cause and effect?

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    1 token for every survivor hooked, each token grants up to 15 seconds of instadowns, up to a max of 4 tokens/60 seconds.

    This brings it in line with other instadown perks. Also stops campers from abusing it.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    Dude that will literally change nothing about it for killers who actually are good at this game, the perk is fine as it is.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    No we already had a change were it only lasted for 120 seconds and everyone agreed that it wasn't good, this especially applies now that we have EGC because survivors will just hide until they are no longer exposed and starting EGC is never a viable option for the killer.

    What your proposing is basically a change thats worse than the one above and at most will get you 2 downs if you are lucky while most of the time you wont get a single down since again survivors would just hide until that 1 minute passes.

  • Exerlin
    Exerlin Member Posts: 1,352

    I'd prefer if they changed it to get rid of the HEX and the Exposed effects, and just gave it a large speed boost at the end of the game.

  • matchmakingworksfine
    matchmakingworksfine Member Posts: 240

    Yeah that's because theres this thing called balance. If your gonna nerf a hugely used killer perk and completely diminish the killer base. You should balance it out with a survivor perk.

  • falloutwilliam
    falloutwilliam Member Posts: 9

    Gen rushing was still a thing before ruins rework. It's called not being ######### at skill checks.

  • EnderloganYT
    EnderloganYT Member Posts: 621

    "NOED is OP"

    well

    1. the killer has to play the rest of the match with 3 perks
    2. it can be removed before activating (DO. BONES.)
    3. if they didn't do bones, they are given a second opportunity where they must do 1 specific bone. just one glowing one.
    4. if it "rewards bad play" then you theoretically should be on the first or second hook state, giving others time to do the bone, unhook, and open the door or even hatch if they brought a key
    5. If those still aren't enough, the killer misses out on 300 "hit" bloodpoints, 600 if he has BBQ or a pudding, and if he has those 2 plus a bloodhunt it's 1200 (rare, yes but this is just a "are you seriously not satisfied yet?" reason)

    so I make the argument of: no

  • 28_stabs
    28_stabs Member Posts: 1,470

    Its a counter to Adrenaline. It doesnt need a change, and as other people already said- you can just do bones.

  • maximizer12
    maximizer12 Member Posts: 75

    Or just cleanse the totems, the literal counter to hex perks...

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    And what of the HEX part... if this suggestion were to be taken up the perk would be far too weak... hexes are meant to be so strong that the survivors need to be able to destroy... given that most survivors would be hooked before end game, NOED would have limited use..

  • immortalls96
    immortalls96 Member Posts: 4,652

    Pass..only because there are survivor perkswith less drawback that have just as much impact , plus killer perks are not very good stock as is