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Critique my Survivor Build

gatsby
gatsby Member Posts: 2,533

Lithe

Inner Strength

Spine Chill

Iron Will

I sometimes swap things out, but this is by far the most reliably good solo queue perk build I've used.

Comments

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I prefer Q&Q or Head On over Lithe. But that's just me.

  • Mistikus
    Mistikus Member Posts: 1,347

    for me kindred is a must have for solo plays

  • SoylentPixie
    SoylentPixie Member Posts: 1,192

    I can see quick and quiet being useful with inner strength

  • OniWantsUrLocation
    OniWantsUrLocation Member Posts: 506

    That's kind of interesting. I use Iron Will because I don't want to waste time healing. You use Inner Strength and Iron Will. But yeah... 4 really good perks. 

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    I'd be careful with Inner Strength, since you only have a total of 5 possible uses. It's part of the reason I prefer Self-Care.


    Lithe is also generally combined witb other perks such as Quick and Quiet, or Dance With Me but it should be fine on it's own.

  • Anki
    Anki Member Posts: 58

    I would personally change spine chill to we'll make it so that I can be a bit more useful team member (I always play solo).

    Also, if you are planning to stay injured (Iron will + ability to heal quickly if you have to), you could replace spine chill with resilience since you will get more use out of it.

  • xEa
    xEa Member Posts: 4,105

    Solid build, nothing i would change if you feel confortable with it.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Swap out spine chill for kindred or bond. They are must-have solo perks. Spine chill might save your life or tell you when to let go of a gen, but kindred and bond give way more useful info that can save an entire match. Kindred tells you when to save, what all of your teammates are doing, where their gens are, where the killer is going next, WHO the killer is... And bond is just hard to describe. It's really, really good and you get lots of info about your team, and you can see whether or not they are in a chase so it also sort of replaces spine chill.

  • Accullla
    Accullla Member Posts: 984

    It's a decent build. Nothing to critique

  • gatsby
    gatsby Member Posts: 2,533

    Good idea honestly. I think I'll put Kindred in rotation for Spine Chill more often and see how I like it

  • Jholla31
    Jholla31 Member Posts: 253

    I play solo queue 95% of the time and I always try to have a chase perk, a killer info perk, and a teammate info perk. So I would swap out either Iron Will or Inner Strength for Kindred or Bond.

    Chase perk, check (Lithe). Killer info, check (Spine Chill). Teammate info, no check. If you have Kindred, you know where your teammates are and can guess where they went after the unhook, and Bond will show you anyone close to you, so you won't need Inner Strength if you need a heal that bad.

    Running IS and IW together is kind of counterproductive though, imo. You run IW if you don't mind being injured, but IS tells me you don't want to be injured.

  • gatsby
    gatsby Member Posts: 2,533

    @Jholla31 Inner Strength isn't like self care at all. Sometimes you get unlucky with totem spawns and have to chill out injured for a while before you can find one. I'll frequently work on gens injured and then find a totem later. Plus even if I have the perk ready, I'll usually wait until a teammate gets hooked to heal (because hiding in a locker to avoid BBQ is the most optimal time to heal with Inner Strength).

  • Exerlin
    Exerlin Member Posts: 1,352

    I'm a fan. Although, I prefer some other perk than Spine Chill. Kindred or Bond would serve you well

  • Jholla31
    Jholla31 Member Posts: 253

    @gatsby I get that, it makes sense, especially the BBQ reasoning. You asked for critique and I gave you one, that's all. I think you need info for your teammates, that's all.

  • gatsby
    gatsby Member Posts: 2,533

    @Jholla31 yeah that's a big thing ive gotten from this. I'm planning on experimenting with Kindred and Bond :)

  • Splinterverse
    Splinterverse Member Posts: 445

    I'd swap Inner Strength for Empathy. It will give you a lot of info as a solo survivor and lead you to others for heals.

    Spine Chill is good, but not super useful against killers with terror radius. I'd swap that for Urban Evasion. Being able to quickly move away (especially when the killer loses line of sight) is a great way to escape. It's also super helpful to not leave tracks but make good distance when needed.

  • domai36
    domai36 Member Posts: 89
    edited April 2020

    We use some similar skills. I used to rely on Premonition, then Spine Chill was my crutch - now Kindred is my go-to aura/information skill. Would strongly recommend. Kindred is like a soft decisive strike that always helps coordinate saves efficiently with the team (as long as most of them run it too).

    I prefer Inner Strength over Self Care as well, but I often swap it for Decisive Strike or Borrowed Time. I personally love going Q&Q, Head On and Inner Srength together as well for a fun locker-themed build with Kindred, of course.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    That's a survivor build alright. Pretty solid. Personally I'd swap lithe for dead hard, and spine chill for kindred. I've come to rely on kindred way too much, and it's way too good a perk to not run now (I think it's probably the best survivor perk in the game). I don't like using spine chill anymore because I personally found the game to be far too boring with spine chill. I was looking at an icon light up more than I was looking at my surroundings and I found that to be very dull. But I know a LOT of survivors run spine chill now so go nuts.