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Critique my Survivor Build
Lithe
Inner Strength
Spine Chill
Iron Will
I sometimes swap things out, but this is by far the most reliably good solo queue perk build I've used.
Comments
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If you like it, it's ok.
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I prefer Q&Q or Head On over Lithe. But that's just me.
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for me kindred is a must have for solo plays
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I can see quick and quiet being useful with inner strength
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That's kind of interesting. I use Iron Will because I don't want to waste time healing. You use Inner Strength and Iron Will. But yeah... 4 really good perks.
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I'd be careful with Inner Strength, since you only have a total of 5 possible uses. It's part of the reason I prefer Self-Care.
Lithe is also generally combined witb other perks such as Quick and Quiet, or Dance With Me but it should be fine on it's own.
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I would personally change spine chill to we'll make it so that I can be a bit more useful team member (I always play solo).
Also, if you are planning to stay injured (Iron will + ability to heal quickly if you have to), you could replace spine chill with resilience since you will get more use out of it.
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Solid build, nothing i would change if you feel confortable with it.
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Swap out spine chill for kindred or bond. They are must-have solo perks. Spine chill might save your life or tell you when to let go of a gen, but kindred and bond give way more useful info that can save an entire match. Kindred tells you when to save, what all of your teammates are doing, where their gens are, where the killer is going next, WHO the killer is... And bond is just hard to describe. It's really, really good and you get lots of info about your team, and you can see whether or not they are in a chase so it also sort of replaces spine chill.
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It's a decent build. Nothing to critique
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Good idea honestly. I think I'll put Kindred in rotation for Spine Chill more often and see how I like it
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I play solo queue 95% of the time and I always try to have a chase perk, a killer info perk, and a teammate info perk. So I would swap out either Iron Will or Inner Strength for Kindred or Bond.
Chase perk, check (Lithe). Killer info, check (Spine Chill). Teammate info, no check. If you have Kindred, you know where your teammates are and can guess where they went after the unhook, and Bond will show you anyone close to you, so you won't need Inner Strength if you need a heal that bad.
Running IS and IW together is kind of counterproductive though, imo. You run IW if you don't mind being injured, but IS tells me you don't want to be injured.
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@Jholla31 Inner Strength isn't like self care at all. Sometimes you get unlucky with totem spawns and have to chill out injured for a while before you can find one. I'll frequently work on gens injured and then find a totem later. Plus even if I have the perk ready, I'll usually wait until a teammate gets hooked to heal (because hiding in a locker to avoid BBQ is the most optimal time to heal with Inner Strength).
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I'm a fan. Although, I prefer some other perk than Spine Chill. Kindred or Bond would serve you well
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I'd swap Inner Strength for Empathy. It will give you a lot of info as a solo survivor and lead you to others for heals.
Spine Chill is good, but not super useful against killers with terror radius. I'd swap that for Urban Evasion. Being able to quickly move away (especially when the killer loses line of sight) is a great way to escape. It's also super helpful to not leave tracks but make good distance when needed.
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We use some similar skills. I used to rely on Premonition, then Spine Chill was my crutch - now Kindred is my go-to aura/information skill. Would strongly recommend. Kindred is like a soft decisive strike that always helps coordinate saves efficiently with the team (as long as most of them run it too).
I prefer Inner Strength over Self Care as well, but I often swap it for Decisive Strike or Borrowed Time. I personally love going Q&Q, Head On and Inner Srength together as well for a fun locker-themed build with Kindred, of course.
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That's a survivor build alright. Pretty solid. Personally I'd swap lithe for dead hard, and spine chill for kindred. I've come to rely on kindred way too much, and it's way too good a perk to not run now (I think it's probably the best survivor perk in the game). I don't like using spine chill anymore because I personally found the game to be far too boring with spine chill. I was looking at an icon light up more than I was looking at my surroundings and I found that to be very dull. But I know a LOT of survivors run spine chill now so go nuts.
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