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Why isnt NOED gone/nerfed
I get theres ways to counter it but who the ######### is actually gonna cleanse totems during high ranks no one and I know ruin got nerfed because it was overused but how the ######### is it any different from NOED hex:ruin wasn't that difficult either and i know someones gonna comment saying cleanse totems but who the ######### even tries now it wastes time and most of the time you cant even find NOED and queuing with teammates is literally the worst because they don't even do anything correctly and its a horrible combination with blood warden I play on switch not that many people play dbd on it so we queue with the same people i was with the same people and the exact same thing happened and You can use perks to cleanse totems but honestly im not sacrificing a perk slot for a perk that shows you the indication of objectives. either that they remove the speed bonuses and make the speed 4% slower and show the auras of survivors who are farther away from exit games. either that or remove it completely and if someone were to comment remove adrenaline and DS well those perks are really easy to counter. If you know a possible adrenaline player pick them up before the gen pops or literally equip Blood warden.
DS is easier to counter just slug them and if they have unbreakable just hit them again because there injured and not that many people run unbreakable so just slug them.
FYI Adrenaline might need to get rid of its Speed Boost Totally agree with that but Don't remove it
and DS when you stun the killer your aura will be shown to the killer for 4/5/6 Seconds when fully healed
Answers
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So you're complaining that you gen rushed and got hit with NoeD as a response.
This is why you do the bones people.
I love how you're even saying NoeD isn't easy to counter, because it is if you learn the totem spots. Plus you get alot of BP
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Yeah but its harder on switch because i keep queueing with the same killer like once a day because their arent that many on switch also I could do the bones but it wastes to much time and your not progressing farther in the game to do anything good and i can do it late game but the gens need to be finished
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If no one is gonna have like any suggestions please just dont be like the people you see here
saying "Cute Bait" Or Even just stuff about me baiting or whatever i came here to get an answer not people answering off topic questions
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FYI I could do the bones but sh!t happens in almost every game and no one seems to understand that at all
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Then do the bones. I can't loop for ######### but I still can do bones alone and even a gen. If you can't do bones, perhaps this isn't the game for you.
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Your clearly not understanding most of the time people cleanse them and looking for totems while their cleansed is a waste of time so what the ######### and plus NOED is overused and its ######### imposible to get a game where their is a literal person face camping cause thats bullshit
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So then you have a choice. You can trust your teammates and hope they're done, or make sure they're done youself. I myself follow the rule of "Trust but verify" with them. I trust they've already been done, but if I have the chance, I'll check.
Despite what many people say, NOED is not overused. If it is, DS is much more so. NOED is also very useful in certain killer builds, like pig who needs endgame power badly, or Demogorgon who shreds (no pun intended) in the endgame without NOED, and becomes almost S+ rank if it procs with infectious fright and can be defended with the gates.
If you want to complain, there are much more problematic perks and perk combos. Key's need to be nerfed, mori's need a rework so they can be nerfed without becoming useless. Deathslinger's issue with being unable to hit through windows with a chained survivor because the survivor is just walking sideways needs to be fixed. Pig needs her endgame back. There's a lot worse than meeting a NOED every 10 games.
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yeah no
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Uh, I think you just wrote this whole paragraph because you just got killed by a killer who had both NOED and Blood Warden. Lmao.
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"and You can use perks to cleanse totems but honestly im not sacrificing a perk slot for a perk that shows you the indication of objectives."
Then don't complain about noed if you don't want to do anything about it
enough said
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because the perk doesnt need any nerfs.
do bones next time and everything will be fine ^^
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Dude just play some Killer and aaaall your questions will be answered and THEN you will understand how unreliable and how much of gamble is to pick NOED as killer, and no I'm not talking about playing killer on rank 8 dude
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Before I can get into WHY it exists, let me go over some "important info"
The main argument that a lot of players have about NOED is that it can be easily removed from the game if your team is intelligent about it. Others argue that the perk is entirely dependent on a Survivor teams ability to "think ahead" before it spawns, hence where the meme "just do bones" comes from, its a play on the sometimes tedious cleansing process that comes from a potential NOED user.
There are ways to tell if a Killer is using NOED, but most of them are subjective. Most players will agree that a "bad player" will use NOED more than other players, so if a Killer is "bad", than players prioritize cleansing more. This isn't entirely true though, but it's an accepted idea among the community.
But besides all that, NOED isn't really used as a long-term perk, or at least not in my opinion. The perk is more or less an optional perk that some newer players can use when first playing the game. Most experienced players or "vets" will tell you that they don't use NOED because it's a crutch. I somewhat agree with this view, since I do believe that using NOED too much will make you grow dependent on it. But this isn't about my opinion on the perk, this is about your question on why it still exists.
NOED to me really relies on a Survivor team "not thinking about it". That's where NOED thrives, it's a "surprise perk". It entirely depends on a team to cleanse it or not before-hand. If a team doesn't do this, than the Killer benefits from this mistake. Obviously not every game requires totems being cleansed, but its really up to the team to decide this or not... through their own "signs" that they see and options on if the Killer has it or not.
That's all fine and dandy, but WHY does it exist?
Why it exists is mostly subjective as well, and I can't read the minds of the devs on why certain things are the way they are. But I can tell you this, from my personal view... NOED isn't AS strong as some players make it out to be, it's entirely reliant on a teams foresight and/or decision making on a potential NOED user when in-game. So as a result, if a team can think ahead to cleanse against a POTENTIAL NOED user, than the perk can be countered. If not, the active totem can be found and cleansed... Which de-activates the perk entirely.
Because of this, it's IN MY OPINION that the devs don't see a reason to remove/change a perk with these counters to it. Again, it's my view on it... this isn't a fact and it shouldn't be treated as one on WHY the perk still exists. I'm not a mod or dev, so please remember that this is an opinion.
ending statement
NOED is controversial, but it still exists for the sole reason of "freedom of choice". You can either gamble with the perk against a team that might fall for it, or have the totem cleansed in the first 5 seconds of it spawning. Because of this, it's a players choice to use the perk to potentially yield a down or two at the end.
The perk might not be favorable, in-fact it's not really liked by most players in-general, but it's still YOUR choice to use the perk, and that's something I will always agree on. I may not like NOED for my own reasons, but you can still use the perk if you want to, that's your choice and that will always be your choice. It's ok to be open to constructive criticism about the perks you use, but at the end of the day... What you use is up to you.
Hopefully this write up didn't make anyone angry, it's just my opinion on your question.
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Ill say that in some maps the totems arent as easy to find, but in no way Im saying that Noed should be nerfed or reworked, the perk is fine the way it is
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because it doesn't need a nerf,is a freakin hex and its not even that good,its good but not broken,if anything is broken is survivors second chance perks.
And what kind of people you talked about?buddy you asked for it,if you think everyone is just gonna agree with you,then you're really oblivious.
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I see NoeD more then anything as just another slow-down perk, no different from Ruin, Huntress Lullaby, Pop Goes The Weasel, Corrupt Intervention.
Survivors have to locate and destroy totems to completely get rid of the possibility of Noed, that buys the killer time to (hopefully for them) get some more chases and hooks in.
Survivors have the option to rush through it and not destroy totems but the risk is on them for doing so, so crying afterwards about NoeD is rediculous, they chose not to do totems in favor of getting a quick(er) escape, again, the chose to take that risk.
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NOED is fine.Does it absolutely suck when a killer gets it? Yes. Especially when you did 3-4 totems along the way and your teammates did exactly zero? Yes. Even when its your first hook? Yes. But, as you said, it is counterable and you can usually tell if a killer has it before the last gen is done through simple process of elimination.
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Ik you didn't just say adrenaline is easy to counter when there is so many situations where the survior gets off hook full or say your huntress you hit someone down with a clean shot far away last gen pop he up running like the flash or say you hit someone thru a window or say you legit just hit someone last gem pops he full HP basically has sprint burst plus the speed from getting hit. DS sometimes counterable sometimes u can't afford the slug plus people use ds for the most toxic plays that killer can't do anything about it. But yet u wanna complain about a totem that doesnt effect till end game. Maybe if u surviors didn't wanna gem rush so bad get ya damn faces out of gens for a second and do totems ya wouldn't have to complain about it so much like jeez. So glued to gens don't look for totems, there is way more than enough time to look for totems. If they take out no ed there would be no end game pressure.
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Gens take NO time to be done. You have littearly no excuse for not doing the bones. Why isn’t it nerfed or gone? Because it’s probably the most balanced perk in the game at the moment. Just by using it the killer gives up a perk slof for a potential comeback in case of genrushing.
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But didn't you hear him!? "nO onE dOeS boNES" so why should the team adapt when we could instead just complain? I mean it worked for Ruin why won't it work here!!!
I really care little what they do to the game because I play 1 match every day or so just for kicks but glad to see this logic still prevails...
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NOED isn't overly impactful. That's why it hasn't been nerfed or reworked. I advise anyone who thinks it's OP to actually try running the perk consistently.
More often than not, you get one instadown and the totem gets cleansed. Totem spots don't suddenly become god tier if it's a NOED totem. You're dealimg with the same totem RNG as any other totem perk. It's not even about cleansing dulls. A general knowledge of totem spawns can trivialize NOED even if it goes off.
It's not a great perk. A killer running 3 perks is a huge trade off due to how much a killer's perk loadout matters. A single better perk when the gens are up can be the difference in a 2k or a 0k. It's a severe tradeoff for an instadown perk.
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lmao survivors can stack an anti-tunnelling decisive-strike perk which also works perfectly in EGC when you cannot be tunneled because it breaks the definition, they can body block after being unhooked so you can't punish either the unhooked or the one unhooking, then use perks to guarantee a 3rd hit so you can't punish anyone, if you pick them up you'll lose rank as killer because DS firing actually deranks us, but you think that after even hex ruin being nerfed that NOED is still a bit too strong?
They should just replace killers with bots, there's no gameplay left for killers, and now you're going for the one or two things killers have left to have a single chance with. We had one killer with enough mobility to cover maps properly and they've nerfed that too. Games last 3-4 minutes and even if we take perks like pop goes the weasel survivors just repair gens in front of us knowing we never reach it in time before they finish.
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Cool, the weekly remove NOED because I don't take time to do the totems post.
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Why are you always the first person to comment on a post?
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So you don’t wanna do totems cause they take to much time. They are supposed to take time it gives you the option deal with possible noed or do bones which helps slow the game down for the killer just a tad. Your counter to ds of just slug what is the next step after that oh that’s right wait until ds goes away a minute from the unhook time. So can’t do bones cause they take to long but counter to ds is wait hmmmmm.
Post edited by Con_Inc on0 -
Cleanse before gens.
Btw, people in red ranks do cleanse a lot/always ;)
And another question: Why isn't Decisive Strike, Borrowed Time, Adrenaline, Dead Hard, Unbreakable, etc. gone/nerfed?
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I think they'll completely rework it once genrushing is gone, but for now, it's an effective tactic against it. It's also the counterpart to Adrenaline.
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I'm on every 15 minutes or so, while waiting for a lobby I go onto my phone and go onto the forums.
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Shame on you for giving in to the Diablo devs and buying a phone!
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Hope this new patch makes killer feel better. NOED is super common right now and it's a little bit frustrating. But I don't really blame killers for running it right now. Game flies and they have to try something to be competitive and get kills at the end of the game. Would love to see it less common. I can't remember another time where rank 1-5 was full of NOED killers. I feel like those high ranked killers were too embarrassed to run a perk like NOED.
Don't get me wrong. I'm not against killers using the perks they want. But NOED is kinda one of those perks that is pretty unfun. I'd rather have more competitive games before the exit gates are opened. It is kinda silly how weak killers feel right now. Then the exit gates light up and you get 1 hooked. Which isn't good for them or you. Dying on one hook sucks and obviously they'd get more points if they could hook more people a game.
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The big question is... Why are you still tilted by a perk you already know how to counter? A perk which, btw is run a majority by M1 killers.....
Also, if you ever wanna improve in the game you gotta stop giving yourself excuses as why NOT to do something. You say, you shouldn't use a perk slot to find objectives.....so.... that means you're not willing to look for hexes period. If you're the type of person to skip out on hexes then you'll continually get caught off guard by them.
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I'm just saying, it is possible to get both gen rushed and all totems cleansed in a few minutes. I've seen it done as a Killer and I've done it as a Survivor. It takes like what, 16 seconds or something to cleanse a totem with nothing hindering you? It's not hard.
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Yes. Obviously this is possible. But when you are playing as solo. If all 4 solo survivors are running around looking for 5 totems. Then that's going to be an insane time waste. Where as of course SWF can just count how many totems they've cleansed over voice comms. Just too much work to figure how how many totems are cleansed by your teammates when you have no way to communicate that.
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Cleansing dull totems is the worst way to counter NOED. It's better to cleanse it at end game or just not heal all game. Although I do agree with you that someone who refuses to try and counter NOED shouldn't complain about it.
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I've played solo and I myself cleanse on average 3 totems a match. If my intent is to do other objectives before Gens, I run treasure hunting perks or perks that help me locate stuff like small game or detectives hunch which has many other uses besides just totems. And it isn't hard because like you said, it is obvious. You don't need comms to run over to the next Gen and just look around on the way to see if there are totems in the area and if they've been cleansed.
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I actually also go with this. If I see a totem that's in a very open spot and easy to see. I leave it up so I can easily find it again at the end of the game hoping it went there. But the ones that are really hidden well into the environment are probably good to cleanse.
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That's my strategy too :)
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I can't understand these "I'm too lazy to cleanse" threads. Noed is survivors dream perk, it really makes killers go with three perks. So easy to counter.
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I don't understand if that argument is something I'll agree with. If we want to go on the using perks to counter. Survivors often use BT to counter camping, DS to counter tunneling, unbreakable to counter slugging. Killer's were given the best perk in the game with BBQ & Chili to help them stop camping survivors. There's also a lot of other little tools and perks out there that survivors use to counter killers gameplay.
In the end survivors usually end up running a ton of different perks and tools to counter killers when they run into one that has an 'unfun' playstyle. Giving up 1 perk that counters the fact that you didn't play good all game.
I would not be crazy enough to go to the point to say, "NOED is a survivor dream perk."
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I really don’t get these noed posts. If they ever chose to do something with it, it will curtainly go out with DS that needs a nerf in it’s own anyway while noed is quite underused. Doing the totems takes little time, and even if it triggers, you can still get rid of it. Really simple perk to avoid, you just have to respect it the same way killers have to respect DS every single match because they are tired getting hit by it for NOT EVEN tunneling.
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"I get theres ways to counter it but who the [BAD WORD] is actually gonna cleanse totems during high ranks"
People who don't want to risk eating a NOED.
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I'm just saying. You can cleanse 3 totems as a solo player and get hit with the NOED because no one else decided to cleanse totems. Get thrown up on the hook and be 1 hooked while the other three teammates just leave in their glory. It's just a ######### feeling as a survivor. Especially if you've played really good that game. And you get caught because of a perk with NOED.
That being said. I'm usually on the killers side. I just hate NOED and think that most of us do. But I also don't agree that survivors should be able to three man rush a hook at the EGC and used borrowed time, d-strike, and body blocking and leave the killer with no way to get a kill. You can argue that, "Killer should've played better." But I don't agree with that statement either.
And for the guy below you. I don't think Adrenaline and NOED are anywhere on the same level of one another. Sure they kinda have that same feel just because of how they work. But maybe getting a heal and a short speed burst. Isn't really on the level to having a permanent speed boost and the ability to 1 shot everyone. I think if it was an option for the playerbase. People would more then happily get rid of Adrenaline for NOED.
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Oh I absolutely hate NOED because I kind of agree with a lot of the stereotypes people gives it: about it being used mostly for skill-less killers who fail all game and need it to save them in the end, that sort of thing. I only really have any care about it just because it's like moris, where I feel like I run into it a little under half my games.
Thing is, I can't really hate on it too hard though. It's true that survivors can cleanse 3 totems and have their team mates do none, and suffer for it. All I really have to say to that though, is that that's what happens when you play solo survivor. Get a couple friends if you want to be super sure it's gonna get done. I say this from a solo player's perspective. I don't have friends that play DbD often, and I don't want to bother making any new ones, so that's the price I have to pay. I still cleanse totems because first, it gets me a bunch of points, and second, admittedly it keeps me a little less at risk compared to my team mates because killers are usually patrolling gens and not totems.
I don't exactly have a strong stand for NOED, as I could be just as content with it being nerfed/changed as I would with it staying the same probably. The thing about that is, we as players can't choose whether it gets nerfed or changed. We can only deal with it in its current iteration. That's why, my personal view on NOED, is that players should just cleanse the totems. It sounds cliche I know, but if it just became one of those "unspoken rule" kinds of things (like how people used to sort of all just never cleanse against Plague) then NOED's threat would be significantly diminished. One of the strongest parts about NOED is similar to (but not the same as) Devour Hope: the element of surprise. It won't reveal itself until you actually instant down somebody. If people could just simply trust each other to cleanse a totem eventually if they end up passing it by, then NOED use would be heavily discouraged, and that threat wouldn't be there.
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I just cleanse totems. When you know you have someone on gens and someone already distracting the killer it's an easy way to contribute without wasting time trying to find a gen to work, especially on some of the maps that have a lot of one-person gens. It's actually kind of relaxing just fiddling with the totems. No skill checks. Just me and my bones.
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NOED is lame and stupid, but it's also a trash tier perk that bad killers think is good. The most it'll usually do for them is get 1 pity kill at the end of a match when they failed to complete their objective in time. The reason why it's usually only 1 kill is because the remaining survivors will just book it out of the exit gates anyway. And also a lot of the lower rank killers who run it will get a down, hook and then camp until death. It gives the other 3 survivors more than enough time to find the totem and then bomb the hook with BT to get a save.
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I would agree with you. I don't complain about mori's either. Because like you I don't experience them often. But I'm sitting at rank 1 right now as survivor... I would throw out some ridiculous statistic that probably isn't true... But feels like it sometimes. 51% of red rank killers are running NOED. Now like I said, I'm over exaggerating I'm sure. But it's certainly higher then it's ever been before. 2 years ago if you're sitting in red ranks as a survivor. You're not seeing NOED. It's like 1 in 20 games. Red rank killers were too embarrassed to run it. Now it's more common then not common. Which is sort of a problem.
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That's pretty accurate. In theory, you could snowball and kill everyone, but the reality is that it either gets cleansed or everybody books it. Guaranteeing one kill with no effort required, however, probably sounds super strong to a weak killer that normally gets 0-2 kills.
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The fact people have the idea that it guarantees a kill is weird. Obviously if you're gonna hang out at the gates instead of go destroy that totem yeah it's guaranteed. They played the game with 3 perks instead of 4, and if they had another hex perk they could have played with just 2.
"The most it'll usually do for them is get 1 pity kill at the end of a match when they failed to complete their objective in time."
Ummmmm, when did killers have a time limit to when they're allowed to have kills? I'm asking because the above statement is implying that as soon as the last gen is done survivors "deserve" to win. I could be wrong about what you mean and if I am please clarify what you mean. But, unless you escape, the killer can and indeed should try to kill you. If I play killer I'm not on a time limit to kill you, and if you stick around by 99'ing gates I'm going to take advantage of it.
That being said, NoED is fine where it's at. I'm a survivor main and totems are part of our objective too, so saying NoED is unfair simply because you didn't do totems isn't fair. You can prevent it from even activating, yet it's unfair because you CHOSE not to do totems.
It doesn't make sense to blame killers or their perks for being OP when they're easily countered. Now, if it was impossible to counter I'd agree it's OP. But don't pretend it's a killer's "crutch" perk because they're bad. Those that do are simply putting the responsibility of their own mistakes onto killers because they can't be bothered to accept the fact they messed up.
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Coming from a survivor here, NOED is fine. I break totems, hopefully the team has the same mindset. If you get dropped by NOED, blame goes either to you for not breaking totems, or to your team for not breaking them. Gens are main, but totems are your objective too. Stop being lazy and break bones!
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I think you misunderstood what I said. I do run into NOED and moris a lot. When I say a little under half my games I'm talking like maybe 45% of the time I feel like I'm running into NOED and/or a mori. So I think we're on the same page here. I just feel like at least with NOED I can do something about it if we're talking about both NOED and mori. But this is a NOED thread, so yeah.
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