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Do you like the current Windows of Opportunity / Zanshin Tactics do they need reworking?

TitanTubs
TitanTubs Member Posts: 43

Just wanted to see how other people feel about the current place of these perks, I made a suggestion on how to balance and buff them here -> https://forum.deadbydaylight.com/en/discussion/146445/buff-and-balance-windows-of-opportunity-and-zachin-tactics-suggestion#latest

Do you like the current Windows of Opportunity / Zanshin Tactics do they need reworking? 21 votes

I like the current place and version of this perk in the game
23%
CrtKazzanonymous31337noname11223345Awkward_FiendCephalon_Lebron 5 votes
I think these perk could use some reworking to make it More powerful
71%
SnakeSound222Seiko300TitanTubsblue4zionAven_FallenTheRockstarKnightDelsKibarakonchokOicimauSebaOutbreakPrettyFaceKateAzgarthusBassTram4chinsRoseyDevlin 15 votes
I think these perk could use some reworking to make it Less powerful
4%
MegaWaffle 1 vote

Comments

  • CrtKazz
    CrtKazz Member Posts: 214
    I like the current place and version of this perk in the game

    WoO shouldn’t show breakable walls. It can get confused for a pallet mid chase which can be frustrating.

  • BassTram
    BassTram Member Posts: 195
    I think these perk could use some reworking to make it More powerful

    I'm split on this because I would leave Windows of Opportunity the same but change Zanshin Tactics. Both perks are great for new players as they help to show newer players different map layouts and get them familiar with the maps quicker. However there is one huge difference. Windows of Opportunity helps survivors in a chase because it shows them where to run to. Zanshin Tactics shows you these as a killer but in a chase you often can't prevent a survivor from going to those areas. I would want to change Zanshin Tactics but leave Windows of Opportunity.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172
    I think these perk could use some reworking to make it Less powerful

    Reworked but not really the perk itself so much as simply NOT having them be DLC perks.

    These perks are for new players and it makes 0 sense as to why they are not in the small list of "general perks" instead of behind a paywall.

  • Gibberish
    Gibberish Member Posts: 1,063

    WoO is fine, Zanshin is worthless and should do something else entirely.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,352
    I think these perk could use some reworking to make it More powerful

    Windows should be buffed, more Range and no Cooldown.

    Tactics should completely be reworked, I dont think they are that useful for a Killer. Better make it a decent Perk which will actually find some use.

  • blue4zion
    blue4zion Member Posts: 2,773
    I think these perk could use some reworking to make it More powerful

    Windows isint too bad when you're new or playing solo, but other than that it barely help experienced survivors. (op against pallet freddy tho)

    Zanshin is really only good, again for new players (or new maps?) and arguably good for a few killers like possibly doctor to know when to start shocking.


    I'd like to see them have some sort of passive, like Windows gives additional vault speed, Zanshin increase break/vault speeds (Passives shouldn't work while they're on cooldown)

  • DelsKibara
    DelsKibara Member Posts: 3,127
    I think these perk could use some reworking to make it More powerful

    I feel like this perk could use with some lingering effects. Like after you use it, it lingers for 5 seconds before it turns off for cooldown. Would make planning loops easier after vaulting once during a chase.