Potential Camping Nerf Idea?
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Absolutely. I think a 16 meter radius + they have to not be in chase is a very fair assessment that a Killer is camping and not just patrolling.
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Sometimes you have to camp when survivors just wait near the hook until you leave,dont blame only the killer for camping.
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Random idea passes by
Survivor on hook get skill check every 10sec (5 skill check in 1st hook before the struggle, another 5 skill check before death).
1st Hook, the zone of skill check is 2cm. Fail a skill check cause the sacrifice progressing for 5sec, success skill check extend for 2sec.
2nd Hook, the zone of skill check is 1.5cm. Fail a skill check cause the sacrifice progressing for 5sec, success skill check extend for 3sec.
When Killer is 10m away, skill check zone decreased by 10%. For each 5m the zone decreased by 5%. Maximum 40%
Why this should work?
- Because other Survivors cant tell if Killer is far or close based on how fast/slow the sacrifice bar progressing.
- 1st Hook skill check zone is large to not pressure Survivors on 1st hook. 2nd Hook skill check zone is smaller to reward Killer if they stay away from hook (and also not to let 2nd hooked Survivor get camped)
- Survivors can not instantly die on hook
(the zone of skill check here is just example)
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Here's an idea. Learn to deal with it or play other games. Just because you dont like it doesnt mean devs are supposed to change the rules of the game for you.
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Thanks for not really contributing to the thread at all. I'm sorry I would rather get rid of unhealthy things to help the game?
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I feel like this'll just buff the Survivors that can already hit skill checks most of the time and nerf those who aren't as good.
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I contributed the link showing devs stance on camping. Its VALID. So once again, they're supposed to alter the basic rules of the game to please you? I find camping quite healthy, I laugh alot. Even more after the match when i get all the hate messages from brats throwing a tantrum about how I play.
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Camping is a valid strategy, only work if survivor get baited and ignore generators PLUS survivors got a couple of perk to work around Camping. Let not forget killer will probably de-pip even if they do 4k while face camping. Yea it suck for the guys on the hook, Yet I don't see any survivor complaining when they can use or abuse any unhealthy mechanic of the game. Let talk about flashlight save, yea it require skill, yes flashlight is an okay item. the issue come when you happend to down a survivor near a place whitout wall, congratulation, if someone go for the save, you can't do anything. It just sad playing optimaly make the other role feel bad too.
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So you're bad at the game and would like to keep your crutch. Just making sure.
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You can literally just face the other direction and they won't be able to run in front of you in time. Look straight up.
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Seriously? Survivors have it good enough as it is.
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Thank you for not really contributing at all to the thread.
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So in case you're not aware, no matter whas direction you look, survivor run fast enought to reach you, provided they know, when and from where to run out and blind you, plus you are stuck during pickup animation, the camera is locked.
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Survivor got meta perks to counter any killer playstyle, yet they still find a way to complain. Worst part of all that is that in camping case, they can just ignore the dude on hook and genrush whitout consequences, and even in the rare case the killer achieve a 4k, he de-pip cause he camped and the ranking system punish you for camping.
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Yes, you should make sure it's safe before making a pickup. In general, you can just turn around and they won't make it in time without sprint burst or something.
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Terrible Horrible Ideas.
Ive finished several times a Game with 4 surv alive : 2 surv with 2 hooks, 2 with one hook (it means im not of the camping fun club). Before the exit gate i do 2 hooks close to each other and you know who they are ? The 2 surv with one hook. Instead of defend my position i need to pay attention to the distance between me and the survs on hook ? And a slowdown of the time before they are Sacrificed ? Hilarious 100%.
I understand perfectly your side. There are many Killers (with not so many Hours of gameplay) trying a "desperate" FaceCamp to catch at least 1 Survivor (with not so many Hours of gameplay). It can be frustrating 100%. But you have to try to think at the whole and at different levels of experience (with experience i mean hours) ...
Red Rank matches are. I take my first Surv on the Hook, boom gen done. (I had many times the same experience you see there https://www.youtube.com/watch?v=BO-3W4hj4vc&t=634s > No i am not Otzdarva). And if i start to FaceCamp it's mostly for a fake (this is a tactic). because the time i spend for facecamp = 2 gen (useless 100%).
I repeat, i completely understand your point of view but your solution is not a solution at all. Probably the best solution for your is to start to play in full team with your friends. You will have more fun (this game is great as Killer and Surv) and you will see that a good coordination will defeat even the most evil FaceCamper of the game.
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Honestly, I still think the camped survivor should receive a boost in bps, because everyone has the idea that camping is countered by gen rushing. But if I'm being face camped, and everyone is just doing gens, I'm quickening the hook phases to leave the match and play another. I play the game to, you know, play the game. I'm not really playing if I'm just on the hook, so I have no reason to stay unless I'm in swf.
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You keep saying my solution isn't the solution but you don't really say why.
The hook progresses normally unless both conditions are met.
If the Killer is within 16 meters of the hook AND there's no Survivors nearby, the hook slows down. If they're nearby, it progresses normally.
Can you explain why this is a bad idea? It punishes the bad Killers and teaches them that camping is not the solution.
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I didnt see your comment. Great statement. The ranking system punish the camper after the match, fact. You can easily do in the meantime 2 even 3 gen. But a survivor has to understand that, in SWF, you have all meta perks you need to defeat the "Evil Camper" and to save your friend. I understand it can be depressing, difficult, frustrating for a Survivor vs a FaceCamper but the "evil facecamper" will have his punishment after the match (depip) .
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Unless you already know bad killers are already been punished from the ranking system. They will depip because if you camp :
- you dont chase
- you dont apply pressure to gen (they are not defended)
- you dont hit nobody instead to sit on your desk watching the surv on hook
I add one thing. Your solution is not a solution because a evil facecamper could be defeated easily with the correct meta perks.
And talking about me playing as Killer (i do it mostly of the time but i play surv from time to time with my friends) to have even a counter activated or not if i am in the proximity of the surv on the hook, it's delirium 100%. It's a game but you have to think at the whole. If someone play as Killer has to think at more variables. If someone has to think even about a counter, GGWP, i propose to leave only 2 hooks on the map...
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How is it unhealthy? Maybe if killer would see all survivors auras with bbq maybe he would leave cause there s no point to camp. Killer is camping because survivors are camping get it already.
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This solution literally keeps this in mind. If the Survivors are nearby it progresses as normal.
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Username does not check out
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Voted up +++++
legend ^..^
As i said to the thread starter, unless he already knows, bad killers are already been punished from the ranking system. They will depip because if you camp :
- you dont chase
- you dont apply pressure to gen (they are not defended)
- you dont hit nobody instead to sit on your desk watching the surv on hook
And there are so many meta perks to defeate even the most evil camper :/
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Meh
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Killer quicksand motion if camping. No actual sinking into ground, just slower movement and action speed. Problem solved.
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The thing is, in every thread i see you in you only want to get rid on thing you consider unhealthy that impacts survivors.
there are lots of unhealthy things that impact killers, and you never adress them.
so i dont think that statement is true at all.
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Not only. The author of the Thread dont reply when i say:
1) Campers are already been punished and they depip instantly after the match. In fact campers (most of them Bad Players) :
- don't chase
- don't apply pressure to gen (they are not defended)
- don't hit anybody instead they sit on desk watching the surv on hook
2) Most of the time a Camper dont know how this game works. If you camp you have in the meantime 2 even 3 gen done = ez life for survivors. And if another Surv loop correctly, the "Evil Camper" finish the match with 1 kill, sometimes even not the kill.
3) Surv Team has all meta perks they need to address the camper and to defeat the Evil Camper (if you dont know how to do that it means you dont have many hours of gameplay, that's another story).
4) Sometimes you can have on red ranks a match like this one (https://youtu.be/BO-3W4hj4vc?t=25), a very very fast chase and an insta Gen. I had this too. It's not a problem for me, for many people, that's how game works. It's just to confirm that to camp is useless and you are already penalized if you camp. If you camp you can have in those matches 1 Kill max... if you are lucky....
I understand everyone wants to bring water to his mill but this is a forum and a discussion. If you refuse to reply to some facts bringing only ideas that fix... nothing... it's useless to discuss.
In my opinion there are things more important to discuss in game like the "lag shots".
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If you got such a 3 gen setup you already got all cards in your favour. 50% ain't making you lose anymore.
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I stopped replying to you because I would be repeating what I've said for the past 2 pages of this thread. Read it yourself if you want.
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I'm a survivor main and I agree that survivors should get a bloodpoint boost for getting camped, at least to the point where they zero out. *But only on the condition that most of these points are awarded for struggling in the 2nd phase*
I don't think the gameplay needs to be changed in any way, just the rank system. If the killer generally de-pips for face camping first hook, then it's working as intended.
That is to say, I also don't think it's necessarily fair to your team to let yourself die when stage 2 hits if you're being facecamped. If you're playing a team game you can spare a minute of your time for the rest of your team to stand a -much better- chance, right? It just seems like the right thing to do. Though I guess if you're running Kindred and they're not co-ordinating to help you, they're probably not being great teammates either. If you're not running Kindred though there's no way for them to know any better unless they're all together.
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You propose things, you dont accept opinions from people probably with many many hours more than you. You looks like a person used to arguing a lot...... And you didnt reply when i said my point of view (4 points).
I think the meme from Thatsmartguy is appropriate 100%
Good Luck with your requests.
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Im not the one on here begging for them to change the rules of the game to make it easier for me. I do fine. I usually get 3 or 4 kills. Sometimes 0. It happens. I dont beg for changes or nerfs. I dont need crutches. I can handle not winning every match. Unlike 90% of the survivors i kill. Yeah getting camped sucks, if your group is stupid it works really well too. I cant count how many matches Ive gotten 4 kills because survivors were hell bent on rescuing instead of gens, all buzzing around the hook like flies, pointing & tbagging until they get dropped by leatherface's chainsaw. Be mad at your group if it happens, not the killer.
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tbh I think we should all take a look at how we can have more fun.
Sure camping is not fun as a survivor, but if we want it to be changed then we need to give killers a valuable objective. Something that let them leave the hook and give them a reward for it. We don't need to always punish something.
Maybe something like gain 25% movement speed for 5 seconds outside of a chase, that tremendously reduces to 3%, while beeing 32 meters away from the hooked person and gain 300 Bloodpoints? BP + better mobility to get to a gen could be nice.
I think this way survivors get what they want and the killer is not getting punished for playing fair.
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This is actually a really good point. Or even just a speed boost that curves up the further you are from a hooked survivor (when not in chase). This would heavily incentiveize distant patrol and also help fight against gen rushing after first hook.
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I'm really glad to hear that. Thank you!
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to be honest depends on the survivors but id still camp even if you made the timer 3 minutes or 5
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How about we balance this a little to make it not entirely survivor sided?
Instead of "if the killer is within 16 meters, and isn't in a chase, the timer goes down 50% slower."
We change it to "if the killer is within 16 meters, and isn't in a chase, the timer goes down 50% slower after 10 seconds of the initial hooking. Otherwise the timer goes down 50% faster"
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1. Depip is not a punishment. Offering the killer the opportunity to meet even weaker survivors (by rank) is not a punishment, it is an advantage. What would be a punishment, real, is a punishment that impacts the gameplay, directly during the game. This punishment inflicted will also more naturally and negatively impact the emblem score of the killer, and positively that of the survivors. It would be much fairer.
2. Ignoring how the game works is not a good excuse, it justifies punishment. The survivors do not want an "ez life", they want to interact with a killer who hunts them, not repair 2 or 3 generators with the guarantee that they are safe. It also ignores the situation of the camped survivor. It seems to me that everyone agrees that a game where a killer would not hit a survivor once, sees the 5 generators repaired in a few minutes would not be satisfactory. Why would it be acceptable for survivors if the killer decides to camp?
3. This is wrong. And what is the perk allowing the killer to apply such pressure that it would force all survivors to use certain perks? There is none, it's free, and requires almost no skills. And it seems very contradictory to say that camping is bad, poor, useless, but explain it takes many hours of play and the use of certain perks to be able to react correctly.
4. If camping is unnecessary, punishing it more should not be a problem. In addition, this does not result in a single kill at most. Just adding the use of NOED changes everything, for example.
I would like to take this opportunity to remind you that I shared an idea that I am exploring at the moment (page 1), the post having undergone moderation after immediate editing, some people may not have seen it. It's an idea you should enjoy.
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@Chatkovski At least one person is able to think about the bigger picture lmao
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IDK what to say, i'm starting to think there are too many people playing only Surv 100% unable to think at the whole and so.. to have an objective opinion. According previous discussion (stats) there on another thread : 1 match every 2 a Killer is vs some sort of SWF.
1) Depip is a punishment for most of the people. But you are talking about smurfing too. Smurfing is in every game (= i derank to face weaker players). In my opinion it's the most silly thing a player can do but... it exists. I dont say one has to accept it, it's not fair. Some dev has done something for new accounts (csgo), others not, but after years of online gaming i dont see a real solution (speaking in every game) in games.
2) Camping is a strategy sometimes. So.. you want to penalize a "fake camper" tryng to make you move in a map from a very distant position so you stop the gen (1 match every 2 a Killer is vs some sort of SWF and one is saying in discord "Hey is camping me, go there, help me")? I remember there are only 4 Killers that are able to put pressure on a long distance map : Freddy, Bill, Spirit and Nurse.
3) Surv Team has all perks they need to defeat the "mega evil super camper" : "uncle "BT" (15sec), "uncle" DS(1 min), Spine Chill, DH (after first shot), Deliverance (100% Chance to Unhook), Unbreakable (anti slug). If a Team is unable to coordinate with all this good of god ehmmmm.. (1 match every 2 a Killer is vs some sort of SWF) for me it is embarassing.
4) NOED - I'm playing in Red Ranks not because i'm good, just because i collaborate in game. I'm neither a great looper. But in my games NOED is cleaned most of the times before the end of the game.... Sometimes it is not, and it is my fault because we did gen rush like crazy. I accept what happend if i dont clean. But if you are as team (1 match every 2 a Killer is vs some sort of SWF) you can try to clean the noed and to save the guy. It works 50% times.
As i said previously. Let's talk about REAL embarassing THINGS that DONT WORK:
- "wifi shots" or "lag shots" - Everyone playing surv see them from time to time and this is really annoying. This will be a real tasty fix. But it seems that direction of the discussions is toward less important (in my opinion) things.
- dead hard dont work - There are many times dead hard dont want to work at all
- drop pallet dont work - There are situations (not everyday) when i press spacebar to drop a pallet in a chase and.... dont work
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@bubba_is_bubba I think you're missing the point of this thread entirely. Nobody is saying camping is uncounterable. This is about the person who's waiting in queue for 5-10 minutes just to be put on a hook and camped for 2 minutes to be returned to lobby. It's also about the other 3 survivors who waited 5-10 minutes to get into a game where they just gen rush so they can leave because the killer isn't playing the game.
If we can discourage this behavior, the game will be healthier for everyone.
Also, you do know we can want more than one thing fixed at a time in this game right?
In regards to "lag shots", the anti-camping idea would be way easier to implement, so it wouldn't really be taking time away from solving those issues. (They are constantly being worked on btw).
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Would be better if:
A. Its disables when the last gen done, EGC can be abused by 99% gates. Or the gates cant be 99%, letting go will reset the gate. That way the EGC would always be in play in your item, of course that would give power for coordinated survivours but cannot be abused in the late game.
B. Make it 10 meter, because if a killer is camping thats pretty sure a face camp. And on smaller maps patroling gens can infact be in that 16 M.
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Sure, something like 10 meters could be an option as well.
99ing the exit gate should still be a strategy in this situation I think. Most of the people were complaining about putting a survivor on a hook next to an already open exit gate, hence why it disables at EGC.
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The problme with the EGC criterion that 99% gates counters that, and allowes the survivour to abuse it.
But again this is much stronger on coordinated survivours and just nothing at all againts your solo's who gonna open the gate anyway.
At that point the killer has no objective but to defend that last hooked survivour who at that point gets 50% more time because EGC is not on. When it should be.
Making the EGC start at the last gen would also fix this issue
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