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Vigil Being Able to Reduce Exposed Effect From Make Your Choice

Kozy50
Kozy50 Member Posts: 3

Quentin's perks are not viable in every situation. While Vigil is useful in survivor builds that have perks causing Exhaustion, mainly Sprint Burst, Lithe, or Dead Hard, some people are afraid of it not being useful enough and like his other perks they do not want a perk slot wasted. Pharmacy is only useful if there are chests around the map that have not been opened and if you can find them, although the Med-Kit is helpful, most of the time it is not worth the perk slot. Wake Up! is an end game perk, and its ability to let other survivors see you open an exit gate is nice, most of the time they will be able to see you anyways with normal vision. It allows the user to see the auras of both exit gates; however, it is not very hard to memorize or look to see their locations during the round or when all generators have been powered and the 15% opening speed at Tier 3 only shaves off 3 seconds resulting in 17 seconds instead of 20 of opening the gate. I believe a way to make one of Quentin's perks, Vigil, more viable is to allow it to reduce the Exposed effect time obtained from the Killer Perk Make Your Choice. This perk can be lethal and if a survivor is able to hide long enough with Vigil to shake off the Exposed status effect while the Killer searches for them, it can save them from being insta-downed. This would not be huge change, but I think it would make Vigil a little more viable in certain situations and allow some counter play to Make Your Choice which has none other than hiding and hoping the Killer does not find you while Exposed.

Comments

  • RagingCalm
    RagingCalm Member Posts: 407
    edited June 2018

    Usuallly I would immediately call someone an idiot for suggesting a nerf to already weak Killer perks, but both of these perks are already rare because of how bad they are(except vigil + sprint burst) that I say fine.
    EDIT: actually, after reading the whole post, I still agree that the Vigil buff for MYC you suggested is fine and all but I just MUST clear something up - you claim that MYC has no counterplay. Yes, it does actually. The counter play is playing the game normally. The reason MYC is so rare and bad at rank 1 is the fact that survivors don't hide at that rank. They know how broken loops are, so they just loop. And a half decent survivor can loop for well over a minute at rank 1 without being hit. In my eyes, a Killer being able to get a hit off of an experienced looper like that so fast deserves an insta down regardless! That is my unpopular opinion though. The popular rank 1 opinion, however, is that Make Your Choice DOES have massive counterplay by just looping.

  • Runiver
    Runiver Member Posts: 2,095

    Could do.

    Not to mention Vigil works against the Clow's slow tho.
    It's not huge but... It's something ?

  • Lin_R
    Lin_R Member Posts: 3

    I think if Vigil could against the clown maybe it's balanced enough so far? If killer isn't a face camper, then MYC doesn't affect savior's survive rate a lot, because other person could distract the killer. The pharmacy is for the new players who don't have a teachable self-heal at first...Wake up is totally useless to me. Never find any situations suitable enough to use it. So sad.

  • Kozy50
    Kozy50 Member Posts: 3

    @Runiver said:
    Could do.

    Not to mention Vigil works against the Clow's slow tho.
    It's not huge but... It's something ?

    Very true, haven't realized that, it would be nice if it just wore off all of the effects faster too, like the vision impairment.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    I like to think of Exposed as not a true status effect. Where the others have some immediate effect, Exposed only matters if you get hit. I would agree that Vigil should reduce stuff like Hindered or Mangled effects, when it comes to Exposed I don't think Vigil should have any effect.

    Also, regarding MYC, how would you convey this information to the killer? By having the perk count down faster? Doesn't seem like it would really work, you'd just end up with a very inconsistent perk effect.

  • Detective_Jonathan
    Detective_Jonathan Member Posts: 1,165

    @Kozy50 said:
    Quentin's perks are not viable in every situation. While Vigil is useful in survivor builds that have perks causing Exhaustion, mainly Sprint Burst, Lithe, or Dead Hard, some people are afraid of it not being useful enough and like his other perks they do not want a perk slot wasted. Pharmacy is only useful if there are chests around the map that have not been opened and if you can find them, although the Med-Kit is helpful, most of the time it is not worth the perk slot. Wake Up! is an end game perk, and its ability to let other survivors see you open an exit gate is nice, most of the time they will be able to see you anyways with normal vision. It allows the user to see the auras of both exit gates; however, it is not very hard to memorize or look to see their locations during the round or when all generators have been powered and the 15% opening speed at Tier 3 only shaves off 3 seconds resulting in 17 seconds instead of 20 of opening the gate. I believe a way to make one of Quentin's perks, Vigil, more viable is to allow it to reduce the Exposed effect time obtained from the Killer Perk Make Your Choice. This perk can be lethal and if a survivor is able to hide long enough with Vigil to shake off the Exposed status effect while the Killer searches for them, it can save them from being insta-downed. This would not be huge change, but I think it would make Vigil a little more viable in certain situations and allow some counter play to Make Your Choice which has none other than hiding and hoping the Killer does not find you while Exposed.

    You say that it is not easy. What if you get chased by the killer and you forget where the exit gates are? That is what Wake Up is also for. In the case that you get chased by the killer and you need to either make a mad dash for the gate (Because you know where it is because of Wake up and you hope to God that someone has it open) or you need to run in whatever direction like a chicken with your head cut off because you suddenly are being chased by the killer and you now forgot where the gates are because you are to busy focusing on survival.

    Hence why Wake up is not only an End Game perk. But a strong End Game perk.

  • NMCKE
    NMCKE Member Posts: 8,242
    I have a couple of fireworks for the perk Vigil and I know it my not be much but I'm balancing this for both the killer and survivor point of view.

    Vigil: (Rework 1)
    You look over your friends even in dire situations. You and your allies within an 8 metres range recover from all debuffs 10/15/20% faster than normal.

    Vigil: (Rework 2)
    You look over your friends even in dire situations. You and your allies within an 8 metre range recover from all debuffs 10/15/20% faster than normal and extend buffs by 0/5/10% longer than normal.

    Vigil: (Rework 3)
    You look over your friends even in dire situations. You and your allies within an 16 metre range recover from all debuffs 10/15/20% faster than normal.

    Pick the best rework for Vigil and if you find one that you like then comment why you do like that rework the best.
  • Kozy50
    Kozy50 Member Posts: 3
    Nickenzie said:
    I have a couple of fireworks for the perk Vigil and I know it my not be much but I'm balancing this for both the killer and survivor point of view.

    Vigil: (Rework 1)
    You look over your friends even in dire situations. You and your allies within an 8 metres range recover from all debuffs 10/15/20% faster than normal.

    Vigil: (Rework 2)
    You look over your friends even in dire situations. You and your allies within an 8 metre range recover from all debuffs 10/15/20% faster than normal and extend buffs by 0/5/10% longer than normal.

    Vigil: (Rework 3)
    You look over your friends even in dire situations. You and your allies within an 16 metre range recover from all debuffs 10/15/20% faster than normal.

    Pick the best rework for Vigil and if you find one that you like then comment why you do like that rework the best.
    I really like Rework 2. However, at max rank, the buff duration increase of 10% seems very low. Something like Sprint Burst with a 3 second duration would be increased to 3.3 seconds. Not a  very big difference and barely noticable in a game. Maybe if the percentage increased based off of the original perks Tier Scaling. So at tier 3 it would be 20% buff duration increase. Little more noticeable and I'll leave the devs to decide adjust the pecentagd, if they see this. However, my brain can't think of any buffs that have a duration other than Sprint Burst, Lithe, etc. Maybe Dead Hard could have a longer invulnerability duration and leap. 
  • RagingCalm
    RagingCalm Member Posts: 407
    edited June 2018

    @Kozy50 Brutal Strength takes around half a second off of breaking a pallet. I could apply the same logic there, but it helps me catch survivors more times than I can count. NOED has only a "pitiful" 4% movement speed buff, but that is so big that usually the movement speed gives away NOED before the killer hits anyone. The point is, small numbers can have big impacts(lets just not talk about Fired Up).
    Although looking at it on paper seems like 0.3 extra seconds of speed would be trash, it could make Sprint Burst so much more powerful than it already is.
    Besides, Vigil is already fine. The main use of the perk is for Dead Hard or Sprint Burst, and it works very well. Just play high rank Killer if you don't agree. The only Quentin perk that needs reworked/buffed imo is Pharmacy, but then again other people say it is a balanced self care.