Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Legion is the best killer for ruin (build)

notsonew
notsonew Member Posts: 269

After many many games in red ranks (1), some unbalanced and balanced games, ruin is an extremely viable perk on legion, obviously like any other hex perk it can be destroyed in the first 20 seconds but if it doesn't, it gives you extreme value.


Legion is the only killer but doctor that force survivors to stop their actions to mend, and so, gives regression time on the gens, you find survivor(s) use feral frenzy and they leave the gen, ruin starts, you hit one or many, ruin still works, some stay close while some run away, those that ran or stayed close need to mend, and if you come back to the gen they can't work on it since they are injured and so ruin keeps working, ruin always take progress away with legion, compared to other killers, which either insta down or simply injure, survivors don't need to spend time doing another action and can repair gens instantly, with legion they are forced to mend and so always lose progressions .


I made a build with this strategy and so far after around 7+ games, with 4 kills and less than 2 gens done on each.


Build is:

Duration add-on and either nasty blade or filthy blade


Thanatophobia, BBQ, Ruin and Blood echo


The point of the build is to always always always apply pressure on survivors, since as soon as you see them they leave the gen and it start regressing.

You must do everything for it to always regress, use feral frenzy when seeing one and find the others, spread the damage for thanatophobia to do it's work, increase the mending time so ruin works even more, if the decide to heal they sacrifice gen progression.

Once you down a survivor and hook them, you see where the other survivors are at and so go for them, and since they are most likely still injured because if they heal the gen they work on will regress, they are now exhausted, so no need to worry about dead hard or any other perks.

You can freely chase them without the need to worry about those perks, and it can cause an endless snowball effect, hook one, get to other survivors, use FF if needed, ruin do it's job, they are exhausted, hook and do again.

Once you applied the initial pressure, Which is the first hook, there's barely anything they can do, if they decide to heal on hook, it's more regression, and use FF so that time wasted will be even more significant.


I've been getting a lot of success on this build in every game I played, your first gen might get rushed if you don't get them in time, but it isn't too bad, many times i lost 2 gens in the first 2-3 minutes and the game lasted for like 10+ minutes and couldn't complete another one.


Let me know what you guys think about this build and let me know your results if you tried it out.


Have fun

Comments