Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

My vision for an end game rework

immortalls96
immortalls96 Member Posts: 4,652

So this is a bit of an old idea I posted..however I feel the topic is relevant to many things in dbd right now so I'll being it back for dev and player alike to see .


So essentially it's my idea to rework the egc, moris, and keys..all at once..How does it work? Well we start with The moris..both keys and moris power spike the player using it , and turn the game on its head...I like spice in my games but its certainly not the best way to do it.yellow Mori offerings will no longer exist , theyll be base kit as it's way more entertaining and survivors will insta die if they're last anyway..Green and red moris now only work on death hook,/ however the killer receives 5k bp at the end game screen for each mori kill, survivors are granted 1k..kind of a glory kill bonus you could say.


Now I hate the idea of reducing moris to just this so dont worry it gets better from here . I have always felt the egc should activate upon the last gen..the timer is already very very long especially with someone downed plus the timer can always be extended if absolutely necessary.. .This change alone would light a fire under survivors a little bit , but with a twist..anyonecwjo would die upon their next hook can be moried at base at this time..the benafits to this are as follows

1. DS: My biggest grief with it is it grants a legit god mode during the egc..some reward for not tunneling..but with this it's fair as if your on death hook during EGC it's useless, but if not you still have an additional life as your not moriable.


2: way more fun use for moris and makes them a way to enhance the game instead of derail it, doing what they promised the EGC would do originally and "Bring the trial to a brutal close "


3: It gives killers one last shot to make something happen..it never made sense to me why the EGC had so much potential yet was completely squandered and does nothing in the majority of matches..it could be so much cooler.


Now it's time for keys..keys were a tad easier to fix as they being items makes my fix simple. Keys will now only be able to open black locks during the EGC..so this gives the last survivor a backup plan in case the match goes south but still allows the killer to react to the keys presence while once again not derailing the game out of nowhere. Now to compensate for this keys at base recieve a new function , with no addons needed keys will have the power to reveal your team to you during the channel, the benafits are as follows.

1: Green keys will have an actual use


2: The achievement for keys remains intact


3:keys overall see more use and have a function to enhance the game over derailing it randomly


The amount of things this idea addresses are surprisingly numerous and I feel itll really spice up what is currently the most boring part of the match and fix several glaring issues for both sides all at once..if you stuck around thank you for reading and if the devs read this..Well...hopefully this helps

Comments