Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Mettle hard counters STBFL

gatsby
gatsby Member Posts: 2,533

Whenever I run Mettle I'm the Obsession 99.9% of the time, which means that the Killer has to deal with an Obsession that is purposely trying to farm hits.

It's actually pretty funny because you can tell the Killer doesn't want to go near you with a ten foot pole and the fact that they have to because you're body-blocking is physically painful

Comments

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    I mean... Demogorgon.

  • MrDardon
    MrDardon Member Posts: 4,180

    Or, which happens to me often. I run Save the best for Last, hit the mettle guy which isn't the Obsession, giving me free stacks to a Killer like Demo, Pig or Deathslinger which won't lose them or lose them rarely.

  • gatsby
    gatsby Member Posts: 2,533

    I think I have something that makes me the Obsession. Maybe my connection is fast or something because I'm the Obsession without any Obsession Perk about 80% of the time and it jumps to 99% when I run something that actually increases my chances like Mettle.

    The last time I didn't load into a game as the Obsession was when one of my friends was running Decisive and Mettle... and it still took three games for that to happen.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Demogorgon and Pig can save all of their stacks because of their alternate attacks.

  • gatsby
    gatsby Member Posts: 2,533

    Not if I'm taking hits during the carry. Even they can't stop me from getting my mettle stacks and taking their stacks

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503
    edited May 2020

    So you get one of three stacks, and I lose out on two stacks that I can get back easily. That's not even assuming you're injured at the time and taking a hit would hurt you and your team more than it would help you.

    What a hard counter.

  • gatsby
    gatsby Member Posts: 2,533

    I usually run Inner Strength, Bond and a med-kit. Healing is not an issue for me at all. I usually get Mettle with minimal hindrance to my team and I rarely run around injured.

    I'm not trying to counter STBFL I'm just trying to farm stacks for Mettle. It's an extra bonus when it hurts the Killer as well.

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    but it's impossible to know if STBFL is going to be used, and DS and Nemesis obsession swap

    so ehh

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    You run an entire build centered around taking one single hit after wasting a tiny bit of the Killer's time. Even with all that healing stuff, you STILL need to spend time healing. This is further agitated by the fact that everyone and their grandma runs Sweaty Butcher. This also isn't taking into account any scenario where the Killer could counter your bodyblocks by running Agitation, hooking in the basement, or applying the Exposed effect. It also ignores the possibilities of Survivors getting picked up too far away from you for you to do anything, or you getting tunneled.

    Is the extra hit really worth it?

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    It's probably just a soft counter since you need to be the obsession for this to work the way you want to.

    If the killer doesn't want you to be the obsession they can tunnel the others in hopes that one has DS so it'll switch andBu then the stacks will flow.

    But this would only happen if the killer figured out what you were doing by taking all the hits you could.

  • gatsby
    gatsby Member Posts: 2,533

    For me it's worth it. Inner Strength ignores Sloppy Butcher and encourages me to do the totems which protect my team from No ED and give me a ton of points.

    Plus I usually get Mettle near the end of the game and that extra hit can easily be a major playmaker. I can get a safe unhook against a camper, bait the Killer into an extremely long chase to buy my team time to finish the last gens or get a nearly impossible escape (the Mettle hit gives you a speed boost like sprint burst plus I run lithe so I can literally zoom across the entire map to the exit gates if I have to since I essentially have 6 seconds of exhaustion perk that the Killer won't expect).

  • Shocktober
    Shocktober Member Posts: 678

    This whole post is like saying DS hard counters STBFL. Except, you know, DS is actually good.

    I'd just use a styptic and boom, now you have mettle of man and don't need to waste all game getting it.

  • gatsby
    gatsby Member Posts: 2,533

    I don't like Decisive Strike because of the gameplay it promotes (being a douche bag to make the Killer pick you up in a locker or having it as an insurance policy that only gets used like once every ten games because Killers usually slug).

    However, I recognize that there needs to be an Obsession in every game to scare the Killer from tunneling and I tend to play solo queue. So I run Mettle because it gets use every game I run it and I don't have to play like a jerk.

  • Shocktober
    Shocktober Member Posts: 678

    It's just a garbage perk, there's not much else to say about it. 3 protection hits means you are wasting a ton of time, probably almost a gen's worth, to save yourself from 1 hit. I'd rather run a styptic any day, especially a styptic with For The People. Instaheal an ally, then insta-mettle yourself if you get caught during the broken period.

    "I don't like being a douchebag to the killer but I bodyblock them all game long". Ok, whatever makes you feel better.

    Sabo + Breakout is a way better way to save your allies from the hook. Like flashlights, after you hit a killer one or two times with it they will be so paranoid they might not even pick an ally up and will throw the game because of it.

  • gatsby
    gatsby Member Posts: 2,533

    As a Rank 1 Survivor, doing the majority of the totems and taking hits during the carry actually gets you a lot of emblem points, so its a good use of my personal time.I find Mettle useful and far more reliable than Decisive in Red Ranks because it's based on you, not the Killer. There's no real counter-play to it, when you know what you're doing. And it's pretty fun and interactive to use since you have to earn it and it gives you playmaking opportunities.

    But you can have a different opinion and that's fine. If having a perk that the Killer can choose to ignore or purposely losing chases by jumping in lockers just to use your perk is fun for you than whatever floats your root beer.

  • Shocktober
    Shocktober Member Posts: 678

    I almost never see NOED at red ranks. 80% of the time it's Corrupt, Pop, BBQ, and a random 4th perk depending on the killer. Every time I see NOED it's on the green and purple rank killers.

    Sabo has absolutely no counterplay in many parts of the map. There's tons of corners where the killer will literally not be able to hook if there is a saboteur nearby. There is nothing you can do if someone is saboing the 1 hook in a corner of the map. And it works straight off the bat. I think it's more annoying than flashlights because flashlights you can at least look at wall.

    And that 1 sabo, taking 2.5 seconds + whatever time it took to run to the hook, is going to be more impactful than needing like 40-60 seconds (probably more) of healing + running around doing dull totems. As I said, that's a whole gen.

    I think mettle is a waste with it too since the killer almost always responds to a successful sabo by dropping the survivor and immediately chasing you.