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KILLER NERF LIST

~ doctor: resume survivor ability to use items regardless of madness tier (i understand not being able to do gens etc. but when youre getting shocked right before a chase or before he hooks or picks up someone, youre not able to defend yourself with flashlights or getting sabo saves because of this which results in an intense addition of game aggro and on maps like gas heaven where there isnt an abundance of pallets or walls, or smaller maps its nearly impossible to counter)

~ shape's ultra-rare add-ons

~ nightmare's basic attack hit-box reach

and please don't touch hex: devour hope its fine the way it is and iridescent hatchets can stay too

Comments

  • zone_dymo
    zone_dymo Member Posts: 93
    edited May 2020

    soo... 1 killer out of a roster of 20 being able to use a power to temporarely stop you from using items is 1 too many?

    idk man, variation is the spice of life I say, you see a doctor, you should know this is something you might have to deal with so play smart around that.


    Add ons are always bs imo, fundamentally skewing the balance of the game, add ons should be gone all together, killers rebalanced, then add ons should be added as functions to CHANGE the way things work, not buff, not nerf, but change, give and take.


    idk if anything is wrong with Freddy's reach but sure.


    and no, iridescent hatch is bs, it speaks to a killer who does not actually wants to play imo.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398
    edited May 2020

    You think iri head is fine but madness 3 isn't? ....ok? That's not even the thing that's bad about Doctor, the only problem he has is, imo, the purple discipline add-on with the green range add-on. This combo is disgustingly good and honestly discipline's shock therapy delay reduction should be removed or changed.

    And I'm sorry but what? Tombstone isn't that good and neither is tuft of hair, even when used together. If Myers is running them both you should be able to hammer out at least 4 gens before he's even close to getting to tier 3. And if he's running tuft of hair then it should be the same kind of scenario. At that point you're just playing against a plague with a slightly better lunge.

    As for Freddy, his lunge distance is basically the same as every other killer, it just looks longer because he has to move further than most other killers because he's smaller, and kind of stays on the ground when he lunges. Hag do a sort of leap forward when she lunges so it doesn't look as strange as Freddy lunging.

  • Schmierbach
    Schmierbach Member Posts: 468

    Doctor is fine

    Shapes ultras are balanced and fine

    Freddy's basic attack range is the same as every other killer, hes just smaller than most killers so it looks longer.

    Nearly everyone that plays this game seriously knows that Iridescent Heads are overpowered and the Devs have mentioned in the past that they are going to balance it.

  • cosmicvolts
    cosmicvolts Member Posts: 313

    variation is the spice of life but ever since they buffed doctor more frequently you go up against him in games like his power stops you from doing literally everything except vaulting, it should not effect item usage.

  • zone_dymo
    zone_dymo Member Posts: 93

    idk man, I dont use items in the first place, they are a luxury on top of your perks.

    If you know you are facing doctor, I just feel you have to pay attention to madness levels, its not like he can instantly throw you into madness 3 and you can just go and snap out of it somewhere else.

    This really should not be this much of a problem, I know it isnt for me.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,810

    Doctor is fine.

    I don't like Shape at all so I think his URs need changing but honestly I think the entire character needs a rework to being him up to modern killer standards.

    Freddy's lunge is identical to all other killers. It looks longer because he has a shorter weapon, and so much yeet himself forward a lot further than, say, trapper since his weapon is pretty hefty.

    Please nerf iridescent heads when used in combination with infantry belt. It's about as fun to face as a bully squad if the huntress has more than 2 braincells and a mouse.

    Please buff devour hope just because.

  • Dwigtht
    Dwigtht Member Posts: 462

    Doctor is not fine. 


    Here is my list what's wrong and why he can be OP, especially with "King" and "Queen" addons: 

    https://forum.deadbydaylight.com/en/discussion/comment/1184116/#Comment_1184116


    + He can track survivors with his phantom, for free! 


    Yeah... maybe doc is fine when he is not chasing you or you are urban evade to the 

    locker in the corner of the map with calm spirit. 

  • Demonl3y
    Demonl3y Member Posts: 1,416

    Just because Iri heads are strong, it doenst mean Killers who use it dont want to ,,play"


    Nothing wrong to use moris or iri heads or whatever even if it may be too strong.

    If survivors can bring their stronges perks,items why shouldnt killer too?

  • cosmicvolts
    cosmicvolts Member Posts: 313

    iri head takes skill, and its not like its an overwhelming thing unlike doctor shape and nightmare's playstyles. people always say that in rebuttal to people disagreeing with shape's ultra-rare's, the thing is though whether you avoid it or not youre going to get stalked or a fraction of stalked by him regardless even in chases and its not uncommon that games are entirely wrecked when its activated. He shouldnt be able to just pick you up and kill you at the beginning of a game where it wastes everyone's time including the killer's and no one get's points or pips.

  • cosmicvolts
    cosmicvolts Member Posts: 313

    Nightmare is one of my main killers I play and his lunge is different than other killers. IDC what anyone says I have footage on both ends where it was like "how did i even get that" or "how did they even get that."

  • cosmicvolts
    cosmicvolts Member Posts: 313

    Nightmare is one of my main killers I play and his lunge is different than other killers. IDC what anyone says I have footage on both ends where it was like "how did i even get that" or "how did they even get that."

  • cosmicvolts
    cosmicvolts Member Posts: 313

    iri heads are the least priority in my mind that are unbalanced lmao and hope youre having fun in that killer echo chamber because youre wrong lmao

  • luka2211
    luka2211 Member Posts: 1,433

    You can ask devs,it's literally the same. It just looks like it because of the weapon length/size and the height of the killer.

  • cosmicvolts
    cosmicvolts Member Posts: 313

    I dont like to use items either and my survivor build is typically inner strength, detectives hunch, borrowed time and iron will. I hate relying on something instead of honing skill

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    I'd like for Freddy, to be able to use any box to wake up.

    It's tedious to go to a box way on the other side of the map, and like....

    Ugh, it's such a drag.

  • cosmicvolts
    cosmicvolts Member Posts: 313

    I wish more people in the killer main echo chamber would quit invalidating neutral players or survivor mains and voted this type of stuff up its so obvious and clear that doctor is way overpowered and even before his buff he was pretty s tier a as a killer, and I completely agree with you. The fact that doctor can track your location with his madness is ridiculous.

  • Owlzey
    Owlzey Member Posts: 442

    It literally takes forever to get to tier 3 with Tuft of Hair and Judith's Tombstone so I'd say it's balanced enough. If your teammates are standing infront of Mikey like a bunch of idiots feeding him stalk then.... what can I say

    As others have already mentioned, Freddy's lunge is the same as any other killer. The only killer with an increased lunge is tier 3 Myers.

    With how bs some hatchet hitboxes are, I hope something is changed with Iri Head.

  • cosmicvolts
    cosmicvolts Member Posts: 313

    I dont think devs have addressed this at all and if they have im unaware to it because i go based off of what i see in game, I doubt they purposefully have left the nightmare's lunge hitbox unfair or anything its obvious that if several other people are saying the same thing about an issue they feel is rationally present within a game it should at least be refined and fixed.

    His glove doesnt even connect and is nowhere near you a lot of the times that he gets you downed.

  • luka2211
    luka2211 Member Posts: 1,433

    Only thing they can do is change the animation from how I see it.

  • cosmicvolts
    cosmicvolts Member Posts: 313

    it doesnt take as long as you would think have you even played shape? its still ridiculous. No one elses ultra rares are that psychotically overpowered, giving a killer incredible aggro like shape with unlimited exposure and a mori basically every time he goes into evil within 3. NO killers have any add-ons that are that unfair, they need to at least have it so that it "tremendously" increases evil within 3 time. Not infinite.

  • cosmicvolts
    cosmicvolts Member Posts: 313

    idk how they personally would render it because im not a developer but i would imagine it has something to do with refining x/y scale parameters for hit-boxes in reference to nightmare's lunge?

  • Raulillo
    Raulillo Member Posts: 179

    No iri hatchets nerf listed, interesting

  • blue4zion
    blue4zion Member Posts: 2,773

    Freddy's basic attack is the same as every killers.

    This has been confirmed multiple times.


    Iri Hatchets need to change, they're very powerful and require minimal skill. I like the Idea for the to down at farther ranges.

  • EvanRaven
    EvanRaven Member Posts: 194

    Doctor has always been able to stop you using items in madness 3. It's nothing new. He was stupidly weak before his rework. Now he's actually viable in high ranks.

  • Chatkovski
    Chatkovski Member Posts: 309
    edited May 2020

    I do not know what problem has Freddy, but it is often with this killer that we see this kind of thing... Killer, map, or dedicated server, I do not know, but there is a problem.

    https://clips.twitch.tv/PopularBlatantAsteriskBrokeBack

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Its just an odd animation that looks like he has "phantom claws" so many people think he has a longer reach.

  • antzzz505
    antzzz505 Member Posts: 6

    As a killer main that plays survivor too trash the doctor god I can’t stand him he is the most annoying killer and everyone chooses him over and over and over and is OP when shocking you can’t protect yourself for anything it’s really annoying and the constant screaming and shocks gives you a headache. Other then that everyone else is pretty good no need to nerf others.

  • Kakateve
    Kakateve Member Posts: 287

    FINALY someone made a Doctor op pls nerf post. Now you have no reason to cry about Freddy cuz he pretty much does the same at loops.

  • edgarpoop
    edgarpoop Member Posts: 8,377
    edited May 2020

    Doctor is very easy to loop. You don't even need to avoid the shocks most of the time. You just need to path to the opposite side of the loop when the shock hits. You'll gain distance during the shock charge and release, so he's only gaining distance from shocking if you stop moving. Most of my solo queue games against Doctor are 2 outs, minimum.

    Myers is completely fair. He should never be getting tier 3 with ultra rares until 2 or 3 gens are done. Is it unreasonable for a killer to have someone dead with ultra rares when there are 2 gens left? I don't think so. If he has you in tier 3 with double ultra rares early, that's not a Myers problem...it's a you and your teammates problem.

    Freddy has the same lunge as everyone else. Not enough people wake up against Freddy. He has no chase power when people are awake. BHVR gives people 3 ways to wake up and they often choose none of the 3.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    I dont get why iri heads are considered so powerful. They are fairly easy to dodge even point blank because of the turn radius of survivors.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,043
    edited May 2020

    I wasn't much agreeing with your list, but you lost me completely when you said iri hatchets are fine.

    If there is one killer add on that needs a nerf or complete removal its that. Right up there with the old version of prayer beads in terms of BS add ons.

    Some of the best Huntress mains I've ever seen wouldn't be caught dead using them.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Umm. Disagree. Much like a Hillbilly, I can just wait until I'm rubbing up against you for an instant-down with zero skill requirement.

    I hate Myers' pink add-ons, but the level of stalking required is ridiculous. I just really hate how Tombstone can one-shot KILL me after a nanosecond of stalking. Make there be a stalking milestone before kill and I'll be fine with that.


    As for your points with Doctor, he was only super strong at the lower ranks. Where people don't know how to beat him. Yes, Iri King and Queen are annoying to go against (especially TOGETHER), but he is very counterable. He literally waves his hand before the Shock effect has time to take effect, and Madness 3 is quicker to go away than Deep Wounds.

    He is the strongest NON-MOBILITY killer in the game because of his excellent tracking. He is also what is known as a Pressure killer meaning that you're always meant to feel his presence. Just watch his hand and throw a pallet or vault early. Problem solved. At the end of the day, he's a basic killer with a basic attack, zero mobility options and can be looped for days IF you know what you're doing. Practice. We all had to do it.

  • Flatskull
    Flatskull Member Posts: 332

    The only killer that might arguable need a nerf is freddy. Both for the survivors and killers sake.


    His powers a bit too willy nilly. I think that used up traps should maybe have a reasonably short but still notable cool down until they start to restock. That way just spamming them mindlessly at loops-or shoving pallet everywhere allowed- isn't a valid tactic.


    His power should award him for utilizing them wisely rather than just simply utilizing them. Of course they're going to optimally work always as loop because loops are the only thing on the maps for survivors to actually use that helps kill time. I'd say pallets too but almost every pallet is also at said loops.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    I can see the problem with doctor and freddy, although i don't agree, but michaels URs? Really?

  • cosmicvolts
    cosmicvolts Member Posts: 313

    I mentioned them to show that I’m sensible and I understand killers wanting to turn on that god mode or be op sometimes but Shape’s ultra-rare’s are psychotically overpowered for no reason and trying to avoid doctors shocks whether in a chase or terror radius is hard af.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Doctor is not a good killer. Sure, he can see you with his phantom, but you also can see it. Be prepared to leave and run to a safe point/pallet. It’s telling that you complained about the meh part of his power and not his antiloop.