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Killer main asking other killers why do you tunnel?

I’ve been playing survivor a lot more recently after being a killer main for years and notice a hell of a lot of killers that tunnel...

I’m not talking unhooked in front of your face, toxicity etc. I’m talking purposely returning to the unhooked survivor just to hook them again.

So why do you do it? The excuse won’t work of “because it’s easier to 3 v 1” because we both know that’s BS it’s the easy way out instead of learning how to get better at the game.

We all play this game to have fun right? Killers wanna have fun and so do survivors right?

Tunneling somebody off hook isn’t fun for the survivor, it’s equally as frustrating for something that irritates you as killer whether it be body blocking or what not.

A simple solution would be for the devs to implement a ‘No blood point emblem score’ In short if you hook a survivor again within a certain grace period the killer is penalised for it, that being you gain no blood points or emblem for that hook. If they choose to camp that downed body then it gives the other solo and SWF survivors adequate time to do gens It’d derank killers into appropriate brackets until they learn how to play the game properly.

I’m well aware tunneling isn’t considers a “Bad word” by BHVR but I seriously think something should be done on this particular issue

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Comments

  • KingOfBadRNG
    KingOfBadRNG Member Posts: 425

    because it's easy

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    You can also easily get 12 hooks per game with 1-2 gens left, and not play Freddy, Huntress, Nurse Billy etc etc.

    Like I said it’s a cop out.

  • bjorksnas
    bjorksnas Member Posts: 5,619

    Give me an example for some builds and loadouts you use and a rank you play out for an actual dignified response because this needs more information.

  • starkiller1286
    starkiller1286 Member Posts: 889

    If i tunnel it likely isnt on purpose. Most of the time i return to where the person was unhooked and find them quickly, mostly because they are running to make distance seeming to forget i can seectgem thst way. So i usually redown the unhooked and look for the unhooker who typically walked away since i rarely am speedy killers. Mostly play wraith, doc, learning demo, sometimes huntress.

    Punishing a killer because a potato farmed the hooked is backwards logic you might as well make DS baseline if you're going to do that.

  • Steah
    Steah Member Posts: 511

    Survivors don't give a rats ass about killers fun. And if i want to win making the game a 3v1 makes it way easier

  • megdonalds
    megdonalds Member Posts: 742

    They are bad and especially bad losers, plain and simple.

  • solidhex
    solidhex Member Posts: 891
    edited May 2020

    It depends on what tunneling is for you. Tunneling for me is, if you proxy camp or go straight back to the hook after an unhook and then chase the unhooked one, ignoring the better options (eg putting pressure on other survivors).

    But if the best option is "going after the weakest link", maybe because the others are too good or you can't find anyone, i will not spare the unhooked one. It happens too often that they run straight into my arms. Also, if they start working on generators etc., it's not tunneling for me anymore. There are also a lot of unsafe unhooks. On some matches it's tough to come into as killer, survivors usually don't spare me and use every of my mistakes, why shouldn't i. I know that it can be frustrating for survivors, but the distinction between tunneling and not tunneling is blurry.

    If i feel i dominate the game, i usually have mercy, even if they do an unsafe unhook or the injured survivor runs straight into me - because they will die soon anyway...

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    I only really tunnel when someone abuses DS.

  • zone_dymo
    zone_dymo Member Posts: 93

    camping, tunneling, returning to the hook, they make the game ez for killers.

    thought I will say that tunneling to a certain degree can help ensure that DS is no longer in play which otherwise could work against you in the endgame.

  • Go_Go_Roboto
    Go_Go_Roboto Member Posts: 330

    I don't get it much either. There's some people who've earned it at times... But meh it's not fun for anyone involved.

    As for your 'keep tunnelers and such towards lower ranks' idea, I don't think it's a healthy approach to it. No/Less BPs? That'd be fine enough, but removing emblems and such will keep those players where it hurts the game the most. I'd rather face a tunnel camper while I'm in purple ranks' than have a bunch of new players that won't know what to go face it. While I agree there should be a better reason to not tunnelcamp and such, it's good to keep those people closer to the ranks that can better deal with it.

    Post is totally spot on other than that tho.

  • snozer
    snozer Member Posts: 776

    Can i have your survivors?

    the potato level seems extremely high with them.

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    Try winning 12 chases with clown on Asylum against any optimal red rank team. If you’re really a killer main you would already know the answer to your own question.

  • snozer
    snozer Member Posts: 776

    i think you need to read it again because what you said just boosts my claim that the survivors that live closest to him are potatoes.

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    For the health and state of the game imo it should be considered, I’m sure we all know people that have left the game due to the survivors or killers being asshats.

    Put yourself on the opposite end I’m sure you don’t like it, you might be ok with it. But it’ll get frustrating after a certain point

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    It depends what killer I’m playing. Nemesis, PWYF, Knock out, Surveillance, Sloppy, Thrilling, BBQ Chilli, Nurses, Pop, Enduring, Tinkerer, M&A, DH, Franklins, Make Your Choice, Mad Grit, Infectious, I’m all ears, surge to name a few.

    Rank 1

  • blue4zion
    blue4zion Member Posts: 2,773

    Tunneling makes it easier, but it deprives you of blood and emblem points.

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    In a nutshell killers can’t accept the survivors played better, and instead of having the ‘gg’ moto they resort to this in order to keep their ego intact.

    Call it bad sportsmanship or whatever you like, I’ll use “sportsmanship” loosely as it can be debated in a game

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    You could leave the unhooked survivor slugged that gives you a lot of pressure also, chances are if you pick them up they have DS. So it’s the smarter move

  • Raulillo
    Raulillo Member Posts: 179

    Because I don't want to keep track of everyone hooks.

    The other day for example i had 2 megs in my game that both have the same outfit but different shirt colour. They expect me to differentiate between them, but i couldn't... so the hooked one got "tunneled". Both were injured and running away from me so the only thing i could see was the same black jacket... because I can't see their shirts if they run away from my camera!

    Another situation that happens often is that I don't remember who I hooked, or the order in which I hooked the survivors when multiple are down at the same time.

    Another thing is that you are not encouraged that much to avoid tunneling, you get the same rank points and BT and DS can be avoided just counting to the effect duration.

    I think that is not that bad. I enjoy being tunneled as a survivor because you spend more time in chase (the only really interactive thing in this game) and less time pressing m1 (I don't know if anyone plays this game to enjoy skill checks).

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    Ever heard the saying two wrongs don’t make a right? Sounds like you should stop playing for a bit if survivors have gotten you that upset

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    Good point 👌🏻 Didn’t look at it from that side of things.

  • Atrushan88
    Atrushan88 Member Posts: 2,092

    If you think most people on these forums are going to agree with you, I'm sorry but you're falling on deaf ears. Most people on these forums only accept a belief if it is shared by them. Anything else is ridiculed.

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    You’re not meant to 4K every single game, it’s ok to lose a few. Especially when you’re playing a week killer

  • StutteringSpartan
    StutteringSpartan Member Posts: 255
    edited May 2020

    That’s a little different dude, we all get confused on who we’ve hooked at some point especially if all are injured or they’re all healed quickly. Especially if they’re all identical Meg’s

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    lol I don't.

    It's skillless, braindead gameplay. Takes 0 skill.

    I'd rather leave with 32k bloodpoints and 2 pips rather than 9k bloodpoints and depip.

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    Same 32k is 100% more satisfying knowing you played fair and outplayed 4 survivors.

  • Raulillo
    Raulillo Member Posts: 179

    A machine can't differentiate between intentional and unintentional tunneling so your simple solution have to take that into account. With your sistem I would be deranked and happy to stomp survivors that are not prepared enough to deal with me, then I would rank up anyways and the story would start again.

    Also there are some justified intentional tunnel, let's say you check a locker for hatchets as huntress and you eat a DS, you have a free hook there. Is there any logical reason to don't hook that person? No it is not.


    A curious thing i have realised after playing killer a lot is that survivors only complain about tunneling when that tunneling leads to their death. When I have tunneled survivors that make almost no mistakes, they are never mad about it, even I have found some that press [2 key] after being unhooked to start another chase. I think only low skilled survivors complain about this and it's related to losing and not the tunneling as it is.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Yeah, it's been getting so out of control they finally addressed it's fairness and how you feel about it in their latest survey.

    Thank God, I hope they figure something out.

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    Simply put once the survivor is unhooked a symbol appears over your portrait, that remains for a specific period of time indicating to the killer if you hook this person within said time limit you’ll be penalised. It’s a far from perfect solution.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    No. All survivors hate being tunneled. Skilled and ######### survivors alike. They complain equally.

  • EvanRaven
    EvanRaven Member Posts: 194

    In real life who would a killer target? The weaker person. Survivor mains throw the term tunneling around so loosely everyone forgets what it actually is and isn't.

    If you chase someone for 10 minutes and refuse to switch off. That's tunneling.

    I go to down the injured unhook and leave them on the floor to put pressure on the team and get them off gens.

  • TheButcher
    TheButcher Member Posts: 871

    A good killer will look like they are tunneling you, because they are good at juggling survivors.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    If a lot of gens have got done and there's still 4 survivors left I might, I feel like less of a dick as they've all had some chance to actually play the game rather than just being deleted asap.

    Also locker DS

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    I like getting tunneled as a survivor, If a killer wants too waste their time let em tunnel, sometimes players need to learn the hard way.

  • starkiller1286
    starkiller1286 Member Posts: 889

    I usually do slug them but if i can't find the unhooker, or another survivor in a certain amount of time I'm going to rehook them if they aren't smart enough to crawl away. Not interested in losing emblem points just by giving out free heals if there are no other targets or if a survvor tries to lure me away to a genless area.

  • MPUK
    MPUK Member Posts: 357

    When you try to explain to them that the other 3 healthy people are just going to sit on gens because they know you're chasing the person who just got unhooked, they have no healing to do or anything other than gens but the killer can't understand why that is bad for the killer. Just a mindless "but I'm getting someone out of the game to add pressure"


    Not really, flooring that person who got unhooked so someone has to come and heal them off the floor, whilst you chase another survivor is adding pressure but the majority of killer mains just don't have the capacity to understand that.


    It is a boring conversation to have with them because they don't want to be good at the game they just want quick and easy kills.


    Even the ones who say crap like "Nobody is ensuring I have fun as a killer" actually, survivors are doing what they can by queuing up and entering the game with you, they're giving you the opportunity to have a fun game and in return you tunnel the ######### out of them. The killer controls who gets to stay in a game they have queued for and who doesn't and for how long.


    I am not saying you have to do 8 hooks before you kill someone. As a killer I generally leave people alone until they have been fully healed, if they refuse to heal and I come across them on a gen within 20-30 seconds, I will down them and leave them. If I come across them and they haven't been healed a minute or so later I will take that as they have refused a heal and therefore able to go back on the hook(unless the survivors are doing really bad with gens in which case I may just down this person again and leave them to heal).

    If I am the Plague with people who refuse to cleanse that makes things more awkward as it is more difficult to keep track of, but again if I see them soon after being unhooked I will down them and leave. I just apply a common sense approach of an amount of time that I feel is fair for them to have played a bit more of the game and got some points before I will consider hooking again.

    I'm not looking to ruin someone's game just because I'm desperate for a kill, if they escape, that is fine. These guidelines I follow for my games have taken me to rank 1 without camping or tunnelling anyone so making the excuse you can't play nicely and do well isn't true.


    Don't get me wrong I have had plenty of nasty messages in the post game chat, but I can just point out how I didn't camp or tunnel so they have nothing to complain about. In almost all post game chats that have a nasty survivor mouthing off I will get at least 1 other survivor agreeing that I didn't do what I am being accused of and I played fairly.


    I hate the bullshit response that includes referencing all the rules in the survivor rulebook. There isn't a load of rules to follow at all, there is one guideline "Don't play like a dick".

  • Bovinity
    Bovinity Member Posts: 1,522

    "As a killer I generally leave people alone until they have been fully healed"

    Things like that are just made up rules that you set for yourself.

    If you want to abide by them, fine. It doesn't make you better, nor does it make other players worse. I'm not a "dick" if I hear some grunting wounded David King from a mile away and hit him.

    Seriously, the worst thing about this community isn't SWF, or angry post-game chat, or whatever. It's the way that everyone seems to think they have some say in how others play.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Depends on the person, if they are using OoO or instahealing other survivors then sometimes its just optimal to deal with them first. Massive disrespect (constant tbagging and clicking) just because its annoying and rude. Most of the time i try not to tunnel though

  • MadLordJack
    MadLordJack Member Posts: 8,814

    I see, you are not actually a killer main. This is good to know.

    That, or you only play the tippity toppest of killers with their best meta perks and add-ons.

    Seriously, it is mathematically impossible to get 12 hooks before all the generators are finished, assuming you are going against decent survivors. Expecting 1 minute chases, hits, downs and hooks (which is unrealistically low), 12 hooks takes 12 minutes. 5 gens, with 1 survivor working on them, takes 95 seconds (including travel time). Assuming 1 person working on them, that's 8 minutes.

    And you know damn well killers don't get a hook a minute if they let survivors go and heal up. And you also know that only 1 survivor on generators at all times is impossible.

  • norbie0
    norbie0 Member Posts: 6

    Tunneling? You mean hook rushing? I know how frustrating it can be to get tunneled and say you can learn to get better but the truth is people want to win. If you're paired up against players way above your level constantly getting someone out of the game as quickly as possible puts you on a more even playing field as soon as possible. I dont tunnel most of the time but I do try to slug the unhooked survivor if it's possible asap to create pressure. If I'm seeing gens fly or if I got disrespected with a bt body block for the healthy survivor you're going back on the hook. If not lay there and wait for a teammate to come get you while I chase the person that unhooked you.

  • MPUK
    MPUK Member Posts: 357

    Yes, leaving someone until fully healed is a rule I have in place for myself. I'm not saying everyone should have the fully healed rule in any way, I'm saying tunnelling is a ######### play done by ######### killers who think they aren't #########. If you want to pretend that you're playing well by going for a quick and easy down then go for it but you're always going to rely on it as you're incapable of playing any other way and when it gets taken away you will be on here bitching and moaning about how the game is too hard for killers now,even though there are plenty of killers who don't currently tunnel and do just fine.


    I love how so many people on here defend tunnelling because it just highlights how many ######### killers exist in this game and how prevalent the tunnelling is and why it is a problem. It made it on to the feedback survey this time around so hopefully they start considering dealing with it now.


    Hide or Die has the unhooker and unhooked go invisible for 5 seconds. Imagine the amount of killers who would be crying on here if that happened in DBD. "I can't tunnel anymore - please nerf"

  • FellowKillerMain
    FellowKillerMain Member Posts: 858
    edited May 2020

    You're going to be tunneled if... you were recently unhooked, and try to block me from chasing someone else because you have borrowed time; you have a key; after being unhooked you taunt me, then jump into a locker while you have DS active; you BM; you talk trash in endgame chat; you trolled me while I was playing survivor.

    Granted, I won't throw a match because of these things; playing killer is a time management simulator now that ruin is gone, so tunneling isn't something one can do willy-nilly. You should just know that if I get a chance to down you or someone else, I will choose you. If I think you have DS I will just slug you and move on until I see you've been healed. Depending on how well the game is going in my favor I will come back for you, or I won't. You're just... going to be prioritized.

    The endgame music bug that started with 3.7.1 is making me tunnel and mori a lot more people lately. I imagine it's giving a lot of killers a toxic playstyle. It's really annoying.